mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
7aa430f1a5
* Add blend microcode registers * Add advanced blend support using host extension * Remove debug message * Use pre-generated table for blend functions * XML docs * Rename AdvancedBlendMode to AdvancedBlendOp for consistency * Remove redundant code * Fix some advanced blend related issues on Vulkan * Formatting
1677 lines
60 KiB
C#
1677 lines
60 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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class PipelineBase : IDisposable
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{
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public const int DescriptorSetLayouts = 4;
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public const int UniformSetIndex = 0;
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public const int StorageSetIndex = 1;
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public const int TextureSetIndex = 2;
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public const int ImageSetIndex = 3;
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protected readonly VulkanRenderer Gd;
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protected readonly Device Device;
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public readonly PipelineCache PipelineCache;
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public readonly AutoFlushCounter AutoFlush;
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protected PipelineDynamicState DynamicState;
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private PipelineState _newState;
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private bool _stateDirty;
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private GAL.PrimitiveTopology _topology;
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private ulong _currentPipelineHandle;
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protected Auto<DisposablePipeline> Pipeline;
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protected PipelineBindPoint Pbp;
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protected CommandBufferScoped Cbs;
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protected CommandBufferScoped? PreloadCbs;
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protected CommandBuffer CommandBuffer;
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public CommandBufferScoped CurrentCommandBuffer => Cbs;
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private ShaderCollection _program;
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private Vector4<float>[] _renderScale = new Vector4<float>[73];
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private int _fragmentScaleCount;
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protected FramebufferParams FramebufferParams;
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private Auto<DisposableFramebuffer> _framebuffer;
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private Auto<DisposableRenderPass> _renderPass;
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private int _writtenAttachmentCount;
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private bool _framebufferUsingColorWriteMask;
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private ITexture[] _preMaskColors;
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private ITexture _preMaskDepthStencil;
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private readonly DescriptorSetUpdater _descriptorSetUpdater;
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private IndexBufferState _indexBuffer;
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private IndexBufferPattern _indexBufferPattern;
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private readonly BufferState[] _transformFeedbackBuffers;
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private readonly VertexBufferState[] _vertexBuffers;
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private ulong _vertexBuffersDirty;
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protected Rectangle<int> ClearScissor;
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public SupportBufferUpdater SupportBufferUpdater;
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public IndexBufferPattern QuadsToTrisPattern;
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public IndexBufferPattern TriFanToTrisPattern;
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private bool _needsIndexBufferRebind;
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private bool _needsTransformFeedbackBuffersRebind;
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private bool _tfEnabled;
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private bool _tfActive;
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private PipelineColorBlendAttachmentState[] _storedBlend;
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public ulong DrawCount { get; private set; }
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public bool RenderPassActive { get; private set; }
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public unsafe PipelineBase(VulkanRenderer gd, Device device)
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{
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Gd = gd;
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Device = device;
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AutoFlush = new AutoFlushCounter();
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var pipelineCacheCreateInfo = new PipelineCacheCreateInfo()
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{
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SType = StructureType.PipelineCacheCreateInfo
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};
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gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
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_descriptorSetUpdater = new DescriptorSetUpdater(gd, this);
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_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
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_vertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers + 1];
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const int EmptyVbSize = 16;
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using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize);
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emptyVb.SetData(0, new byte[EmptyVbSize]);
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_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, 0, EmptyVbSize, 0);
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_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
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ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
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var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
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_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
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_newState.Initialize();
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}
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public void Initialize()
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{
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_descriptorSetUpdater.Initialize();
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SupportBufferUpdater = new SupportBufferUpdater(Gd);
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SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
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QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
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TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
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}
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public unsafe void Barrier()
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{
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MemoryBarrier memoryBarrier = new MemoryBarrier()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
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DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit
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};
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Gd.Api.CmdPipelineBarrier(
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CommandBuffer,
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PipelineStageFlags.FragmentShaderBit,
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PipelineStageFlags.FragmentShaderBit,
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0,
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1,
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memoryBarrier,
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0,
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null,
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0,
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null);
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}
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public void BeginTransformFeedback(GAL.PrimitiveTopology topology)
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{
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_tfEnabled = true;
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}
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public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
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{
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EndRenderPass();
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var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, offset, size, true).Get(Cbs, offset, size).Value;
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BufferHolder.InsertBufferBarrier(
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Gd,
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Cbs.CommandBuffer,
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dst,
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BufferHolder.DefaultAccessFlags,
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AccessFlags.TransferWriteBit,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.TransferBit,
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offset,
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size);
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Gd.Api.CmdFillBuffer(CommandBuffer, dst, (ulong)offset, (ulong)size, value);
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BufferHolder.InsertBufferBarrier(
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Gd,
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Cbs.CommandBuffer,
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dst,
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AccessFlags.TransferWriteBit,
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BufferHolder.DefaultAccessFlags,
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PipelineStageFlags.TransferBit,
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PipelineStageFlags.AllCommandsBit,
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offset,
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size);
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}
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public unsafe void ClearRenderTargetColor(int index, int layer, int layerCount, ColorF color)
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{
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if (FramebufferParams == null || !FramebufferParams.IsValidColorAttachment(index))
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{
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return;
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}
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if (_renderPass == null)
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{
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CreateRenderPass();
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}
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BeginRenderPass();
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var clearValue = new ClearValue(new ClearColorValue(color.Red, color.Green, color.Blue, color.Alpha));
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var attachment = new ClearAttachment(ImageAspectFlags.ColorBit, (uint)index, clearValue);
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var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
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Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
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}
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public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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// TODO: Use stencilMask (fully)
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if (FramebufferParams == null || !FramebufferParams.HasDepthStencil)
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{
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return;
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}
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if (_renderPass == null)
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{
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CreateRenderPass();
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}
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BeginRenderPass();
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var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
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var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
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if (stencilMask != 0)
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{
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flags |= ImageAspectFlags.StencilBit;
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}
