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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 03711dd7b5
Implement SULD shader instruction (#1117)
* Implement SULD shader instruction

* Some nits
2020-04-22 09:35:28 +10:00
..
Engine Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Image Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Memory Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
Shader Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
State Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
Synchronization Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
DmaPusher.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuContext.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Ryujinx.Graphics.Gpu.csproj Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00