mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
644de99e86
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
455 lines
No EOL
14 KiB
C#
455 lines
No EOL
14 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class NvFlinger : IDisposable
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{
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private delegate ResultCode ServiceProcessParcel(ServiceCtx context, BinaryReader parcelReader);
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private Dictionary<(string, int), ServiceProcessParcel> _commands;
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private KEvent _binderEvent;
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private IRenderer _renderer;
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private const int BufferQueueCount = 0x40;
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private const int BufferQueueMask = BufferQueueCount - 1;
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private BufferEntry[] _bufferQueue;
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private AutoResetEvent _waitBufferFree;
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private bool _disposed;
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public NvFlinger(IRenderer renderer, KEvent binderEvent)
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{
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_commands = new Dictionary<(string, int), ServiceProcessParcel>
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{
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{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
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{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
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{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
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{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
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};
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_renderer = renderer;
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_binderEvent = binderEvent;
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_bufferQueue = new BufferEntry[0x40];
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_waitBufferFree = new AutoResetEvent(false);
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}
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public ResultCode ProcessParcelRequest(ServiceCtx context, byte[] parcelData, int code)
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{
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using (MemoryStream ms = new MemoryStream(parcelData))
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{
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BinaryReader reader = new BinaryReader(ms);
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ms.Seek(4, SeekOrigin.Current);
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int strSize = reader.ReadInt32();
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string interfaceName = Encoding.Unicode.GetString(reader.ReadBytes(strSize * 2));
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long remainder = ms.Position & 0xf;
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if (remainder != 0)
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{
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ms.Seek(0x10 - remainder, SeekOrigin.Current);
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}
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ms.Seek(0x50, SeekOrigin.Begin);
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if (_commands.TryGetValue((interfaceName, code), out ServiceProcessParcel procReq))
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{
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Logger.PrintDebug(LogClass.ServiceVi, $"{interfaceName} {procReq.Method.Name}");
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return procReq(context, reader);
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}
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else
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{
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throw new NotImplementedException($"{interfaceName} {code}");
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}
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}
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}
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private ResultCode GbpRequestBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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int slot = parcelReader.ReadInt32();
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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BufferEntry entry = _bufferQueue[slot];
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int bufferCount = 1; //?
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long bufferSize = entry.Data.Size;
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writer.Write(bufferCount);
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writer.Write(bufferSize);
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entry.Data.Write(writer);
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writer.Write(0);
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private ResultCode GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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// TODO: Errors.
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int async = parcelReader.ReadInt32();
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int width = parcelReader.ReadInt32();
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int height = parcelReader.ReadInt32();
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int format = parcelReader.ReadInt32();
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int usage = parcelReader.ReadInt32();
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int slot = GetFreeSlotBlocking(width, height);
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MultiFence multiFence = MultiFence.NoFence;
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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// Allocated slot
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writer.Write(slot);
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// Has multi fence
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writer.Write(1);
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// Write the multi fnece
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WriteFlattenedObject(writer, multiFence);
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// Padding
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writer.Write(0);
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// Status
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writer.Write(0);
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private ResultCode GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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context.Device.Statistics.RecordGameFrameTime();
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// TODO: Errors.
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int slot = parcelReader.ReadInt32();
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long Position = parcelReader.BaseStream.Position;
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QueueBufferObject queueBufferObject = ReadFlattenedObject<QueueBufferObject>(parcelReader);
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parcelReader.BaseStream.Position = Position;
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_bufferQueue[slot].Transform = queueBufferObject.Transform;
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_bufferQueue[slot].Fence = queueBufferObject.Fence;
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_bufferQueue[slot].Crop = queueBufferObject.Crop;
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_bufferQueue[slot].State = BufferState.Queued;
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SendFrameBuffer(context, slot);
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if (context.Device.EnableDeviceVsync)
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{
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context.Device.VsyncEvent.WaitOne();
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}
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return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
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}
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private ResultCode GbpDetachBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0);
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}
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private ResultCode GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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// TODO: Errors.