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var attachment = new ClearAttachment(flags, 0, clearValue);
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var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
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Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
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}
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public unsafe void CommandBufferBarrier()
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{
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MemoryBarrier memoryBarrier = new MemoryBarrier()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = BufferHolder.DefaultAccessFlags,
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DstAccessMask = AccessFlags.IndirectCommandReadBit
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};
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Gd.Api.CmdPipelineBarrier(
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CommandBuffer,
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PipelineStageFlags.AllCommandsBit,
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PipelineStageFlags.DrawIndirectBit,
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0,
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1,
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memoryBarrier,
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0,
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null,
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0,
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null);
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}
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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{
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EndRenderPass();
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var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, srcOffset, size, false);
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var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, dstOffset, size, true);
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BufferHolder.Copy(Gd, Cbs, src, dst, srcOffset, dstOffset, size);
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}
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public void DirtyVertexBuffer(Auto<DisposableBuffer> buffer)
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{
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for (int i = 0; i < _vertexBuffers.Length; i++)
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{
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if (_vertexBuffers[i].BoundEquals(buffer))
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{
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_vertexBuffersDirty |= 1UL << i;
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}
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}
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}
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public void DirtyIndexBuffer(Auto<DisposableBuffer> buffer)
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{
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if (_indexBuffer.BoundEquals(buffer))
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{
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_needsIndexBufferRebind = true;
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}
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}
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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EndRenderPass();
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RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
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Gd.Api.CmdDispatch(CommandBuffer, (uint)groupsX, (uint)groupsY, (uint)groupsZ);
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}
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public void DispatchComputeIndirect(Auto<DisposableBuffer> indirectBuffer, int indirectBufferOffset)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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EndRenderPass();
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RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
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Gd.Api.CmdDispatchIndirect(CommandBuffer, indirectBuffer.Get(Cbs, indirectBufferOffset, 12).Value, (ulong)indirectBufferOffset);
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}
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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DrawCount++;
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if (Gd.TopologyUnsupported(_topology))
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{
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// Temporarily bind a conversion pattern as an index buffer.
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_needsIndexBufferRebind = true;
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IndexBufferPattern pattern = _topology switch
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{
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GAL.PrimitiveTopology.Quads => QuadsToTrisPattern,
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GAL.PrimitiveTopology.TriangleFan or
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GAL.PrimitiveTopology.Polygon => TriFanToTrisPattern,
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_ => throw new NotSupportedException($"Unsupported topology: {_topology}")
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};
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BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount);
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var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, handle, false);
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Gd.Api.CmdBindIndexBuffer(CommandBuffer, buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value, 0, Silk.NET.Vulkan.IndexType.Uint32);
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BeginRenderPass(); // May have been interrupted to set buffer data.
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, 0, firstVertex, (uint)firstInstance);
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}
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else
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{
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDraw(CommandBuffer, (uint)vertexCount, (uint)instanceCount, (uint)firstVertex, (uint)firstInstance);
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}
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}
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private void UpdateIndexBufferPattern()
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{
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IndexBufferPattern pattern = null;
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if (Gd.TopologyUnsupported(_topology))
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{
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pattern = _topology switch
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{
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GAL.PrimitiveTopology.Quads => QuadsToTrisPattern,
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GAL.PrimitiveTopology.TriangleFan or
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GAL.PrimitiveTopology.Polygon => TriFanToTrisPattern,
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_ => throw new NotSupportedException($"Unsupported topology: {_topology}")
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};
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}
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if (_indexBufferPattern != pattern)
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{
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_indexBufferPattern = pattern;
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_needsIndexBufferRebind = true;
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}
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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UpdateIndexBufferPattern();
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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DrawCount++;
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if (_indexBufferPattern != null)
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{
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// Convert the index buffer into a supported topology.
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IndexBufferPattern pattern = _indexBufferPattern;
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int convertedCount = pattern.GetConvertedCount(indexCount);
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if (_needsIndexBufferRebind)
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{
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_indexBuffer.BindConvertedIndexBuffer(Gd, Cbs, firstIndex, indexCount, convertedCount, pattern);
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_needsIndexBufferRebind = false;
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}
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BeginRenderPass(); // May have been interrupted to set buffer data.
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)convertedCount, (uint)instanceCount, 0, firstVertex, (uint)firstInstance);
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}
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else
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{
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, (uint)firstIndex, firstVertex, (uint)firstInstance);
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}
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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UpdateIndexBufferPattern();
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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DrawCount++;
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if (_indexBufferPattern != null)
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{
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// Convert the index buffer into a supported topology.
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IndexBufferPattern pattern = _indexBufferPattern;
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Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
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Gd,
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Cbs,
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indirectBuffer,
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BufferRange.Empty,
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pattern,
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false,
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1,
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indirectBuffer.Size);
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_needsIndexBufferRebind = false;
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BeginRenderPass(); // May have been interrupted to set buffer data.
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value, 0, 1, (uint)indirectBuffer.Size);
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}
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else
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{
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
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}
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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UpdateIndexBufferPattern();
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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DrawCount++;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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if (_indexBufferPattern != null)
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{
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// Convert the index buffer into a supported topology.
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IndexBufferPattern pattern = _indexBufferPattern;
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Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
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Gd,
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Cbs,
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indirectBuffer,
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parameterBuffer,
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pattern,
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true,
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maxDrawCount,
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stride);
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_needsIndexBufferRebind = false;
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BeginRenderPass(); // May have been interrupted to set buffer data.
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ResumeTransformFeedbackInternal();
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if (Gd.Capabilities.SupportsIndirectParameters)
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{
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Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
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CommandBuffer,
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indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
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0,
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countBuffer,
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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else
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{
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// This is also fine because the indirect data conversion always zeros
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// the entries that are past the current draw count.
