mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
99445dd0a6
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
491 lines
No EOL
16 KiB
C#
491 lines
No EOL
16 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void AtomCas(EmitterContext context)
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{
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InstAtomCas op = context.GetOp<InstAtomCas>();
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context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
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}
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public static void AtomsCas(EmitterContext context)
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{
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InstAtomsCas op = context.GetOp<InstAtomsCas>();
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context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
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}
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public static void B2r(EmitterContext context)
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{
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InstB2r op = context.GetOp<InstB2r>();
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context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
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}
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public static void Bpt(EmitterContext context)
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{
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InstBpt op = context.GetOp<InstBpt>();
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context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
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}
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public static void Cctl(EmitterContext context)
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{
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InstCctl op = context.GetOp<InstCctl>();
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context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
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}
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public static void Cctll(EmitterContext context)
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{
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InstCctll op = context.GetOp<InstCctll>();
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context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
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}
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public static void Cctlt(EmitterContext context)
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{
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InstCctlt op = context.GetOp<InstCctlt>();
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context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
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}
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public static void Cont(EmitterContext context)
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{
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InstCont op = context.GetOp<InstCont>();
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context.Config.GpuAccessor.Log("Shader instruction ContUnsup is not implemented.");
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}
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public static void Cset(EmitterContext context)
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{
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InstCset op = context.GetOp<InstCset>();
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context.Config.GpuAccessor.Log("Shader instruction CsetUnsup is not implemented.");
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}
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public static void Cs2r(EmitterContext context)
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{
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InstCs2r op = context.GetOp<InstCs2r>();
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context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
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}
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public static void DmnmxR(EmitterContext context)
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{
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InstDmnmxR op = context.GetOp<InstDmnmxR>();
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context.Config.GpuAccessor.Log("Shader instruction DmnmxR is not implemented.");
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}
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public static void DmnmxI(EmitterContext context)
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{
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InstDmnmxI op = context.GetOp<InstDmnmxI>();
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context.Config.GpuAccessor.Log("Shader instruction DmnmxI is not implemented.");
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}
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public static void DmnmxC(EmitterContext context)
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{
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InstDmnmxC op = context.GetOp<InstDmnmxC>();
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context.Config.GpuAccessor.Log("Shader instruction DmnmxC is not implemented.");
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}
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public static void DsetR(EmitterContext context)
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{
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InstDsetR op = context.GetOp<InstDsetR>();
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context.Config.GpuAccessor.Log("Shader instruction DsetR is not implemented.");
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}
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public static void DsetI(EmitterContext context)
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{
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InstDsetI op = context.GetOp<InstDsetI>();
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context.Config.GpuAccessor.Log("Shader instruction DsetI is not implemented.");
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}
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public static void DsetC(EmitterContext context)
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{
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InstDsetC op = context.GetOp<InstDsetC>();
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context.Config.GpuAccessor.Log("Shader instruction DsetC is not implemented.");
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}
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public static void DsetpR(EmitterContext context)
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{
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InstDsetpR op = context.GetOp<InstDsetpR>();
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context.Config.GpuAccessor.Log("Shader instruction DsetpR is not implemented.");
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}
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public static void DsetpI(EmitterContext context)
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{
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InstDsetpI op = context.GetOp<InstDsetpI>();
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context.Config.GpuAccessor.Log("Shader instruction DsetpI is not implemented.");
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}
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public static void DsetpC(EmitterContext context)
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{
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InstDsetpC op = context.GetOp<InstDsetpC>();
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context.Config.GpuAccessor.Log("Shader instruction DsetpC is not implemented.");
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}
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public static void FchkR(EmitterContext context)
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{
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InstFchkR op = context.GetOp<InstFchkR>();
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context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
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}
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public static void FchkI(EmitterContext context)
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{
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InstFchkI op = context.GetOp<InstFchkI>();
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context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
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}
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public static void FchkC(EmitterContext context)
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{
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InstFchkC op = context.GetOp<InstFchkC>();
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context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
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}
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public static void Getcrsptr(EmitterContext context)
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{
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InstGetcrsptr op = context.GetOp<InstGetcrsptr>();
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context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
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}
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public static void Getlmembase(EmitterContext context)
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{
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InstGetlmembase op = context.GetOp<InstGetlmembase>();
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context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
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}
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public static void Ide(EmitterContext context)
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{
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InstIde op = context.GetOp<InstIde>();
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context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
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}
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public static void IdpR(EmitterContext context)
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{
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InstIdpR op = context.GetOp<InstIdpR>();
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context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
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}
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public static void IdpC(EmitterContext context)
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{
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InstIdpC op = context.GetOp<InstIdpC>();
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context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
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}
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public static void ImadspR(EmitterContext context)
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{
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InstImadspR op = context.GetOp<InstImadspR>();
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context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
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}
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public static void ImadspI(EmitterContext context)
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{
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InstImadspI op = context.GetOp<InstImadspI>();
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context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
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}
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public static void ImadspC(EmitterContext context)
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{
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InstImadspC op = context.GetOp<InstImadspC>();
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context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
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}
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public static void ImadspRc(EmitterContext context)
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{
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InstImadspRc op = context.GetOp<InstImadspRc>();
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context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
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}
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public static void ImulR(EmitterContext context)
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{
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InstImulR op = context.GetOp<InstImulR>();
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context.Config.GpuAccessor.Log("Shader instruction ImulR is not implemented.");
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}
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public static void ImulI(EmitterContext context)
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{
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InstImulI op = context.GetOp<InstImulI>();
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context.Config.GpuAccessor.Log("Shader instruction ImulI is not implemented.");
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}
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public static void ImulC(EmitterContext context)
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{
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InstImulC op = context.GetOp<InstImulC>();
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context.Config.GpuAccessor.Log("Shader instruction ImulC is not implemented.");
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}
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public static void Imul32i(EmitterContext context)