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int slot = parcelReader.ReadInt32();
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MultiFence fence = ReadFlattenedObject<MultiFence>(parcelReader);
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_bufferQueue[slot].State = BufferState.Free;
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_waitBufferFree.Set();
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return MakeReplyParcel(context, 0);
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}
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private ResultCode GbpQuery(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0, 0);
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}
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private ResultCode GbpConnect(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
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}
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private ResultCode GbpDisconnect(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0);
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}
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private ResultCode GbpPreallocBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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int slot = parcelReader.ReadInt32();
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bool hasInput = parcelReader.ReadInt32() == 1;
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if (hasInput)
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{
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byte[] graphicBuffer = ReadFlattenedObject(parcelReader);
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_bufferQueue[slot].State = BufferState.Free;
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using (BinaryReader graphicBufferReader = new BinaryReader(new MemoryStream(graphicBuffer)))
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{
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_bufferQueue[slot].Data = new GbpBuffer(graphicBufferReader);
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}
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}
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return MakeReplyParcel(context, 0);
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}
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private byte[] ReadFlattenedObject(BinaryReader reader)
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{
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long flattenedObjectSize = reader.ReadInt64();
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return reader.ReadBytes((int)flattenedObjectSize);
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}
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private T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
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{
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long flattenedObjectSize = reader.ReadInt64();
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Debug.Assert(flattenedObjectSize == Unsafe.SizeOf<T>());
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return reader.ReadStruct<T>();
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}
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private unsafe void WriteFlattenedObject<T>(BinaryWriter writer, T value) where T : struct
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{
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writer.Write(Unsafe.SizeOf<T>());
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writer.WriteStruct(value);
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}
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private ResultCode MakeReplyParcel(ServiceCtx context, params int[] ints)
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{
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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foreach (int Int in ints)
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{
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writer.Write(Int);
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}
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private ResultCode MakeReplyParcel(ServiceCtx context, byte[] data)
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{
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(long replyPos, long replySize) = context.Request.GetBufferType0x22();
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byte[] reply = MakeParcel(data, new byte[0]);
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context.Memory.WriteBytes(replyPos, reply);
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return ResultCode.Success;
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}
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private Format ConvertColorFormat(ColorFormat colorFormat)
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{
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switch (colorFormat)
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{
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case ColorFormat.A8B8G8R8:
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return Format.R8G8B8A8Unorm;
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case ColorFormat.X8B8G8R8:
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return Format.R8G8B8A8Unorm;
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case ColorFormat.R5G6B5:
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return Format.B5G6R5Unorm;
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case ColorFormat.A8R8G8B8:
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return Format.B8G8R8A8Unorm;
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case ColorFormat.A4B4G4R4:
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return Format.R4G4B4A4Unorm;
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default:
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throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!");
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}
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}
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// TODO: support multi surface
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private void SendFrameBuffer(ServiceCtx context, int slot)
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{
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int fbWidth = _bufferQueue[slot].Data.Header.Width;
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int fbHeight = _bufferQueue[slot].Data.Header.Height;
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int nvMapHandle = _bufferQueue[slot].Data.Buffer.Surfaces[0].NvMapHandle;
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if (nvMapHandle == 0)
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{
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nvMapHandle = _bufferQueue[slot].Data.Buffer.NvMapId;
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}
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int bufferOffset = _bufferQueue[slot].Data.Buffer.Surfaces[0].Offset;
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NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(context.Process, nvMapHandle);
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ulong fbAddr = (ulong)(map.Address + bufferOffset);
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_bufferQueue[slot].State = BufferState.Acquired;
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Format format = ConvertColorFormat(_bufferQueue[slot].Data.Buffer.Surfaces[0].ColorFormat);
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int bytesPerPixel =
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format == Format.B5G6R5Unorm ||
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format == Format.R4G4B4A4Unorm ? 2 : 4;
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int gobBlocksInY = 1 << _bufferQueue[slot].Data.Buffer.Surfaces[0].BlockHeightLog2;
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// Note: Rotation is being ignored.
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Rect cropRect = _bufferQueue[slot].Crop;
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bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
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bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
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ImageCrop crop = new ImageCrop(
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cropRect.Left,
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cropRect.Right,
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cropRect.Top,
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cropRect.Bottom,
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flipX,
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flipY);
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context.Device.Gpu.Window.EnqueueFrameThreadSafe(
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fbAddr,
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fbWidth,
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fbHeight,
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0,
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false,
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gobBlocksInY,
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format,
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bytesPerPixel,
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crop,
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AcquireBuffer,
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ReleaseBuffer,
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slot);
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}
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private void AcquireBuffer(GpuContext context, object slot)
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{
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AcquireBuffer(context, (int)slot);
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}
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private void AcquireBuffer(GpuContext context, int slot)
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{
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_bufferQueue[slot].Fence.WaitForever(context);
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}
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private void ReleaseBuffer(object slot)
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{
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ReleaseBuffer((int)slot);
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}
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private void ReleaseBuffer(int slot)
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{
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_bufferQueue[slot].State = BufferState.Free;
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_binderEvent.ReadableEvent.Signal();
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_waitBufferFree.Set();
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}
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private int GetFreeSlotBlocking(int width, int height)
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{
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int slot;
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do
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{
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if ((slot = GetFreeSlot(width, height)) != -1)
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{
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break;
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}
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if (_disposed)
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{
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break;
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}
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_waitBufferFree.WaitOne();
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}
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while (!_disposed);
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return slot;
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}
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private int GetFreeSlot(int width, int height)
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{
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lock (_bufferQueue)
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{
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for (int slot = 0; slot < _bufferQueue.Length; slot++)
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{
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if (_bufferQueue[slot].State != BufferState.Free)
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{
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continue;
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}
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GbpBuffer data = _bufferQueue[slot].Data;
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if (data.Header.Width == width &&
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data.Header.Height == height)
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{
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_bufferQueue[slot].State = BufferState.Dequeued;
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return slot;
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}
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}
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}
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return -1;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && !_disposed)
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{
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_disposed = true;
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_waitBufferFree.Set();
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_waitBufferFree.Dispose();
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}
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}
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}
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} |