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Gd.Api.CmdDrawIndexedIndirect(
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CommandBuffer,
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indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
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0,
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(uint)maxDrawCount,
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(uint)stride);
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}
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}
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else
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{
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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ResumeTransformFeedbackInternal();
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|
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if (Gd.Capabilities.SupportsIndirectParameters)
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{
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Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
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CommandBuffer,
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buffer,
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(ulong)indirectBuffer.Offset,
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countBuffer,
|
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(ulong)parameterBuffer.Offset,
|
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(uint)maxDrawCount,
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(uint)stride);
|
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}
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else
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{
|
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// Not fully correct, but we can't do much better if the host does not support indirect count.
|
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Gd.Api.CmdDrawIndexedIndirect(
|
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CommandBuffer,
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buffer,
|
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(ulong)indirectBuffer.Offset,
|
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(uint)maxDrawCount,
|
|
(uint)stride);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DrawIndirect(BufferRange indirectBuffer)
|
|
{
|
|
if (!_program.IsLinked)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Support quads and other unsupported topologies.
|
|
|
|
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
|
BeginRenderPass();
|
|
ResumeTransformFeedbackInternal();
|
|
DrawCount++;
|
|
|
|
var buffer = Gd.BufferManager
|
|
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
|
|
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
|
|
|
|
Gd.Api.CmdDrawIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
|
|
}
|
|
|
|
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
|
|
{
|
|
if (!Gd.Capabilities.SupportsIndirectParameters)
|
|
{
|
|
// TODO: Fallback for when this is not supported.
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
if (!_program.IsLinked)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Support quads and other unsupported topologies.
|
|
|
|
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
|
BeginRenderPass();
|
|
ResumeTransformFeedbackInternal();
|
|
DrawCount++;
|
|
|
|
var buffer = Gd.BufferManager
|
|
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
|
|
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
|
|
|
|
var countBuffer = Gd.BufferManager
|
|
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
|
|
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
|
|
|
|
Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
|
|
CommandBuffer,
|
|
buffer,
|
|
(ulong)indirectBuffer.Offset,
|
|
countBuffer,
|
|
(ulong)parameterBuffer.Offset,
|
|
(uint)maxDrawCount,
|
|
(uint)stride);
|
|
}
|
|
|
|
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
|
|
{
|
|
if (texture is TextureView srcTexture)
|
|
{
|
|
SupportBufferUpdater.Commit();
|
|
|
|
var oldCullMode = _newState.CullMode;
|
|
var oldStencilTestEnable = _newState.StencilTestEnable;
|
|
var oldDepthTestEnable = _newState.DepthTestEnable;
|
|
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
|
var oldTopology = _newState.Topology;
|
|
var oldViewports = DynamicState.Viewports;
|
|
var oldViewportsCount = _newState.ViewportsCount;
|
|
|
|
_newState.CullMode = CullModeFlags.None;
|
|
_newState.StencilTestEnable = false;
|
|
_newState.DepthTestEnable = false;
|
|
_newState.DepthWriteEnable = false;
|
|
SignalStateChange();
|
|
|
|
Gd.HelperShader.DrawTexture(
|
|
Gd,
|
|
this,
|
|
srcTexture,
|
|
sampler,
|
|
srcRegion,
|
|
dstRegion);
|
|
|
|
_newState.CullMode = oldCullMode;
|
|
_newState.StencilTestEnable = oldStencilTestEnable;
|
|
_newState.DepthTestEnable = oldDepthTestEnable;
|
|
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
|
_newState.Topology = oldTopology;
|
|
|
|
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
|
|
|
_newState.ViewportsCount = oldViewportsCount;
|
|
SignalStateChange();
|
|
}
|
|
}
|
|
|
|
public void EndTransformFeedback()
|
|
{
|
|
PauseTransformFeedbackInternal();
|
|
_tfEnabled = false;
|
|
}
|
|
|
|
public bool IsCommandBufferActive(CommandBuffer cb)
|
|
{
|
|
return CommandBuffer.Handle == cb.Handle;
|
|
}
|
|
|
|
public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op)
|
|
{
|
|
// This is currently handled using shader specialization, as Vulkan does not support alpha test.
|
|
// In the future, we may want to use this to write the reference value into the support buffer,
|
|
// to avoid creating one version of the shader per reference value used.