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{
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InstImul32i op = context.GetOp<InstImul32i>();
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context.Config.GpuAccessor.Log("Shader instruction Imul32i is not implemented.");
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}
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public static void Jcal(EmitterContext context)
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{
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InstJcal op = context.GetOp<InstJcal>();
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context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
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}
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public static void Jmp(EmitterContext context)
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{
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InstJmp op = context.GetOp<InstJmp>();
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context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
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}
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public static void Jmx(EmitterContext context)
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{
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InstJmx op = context.GetOp<InstJmx>();
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context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
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}
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public static void Ld(EmitterContext context)
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{
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InstLd op = context.GetOp<InstLd>();
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context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
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}
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public static void Lepc(EmitterContext context)
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{
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InstLepc op = context.GetOp<InstLepc>();
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context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
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}
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public static void Longjmp(EmitterContext context)
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{
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InstLongjmp op = context.GetOp<InstLongjmp>();
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context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
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}
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public static void P2rR(EmitterContext context)
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{
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InstP2rR op = context.GetOp<InstP2rR>();
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context.Config.GpuAccessor.Log("Shader instruction P2rR is not implemented.");
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}
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public static void P2rI(EmitterContext context)
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{
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InstP2rI op = context.GetOp<InstP2rI>();
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context.Config.GpuAccessor.Log("Shader instruction P2rI is not implemented.");
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}
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public static void P2rC(EmitterContext context)
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{
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InstP2rC op = context.GetOp<InstP2rC>();
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context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented.");
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}
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public static void Pcnt(EmitterContext context)
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{
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InstPcnt op = context.GetOp<InstPcnt>();
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context.Config.GpuAccessor.Log("Shader instruction Pcnt is not implemented.");
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}
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public static void Pexit(EmitterContext context)
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{
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InstPexit op = context.GetOp<InstPexit>();
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context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
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}
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public static void Pixld(EmitterContext context)
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{
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InstPixld op = context.GetOp<InstPixld>();
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context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
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}
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public static void Plongjmp(EmitterContext context)
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{
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InstPlongjmp op = context.GetOp<InstPlongjmp>();
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context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
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}
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public static void Pret(EmitterContext context)
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{
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InstPret op = context.GetOp<InstPret>();
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context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
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}
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public static void PrmtR(EmitterContext context)
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{
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InstPrmtR op = context.GetOp<InstPrmtR>();
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context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
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}
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public static void PrmtI(EmitterContext context)
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{
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InstPrmtI op = context.GetOp<InstPrmtI>();
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context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
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}
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public static void PrmtC(EmitterContext context)
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{
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InstPrmtC op = context.GetOp<InstPrmtC>();
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context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
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}
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public static void PrmtRc(EmitterContext context)
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{
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InstPrmtRc op = context.GetOp<InstPrmtRc>();
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context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
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}
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public static void R2b(EmitterContext context)
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{
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InstR2b op = context.GetOp<InstR2b>();
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context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
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}
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public static void Ram(EmitterContext context)
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{
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InstRam op = context.GetOp<InstRam>();
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context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
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}
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public static void Rtt(EmitterContext context)
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{
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InstRtt op = context.GetOp<InstRtt>();
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context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
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}
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public static void Sam(EmitterContext context)
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{
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InstSam op = context.GetOp<InstSam>();
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context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
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}
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public static void Setcrsptr(EmitterContext context)
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{
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InstSetcrsptr op = context.GetOp<InstSetcrsptr>();
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context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
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}
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public static void Setlmembase(EmitterContext context)
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{
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InstSetlmembase op = context.GetOp<InstSetlmembase>();
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context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
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}
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public static void St(EmitterContext context)
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{
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InstSt op = context.GetOp<InstSt>();
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context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
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}
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public static void Stp(EmitterContext context)
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{
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InstStp op = context.GetOp<InstStp>();
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context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
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}
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public static void Txa(EmitterContext context)
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{
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InstTxa op = context.GetOp<InstTxa>();
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context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
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}
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public static void Vabsdiff(EmitterContext context)
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{
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InstVabsdiff op = context.GetOp<InstVabsdiff>();
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context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
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}
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public static void Vabsdiff4(EmitterContext context)
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{
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InstVabsdiff4 op = context.GetOp<InstVabsdiff4>();
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context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
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}
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public static void Vadd(EmitterContext context)
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{
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InstVadd op = context.GetOp<InstVadd>();
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context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
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}
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public static void Votevtg(EmitterContext context)
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{
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InstVotevtg op = context.GetOp<InstVotevtg>();
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context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
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}
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public static void Vset(EmitterContext context)
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{
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InstVset op = context.GetOp<InstVset>();
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context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
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}
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public static void Vshl(EmitterContext context)
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{
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InstVshl op = context.GetOp<InstVshl>();
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context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
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}
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public static void Vshr(EmitterContext context)
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{
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InstVshr op = context.GetOp<InstVshr>();
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context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
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}
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}
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} |