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* Another workaround for NVIDIA driver 496.13 shader bug This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one. The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types? * Update cache version * Add disclaimer comment * Wording |
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InstGen.cs | ||
InstGenBallot.cs | ||
InstGenCall.cs | ||
InstGenHelper.cs | ||
InstGenMemory.cs | ||
InstGenPacking.cs | ||
InstInfo.cs | ||
InstType.cs |