|
|
}
|
|
|
|
public void SetBlendState(AdvancedBlendDescriptor blend)
|
|
{
|
|
for (int index = 0; index < Constants.MaxRenderTargets; index++)
|
|
{
|
|
ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[index];
|
|
|
|
if (index == 0)
|
|
{
|
|
var blendOp = blend.Op.Convert();
|
|
|
|
vkBlend = new PipelineColorBlendAttachmentState(
|
|
blendEnable: true,
|
|
colorBlendOp: blendOp,
|
|
alphaBlendOp: blendOp,
|
|
colorWriteMask: vkBlend.ColorWriteMask);
|
|
|
|
if (Gd.Capabilities.SupportsBlendEquationAdvancedNonPreMultipliedSrcColor)
|
|
{
|
|
_newState.AdvancedBlendSrcPreMultiplied = blend.SrcPreMultiplied;
|
|
}
|
|
|
|
if (Gd.Capabilities.SupportsBlendEquationAdvancedCorrelatedOverlap)
|
|
{
|
|
_newState.AdvancedBlendOverlap = blend.Overlap.Convert();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vkBlend = new PipelineColorBlendAttachmentState(
|
|
colorWriteMask: vkBlend.ColorWriteMask);
|
|
}
|
|
|
|
if (vkBlend.ColorWriteMask == 0)
|
|
{
|
|
_storedBlend[index] = vkBlend;
|
|
|
|
vkBlend = new PipelineColorBlendAttachmentState();
|
|
}
|
|
}
|
|
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetBlendState(int index, BlendDescriptor blend)
|
|
{
|
|
ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[index];
|
|
|
|
if (blend.Enable)
|
|
{
|
|
vkBlend.BlendEnable = blend.Enable;
|
|
vkBlend.SrcColorBlendFactor = blend.ColorSrcFactor.Convert();
|
|
vkBlend.DstColorBlendFactor = blend.ColorDstFactor.Convert();
|
|
vkBlend.ColorBlendOp = blend.ColorOp.Convert();
|
|
vkBlend.SrcAlphaBlendFactor = blend.AlphaSrcFactor.Convert();
|
|
vkBlend.DstAlphaBlendFactor = blend.AlphaDstFactor.Convert();
|
|
vkBlend.AlphaBlendOp = blend.AlphaOp.Convert();
|
|
}
|
|
else
|
|
{
|
|
vkBlend = new PipelineColorBlendAttachmentState(
|
|
colorWriteMask: vkBlend.ColorWriteMask);
|
|
}
|
|
|
|
if (vkBlend.ColorWriteMask == 0)
|
|
{
|
|
_storedBlend[index] = vkBlend;
|
|
|
|
vkBlend = new PipelineColorBlendAttachmentState();
|
|
}
|
|
|
|
DynamicState.SetBlendConstants(
|
|
blend.BlendConstant.Red,
|
|
blend.BlendConstant.Green,
|
|
blend.BlendConstant.Blue,
|
|
blend.BlendConstant.Alpha);
|
|
|
|
// Reset advanced blend state back defaults to the cache to help the pipeline cache.
|
|
_newState.AdvancedBlendSrcPreMultiplied = true;
|
|
_newState.AdvancedBlendDstPreMultiplied = true;
|
|
_newState.AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
|
|
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
|
|
{
|
|
DynamicState.SetDepthBias(factor, units, clamp);
|
|
|
|
_newState.DepthBiasEnable = enables != 0;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetDepthClamp(bool clamp)
|
|
{
|
|
_newState.DepthClampEnable = clamp;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetDepthMode(DepthMode mode)
|
|
{
|
|
// Currently this is emulated on the shader, because Vulkan had no support for changing the depth mode.
|
|
// In the future, we may want to use the VK_EXT_depth_clip_control extension to change it here.
|
|
}
|
|
|
|
public void SetDepthTest(DepthTestDescriptor depthTest)
|
|
{
|
|
_newState.DepthTestEnable = depthTest.TestEnable;
|
|
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
|
_newState.DepthCompareOp = depthTest.Func.Convert();
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetFaceCulling(bool enable, Face face)
|
|
{
|
|
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetFrontFace(GAL.FrontFace frontFace)
|
|
{
|
|
_newState.FrontFace = frontFace.Convert();
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
|
|
{
|
|
_descriptorSetUpdater.SetImage(binding, image, imageFormat);
|
|
}
|
|
|
|
public void SetIndexBuffer(BufferRange buffer, GAL.IndexType type)
|
|
{
|
|
if (buffer.Handle != BufferHandle.Null)
|
|
{
|
|
_indexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type.Convert());
|
|
}
|
|
else
|
|
{
|
|
_indexBuffer = IndexBufferState.Null;
|
|
}
|
|
|
|
_needsIndexBufferRebind = true;
|
|
}
|
|
|
|
public void SetLineParameters(float width, bool smooth)
|
|
{
|
|
_newState.LineWidth = width;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetLogicOpState(bool enable, LogicalOp op)
|
|
{
|
|
_newState.LogicOpEnable = enable;
|
|
_newState.LogicOp = op.Convert();
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetMultisampleState(MultisampleDescriptor multisample)
|
|
{
|
|
_newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
|
|
_newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetOrigin(Origin origin)
|
|
{
|
|
// TODO.
|
|
}
|
|
|
|
public unsafe void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
|
|
{
|
|
_newState.PatchControlPoints = (uint)vertices;
|
|
SignalStateChange();
|
|
|
|
// TODO: Default levels (likely needs emulation on shaders?)
|
|
}
|
|
|
|
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
|
|
{
|
|
// TODO.
|
|
}
|
|
|
|
public void SetPolygonMode(GAL.PolygonMode frontMode, GAL.PolygonMode backMode)
|
|
{
|
|
// TODO.
|
|
}
|
|
|
|
public void SetPrimitiveRestart(bool enable, int index)
|
|
{
|
|
_newState.PrimitiveRestartEnable = enable;
|
|
// TODO: What to do about the index?
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetPrimitiveTopology(GAL.PrimitiveTopology topology)
|
|
{
|
|
_topology = topology;
|
|
|
|
var vkTopology = Gd.TopologyRemap(topology).Convert();
|
|
|
|
_newState.Topology = vkTopology;
|
|
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetProgram(IProgram program)
|
|
{
|
|
var internalProgram = (ShaderCollection)program;
|
|
var stages = internalProgram.GetInfos();
|
|
|
|
_program = internalProgram;
|
|
|
|
_descriptorSetUpdater.SetProgram(internalProgram);
|
|
|
|
_newState.PipelineLayout = internalProgram.PipelineLayout;
|
|
_newState.StagesCount = (uint)stages.Length;
|
|
|
|
stages.CopyTo(_newState.Stages.AsSpan().Slice(0, stages.Length));
|
|
|
|
SignalStateChange();
|
|
|
|
if (_program.IsCompute)
|
|
{
|
|
EndRenderPass();
|
|
}
|
|
}
|
|
|
|
public void Specialize<T>(in T data) where T : unmanaged
|
|
{
|
|
var dataSpan = MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(ref Unsafe.AsRef(in data), 1));
|
|
|
|
if (!dataSpan.SequenceEqual(_newState.SpecializationData.Span))
|
|
{
|
|
_newState.SpecializationData = new SpecData(dataSpan);
|
|
|
|
SignalStateChange();
|
|
}
|
|
}
|
|
|
|
protected virtual void SignalAttachmentChange()
|
|
{
|
|
}
|
|
|
|
public void SetRasterizerDiscard(bool discard)
|
|
{
|
|
_newState.RasterizerDiscardEnable = discard;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
|
{
|
|
int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
|
|
int writtenAttachments = 0;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[i];
|
|
var newMask = (ColorComponentFlags)componentMask[i];
|
|
|
|
// When color write mask is 0, remove all blend state to help the pipeline cache.
|
|
// Restore it when the mask becomes non-zero.
|
|
if (vkBlend.ColorWriteMask != newMask)
|
|
{
|
|
if (newMask == 0)
|
|
{
|
|
_storedBlend[i] = vkBlend;
|
|
|
|
vkBlend = new PipelineColorBlendAttachmentState();
|
|
}
|
|
else if (vkBlend.ColorWriteMask == 0)
|
|
{
|
|
vkBlend = _storedBlend[i];
|
|
}
|
|
}
|
|
|
|
vkBlend.ColorWriteMask = newMask;
|
|
|
|
if (componentMask[i] != 0)
|
|
{
|
|
writtenAttachments++;
|
|
}
|
|
}
|
|
|
|
if (_framebufferUsingColorWriteMask)
|
|
{
|
|
SetRenderTargetsInternal(_preMaskColors, _preMaskDepthStencil, true);
|
|
}
|
|
else
|
|
{
|
|
SignalStateChange();
|
|
|
|
if (writtenAttachments != _writtenAttachmentCount)
|
|
{
|
|
SignalAttachmentChange();
|
|
_writtenAttachmentCount = writtenAttachments;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
|
{
|
|
FramebufferParams?.UpdateModifications();
|
|
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
|
CreateRenderPass();
|
|
SignalStateChange();
|
|
SignalAttachmentChange();
|
|
}
|
|
|
|
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
|
{
|
|
_framebufferUsingColorWriteMask = false;
|
|
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
|
}
|
|
|
|
public void SetRenderTargetScale(float scale)
|
|
{
|
|
_renderScale[0].X = scale;
|
|
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
|
|
}
|
|
|
|
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
|
|
{
|
|
int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
|
int count = Math.Min(maxScissors, regions.Length);
|
|
if (count > 0)
|
|
{
|
|
ClearScissor = regions[0];
|
|
}
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
var region = regions[i];
|
|
var offset = new Offset2D(region.X, region.Y);
|
|
var extent = new Extent2D((uint)region.Width, (uint)region.Height);
|
|
|
|
DynamicState.SetScissor(i, new Rect2D(offset, extent));
|
|
}
|
|
|
|
DynamicState.ScissorsCount = count;
|
|
|
|
_newState.ScissorsCount = (uint)count;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
|
{
|
|
DynamicState.SetStencilMasks(
|
|
(uint)stencilTest.BackFuncMask,
|
|
(uint)stencilTest.BackMask,
|
|
(uint)stencilTest.BackFuncRef,
|
|
(uint)stencilTest.FrontFuncMask,
|
|
(uint)stencilTest.FrontMask,
|
|
(uint)stencilTest.FrontFuncRef);
|
|
|
|
_newState.StencilTestEnable = stencilTest.TestEnable;
|
|
_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
|
|
_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
|
|
_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
|
|
_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
|
|
_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
|
|
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
|
|
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
|
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
|
{
|
|
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
|
|
}
|
|
|
|
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
|
{
|
|
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
|
|
}
|
|
|
|
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
|
{
|
|
_descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
|
|
}
|
|
|
|
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
|
{
|
|
PauseTransformFeedbackInternal();
|
|
|
|
int count = Math.Min(Constants.MaxTransformFeedbackBuffers, buffers.Length);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
var range = buffers[i];
|
|
|
|
_transformFeedbackBuffers[i].Dispose();
|
|
|
|
if (range.Handle != BufferHandle.Null)
|
|
{
|
|
_transformFeedbackBuffers[i] =
|
|
new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, range.Offset, range.Size, true), range.Offset, range.Size);
|
|
_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
|
|
}
|
|
else
|
|
{
|
|
_transformFeedbackBuffers[i] = BufferState.Null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
|
{
|
|
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
|
|
}
|
|
|
|
public void SetUserClipDistance(int index, bool enableClip)
|
|
{
|
|
// TODO.
|
|
}
|
|
|
|
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
|
{
|
|
var formatCapabilities = Gd.FormatCapabilities;
|
|
|
|
Span<int> newVbScalarSizes = stackalloc int[Constants.MaxVertexBuffers];
|
|
|
|
int count = Math.Min(Constants.MaxVertexAttributes, vertexAttribs.Length);
|
|
uint dirtyVbSizes = 0;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
var attribute = vertexAttribs[i];
|
|
var rawIndex = attribute.BufferIndex;
|
|
var bufferIndex = attribute.IsZero ? 0 : rawIndex + 1;
|
|
|
|
if (!attribute.IsZero)
|
|
{
|
|
newVbScalarSizes[rawIndex] = Math.Max(newVbScalarSizes[rawIndex], attribute.Format.GetScalarSize());
|
|
dirtyVbSizes |= 1u << rawIndex;
|
|
}
|
|
|
|
_newState.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription(
|
|
(uint)i,
|
|
(uint)bufferIndex,
|
|
formatCapabilities.ConvertToVertexVkFormat(attribute.Format),
|
|
(uint)attribute.Offset);
|
|
}
|
|
|
|
while (dirtyVbSizes != 0)
|
|
{
|
|
int dirtyBit = BitOperations.TrailingZeroCount(dirtyVbSizes);
|
|
|
|
ref var buffer = ref _vertexBuffers[dirtyBit + 1];
|
|
|
|
if (buffer.AttributeScalarAlignment != newVbScalarSizes[dirtyBit])
|
|
{
|
|
_vertexBuffersDirty |= 1UL << (dirtyBit + 1);
|
|
buffer.AttributeScalarAlignment = newVbScalarSizes[dirtyBit];
|
|
}
|
|
|
|
dirtyVbSizes &= ~(1u << dirtyBit);
|
|
}
|
|
|
|
_newState.VertexAttributeDescriptionsCount = (uint)count;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
|
{
|
|
int count = Math.Min(Constants.MaxVertexBuffers, vertexBuffers.Length);
|
|
|
|
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
|
|
|
|
int validCount = 1;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
var vertexBuffer = vertexBuffers[i];
|
|
|
|
// TODO: Support divisor > 1
|
|
var inputRate = vertexBuffer.Divisor != 0 ? VertexInputRate.Instance : VertexInputRate.Vertex;
|
|
|
|
if (vertexBuffer.Buffer.Handle != BufferHandle.Null)
|
|
{
|
|
var vb = Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false);
|
|
if (vb != null)
|
|
{
|
|
int binding = i + 1;
|
|
int descriptorIndex = validCount++;
|
|
|
|
_newState.Internal.VertexBindingDescriptions[descriptorIndex] = new VertexInputBindingDescription(
|
|
(uint)binding,
|
|
(uint)vertexBuffer.Stride,
|
|
inputRate);
|
|
|
|
int vbSize = vertexBuffer.Buffer.Size;
|
|
|
|
if (Gd.Vendor == Vendor.Amd && !Gd.IsMoltenVk && vertexBuffer.Stride > 0)
|
|
{
|
|
// AMD has a bug where if offset + stride * count is greater than
|
|
// the size, then the last attribute will have the wrong value.
|
|
// As a workaround, simply use the full buffer size.
|
|
int remainder = vbSize % vertexBuffer.Stride;
|
|
if (remainder != 0)
|
|
{
|
|
vbSize += vertexBuffer.Stride - remainder;
|
|
}
|
|
}
|
|
|
|
ref var buffer = ref _vertexBuffers[binding];
|
|
int oldScalarAlign = buffer.AttributeScalarAlignment;
|
|
|
|
buffer.Dispose();
|
|
|
|
if (Gd.Capabilities.VertexBufferAlignment < 2 &&
|
|
(vertexBuffer.Stride % FormatExtensions.MaxBufferFormatScalarSize) == 0)
|
|
{
|
|
buffer = new VertexBufferState(
|
|
vb,
|
|
descriptorIndex,
|
|
vertexBuffer.Buffer.Offset,
|
|
vbSize,
|
|
vertexBuffer.Stride);
|
|
|
|
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState);
|
|
}
|
|
else
|
|
{
|
|
// May need to be rewritten. Bind this buffer before draw.
|
|
|
|
buffer = new VertexBufferState(
|
|
vertexBuffer.Buffer.Handle,
|
|
descriptorIndex,
|
|
vertexBuffer.Buffer.Offset,
|
|
vbSize,
|
|
vertexBuffer.Stride);
|
|
|
|
_vertexBuffersDirty |= 1UL << binding;
|
|
}
|
|
|
|
buffer.AttributeScalarAlignment = oldScalarAlign;
|
|
}
|
|
}
|
|
}
|
|
|
|
_newState.VertexBindingDescriptionsCount = (uint)validCount;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public void SetViewports(ReadOnlySpan<GAL.Viewport> viewports, bool disableTransform)
|
|
{
|
|
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
|
int count = Math.Min(maxViewports, viewports.Length);
|
|
|
|
static float Clamp(float value)
|
|
{
|
|
return Math.Clamp(value, 0f, 1f);
|
|
}
|
|
|
|
DynamicState.ViewportsCount = (uint)count;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
var viewport = viewports[i];
|
|
|
|
DynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport(
|
|
viewport.Region.X,
|
|
viewport.Region.Y,
|
|
viewport.Region.Width == 0f ? 1f : viewport.Region.Width,
|
|
viewport.Region.Height == 0f ? 1f : viewport.Region.Height,
|
|
Clamp(viewport.DepthNear),
|
|
Clamp(viewport.DepthFar)));
|
|
}
|
|
|
|
float disableTransformF = disableTransform ? 1.0f : 0.0f;
|
|
if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform)
|
|
{
|
|
float scale = _renderScale[0].X;
|
|
SupportBufferUpdater.UpdateViewportInverse(new Vector4<float>
|
|
{
|
|
X = scale * 2f / viewports[0].Region.Width,
|
|
Y = scale * 2f / viewports[0].Region.Height,
|
|
Z = 1,
|
|
W = disableTransformF
|
|
});
|
|
}
|
|
|
|
_newState.ViewportsCount = (uint)count;
|
|
SignalStateChange();
|
|
}
|
|
|
|
public unsafe void TextureBarrier()
|
|
{
|
|
MemoryBarrier memoryBarrier = new MemoryBarrier()
|
|
{
|
|
SType = StructureType.MemoryBarrier,
|
|
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
|
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit
|
|
};
|
|
|
|
Gd.Api.CmdPipelineBarrier(
|
|
CommandBuffer,
|
|
PipelineStageFlags.FragmentShaderBit,
|
|
PipelineStageFlags.FragmentShaderBit,
|
|
0,
|
|
1,
|
|
memoryBarrier,
|
|
0,
|
|
null,
|
|
0,
|
|
null);
|
|
}
|
|
|
|
public void TextureBarrierTiled()
|
|
{
|
|
TextureBarrier();
|
|
}
|
|
|
|
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
|
|
{
|
|
bool changed = false;
|
|
|
|
for (int index = 0; index < totalCount; index++)
|
|
{
|
|
if (_renderScale[1 + index].X != scales[index])
|
|
{
|
|
_renderScale[1 + index].X = scales[index];
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
// Only update fragment count if there are scales after it for the vertex stage.
|
|
if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
|
|
{
|
|
_fragmentScaleCount = fragmentCount;
|
|
SupportBufferUpdater.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
|
|
}
|
|
}
|
|
|
|
protected void SignalCommandBufferChange()
|
|
{
|
|
_needsIndexBufferRebind = true;
|
|
_needsTransformFeedbackBuffersRebind = true;
|
|
_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
|
|
|
|
_descriptorSetUpdater.SignalCommandBufferChange();
|
|
DynamicState.ForceAllDirty();
|
|
_currentPipelineHandle = 0;
|
|
}
|
|
|
|
private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
|
{
|
|
if (filterWriteMasked)
|
|
{
|
|
// TBDR GPUs don't work properly if the same attachment is bound to multiple targets,
|
|
// due to each attachment being a copy of the real attachment, rather than a direct write.
|
|
|
|
// Just try to remove duplicate attachments.
|
|
// Save a copy of the array to rebind when mask changes.
|
|
|
|
void maskOut()
|
|
{
|
|
if (!_framebufferUsingColorWriteMask)
|
|
{
|
|
_preMaskColors = colors.ToArray();
|
|
_preMaskDepthStencil = depthStencil;
|
|
}
|
|
|
|
// If true, then the framebuffer must be recreated when the mask changes.
|
|
_framebufferUsingColorWriteMask = true;
|
|
}
|
|
|
|
// Look for textures that are masked out.
|
|
|
|
for (int i = 0; i < colors.Length; i++)
|
|
{
|
|
if (colors[i] == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[i];
|
|
|
|
for (int j = 0; j < i; j++)
|
|
{
|
|
// Check each binding for a duplicate binding before it.
|
|
|
|
if (colors[i] == colors[j])
|
|
{
|
|
// Prefer the binding with no write mask.
|
|
ref var vkBlend2 = ref _newState.Internal.ColorBlendAttachmentState[j];
|
|
if (vkBlend.ColorWriteMask == 0)
|
|
{
|
|
colors[i] = null;
|
|
maskOut();
|
|
}
|
|
else if (vkBlend2.ColorWriteMask == 0)
|
|
{
|
|
colors[j] = null;
|
|
maskOut();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FramebufferParams = new FramebufferParams(Device, colors, depthStencil);
|
|
UpdatePipelineAttachmentFormats();
|
|
}
|
|
|
|
protected void UpdatePipelineAttachmentFormats()
|
|
{
|
|
var dstAttachmentFormats = _newState.Internal.AttachmentFormats.AsSpan();
|
|
FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats);
|
|
|
|
for (int i = FramebufferParams.AttachmentFormats.Length; i < dstAttachmentFormats.Length; i++)
|
|
{
|
|
dstAttachmentFormats[i] = 0;
|
|
}
|
|
|
|
_newState.ColorBlendAttachmentStateCount = (uint)(FramebufferParams.MaxColorAttachmentIndex + 1);
|
|
_newState.HasDepthStencil = FramebufferParams.HasDepthStencil;
|
|
_newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1;
|
|
}
|
|
|
|
protected unsafe void CreateRenderPass()
|
|
{
|
|
const int MaxAttachments = Constants.MaxRenderTargets + 1;
|
|
|
|
AttachmentDescription[] attachmentDescs = null;
|
|
|
|
var subpass = new SubpassDescription()
|
|
{
|
|
PipelineBindPoint = PipelineBindPoint.Graphics
|
|
};
|
|
|
|
AttachmentReference* attachmentReferences = stackalloc AttachmentReference[MaxAttachments];
|
|
|
|
var hasFramebuffer = FramebufferParams != null;
|
|
|
|
if (hasFramebuffer && FramebufferParams.AttachmentsCount != 0)
|
|
{
|
|
attachmentDescs = new AttachmentDescription[FramebufferParams.AttachmentsCount];
|
|
|
|
for (int i = 0; i < FramebufferParams.AttachmentsCount; i++)
|
|
{
|
|
attachmentDescs[i] = new AttachmentDescription(
|
|
0,
|
|
FramebufferParams.AttachmentFormats[i],
|
|
TextureStorage.ConvertToSampleCountFlags(Gd.Capabilities.SupportedSampleCounts, FramebufferParams.AttachmentSamples[i]),
|
|
AttachmentLoadOp.Load,
|
|
AttachmentStoreOp.Store,
|
|
AttachmentLoadOp.Load,
|
|
AttachmentStoreOp.Store,
|
|
ImageLayout.General,
|
|
ImageLayout.General);
|
|
}
|
|
|
|
int colorAttachmentsCount = FramebufferParams.ColorAttachmentsCount;
|
|
|
|
if (colorAttachmentsCount > MaxAttachments - 1)
|
|
{
|
|
colorAttachmentsCount = MaxAttachments - 1;
|
|
}
|
|
|
|
if (colorAttachmentsCount != 0)
|
|
{
|
|
int maxAttachmentIndex = FramebufferParams.MaxColorAttachmentIndex;
|
|
subpass.ColorAttachmentCount = (uint)maxAttachmentIndex + 1;
|
|
subpass.PColorAttachments = &attachmentReferences[0];
|
|
|
|
// Fill with VK_ATTACHMENT_UNUSED to cover any gaps.
|
|
for (int i = 0; i <= maxAttachmentIndex; i++)
|
|
{
|
|
subpass.PColorAttachments[i] = new AttachmentReference(Vk.AttachmentUnused, ImageLayout.Undefined);
|
|
}
|
|
|
|
for (int i = 0; i < colorAttachmentsCount; i++)
|
|
{
|
|
int bindIndex = FramebufferParams.AttachmentIndices[i];
|
|
|
|
subpass.PColorAttachments[bindIndex] = new AttachmentReference((uint)i, ImageLayout.General);
|
|
}
|
|
}
|
|
|
|
if (FramebufferParams.HasDepthStencil)
|
|
{
|
|
uint dsIndex = (uint)FramebufferParams.AttachmentsCount - 1;
|
|
|
|
subpass.PDepthStencilAttachment = &attachmentReferences[MaxAttachments - 1];
|
|
*subpass.PDepthStencilAttachment = new AttachmentReference(dsIndex, ImageLayout.General);
|
|
}
|
|
}
|
|
|
|
var subpassDependency = PipelineConverter.CreateSubpassDependency();
|
|
|
|
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
|
{
|
|
var renderPassCreateInfo = new RenderPassCreateInfo()
|
|
{
|
|
SType = StructureType.RenderPassCreateInfo,
|
|
PAttachments = pAttachmentDescs,
|
|
AttachmentCount = attachmentDescs != null ? (uint)attachmentDescs.Length : 0,
|
|
PSubpasses = &subpass,
|
|
SubpassCount = 1,
|
|
PDependencies = &subpassDependency,
|
|
DependencyCount = 1
|
|
};
|
|
|
|
Gd.Api.CreateRenderPass(Device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
|
|
|
|
_renderPass?.Dispose();
|
|
_renderPass = new Auto<DisposableRenderPass>(new DisposableRenderPass(Gd.Api, Device, renderPass));
|
|
}
|
|
|
|
EndRenderPass();
|
|
|
|
_framebuffer?.Dispose();
|
|
_framebuffer = hasFramebuffer ? FramebufferParams.Create(Gd.Api, Cbs, _renderPass) : null;
|
|
}
|
|
|
|
protected void SignalStateChange()
|
|
{
|
|
_stateDirty = true;
|
|
}
|
|
|
|
private void RecreatePipelineIfNeeded(PipelineBindPoint pbp)
|
|
{
|
|
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
|
|
|
// Commit changes to the support buffer before drawing.
|
|
SupportBufferUpdater.Commit();
|
|
|
|
if (_needsIndexBufferRebind && _indexBufferPattern == null)
|
|
{
|
|
_indexBuffer.BindIndexBuffer(Gd, Cbs);
|
|
_needsIndexBufferRebind = false;
|
|
}
|
|
|
|
if (_needsTransformFeedbackBuffersRebind)
|
|
{
|
|
PauseTransformFeedbackInternal();
|
|
|
|
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
|
|
{
|
|
_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
|
|
}
|
|
|
|
_needsTransformFeedbackBuffersRebind = false;
|
|
}
|
|
|
|
if (_vertexBuffersDirty != 0)
|
|
{
|
|
while (_vertexBuffersDirty != 0)
|
|
{
|
|
int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
|
|
|
|
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
|
|
|
|
_vertexBuffersDirty &= ~(1UL << i);
|
|
}
|
|
}
|
|
|
|
if (_stateDirty || Pbp != pbp)
|
|
{
|
|
CreatePipeline(pbp);
|
|
_stateDirty = false;
|
|
Pbp = pbp;
|
|
}
|
|
|
|
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, pbp);
|
|
}
|
|
|
|
private void CreatePipeline(PipelineBindPoint pbp)
|
|
{
|
|
// We can only create a pipeline if the have the shader stages set.
|
|
if (_newState.Stages != null)
|
|
{
|
|
if (pbp == PipelineBindPoint.Graphics && _renderPass == null)
|
|
{
|
|
CreateRenderPass();
|
|
}
|
|
|
|
var pipeline = pbp == PipelineBindPoint.Compute
|
|
? _newState.CreateComputePipeline(Gd, Device, _program, PipelineCache)
|
|
: _newState.CreateGraphicsPipeline(Gd, Device, _program, PipelineCache, _renderPass.Get(Cbs).Value);
|
|
|
|
ulong pipelineHandle = pipeline.GetUnsafe().Value.Handle;
|
|
|
|
if (_currentPipelineHandle != pipelineHandle)
|
|
{
|
|
_currentPipelineHandle = pipelineHandle;
|
|
Pipeline = pipeline;
|
|
|
|
PauseTransformFeedbackInternal();
|
|
Gd.Api.CmdBindPipeline(CommandBuffer, pbp, Pipeline.Get(Cbs).Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
private unsafe void BeginRenderPass()
|
|
{
|
|
if (!RenderPassActive)
|
|
{
|
|
var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height));
|
|
var clearValue = new ClearValue();
|
|
|
|
var renderPassBeginInfo = new RenderPassBeginInfo()
|
|
{
|
|
SType = StructureType.RenderPassBeginInfo,
|
|
RenderPass = _renderPass.Get(Cbs).Value,
|
|
Framebuffer = _framebuffer.Get(Cbs).Value,
|
|
RenderArea = renderArea,
|
|
PClearValues = &clearValue,
|
|
ClearValueCount = 1
|
|
};
|
|
|
|
Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
|
|
RenderPassActive = true;
|
|
}
|
|
}
|
|
|
|
public void EndRenderPass()
|
|
{
|
|
if (RenderPassActive)
|
|
{
|
|
PauseTransformFeedbackInternal();
|
|
Gd.Api.CmdEndRenderPass(CommandBuffer);
|
|
SignalRenderPassEnd();
|
|
RenderPassActive = false;
|
|
}
|
|
}
|
|
|
|
protected virtual void SignalRenderPassEnd()
|
|
{
|
|
}
|
|
|
|
private void PauseTransformFeedbackInternal()
|
|
{
|
|
if (_tfEnabled && _tfActive)
|
|
{
|
|
EndTransformFeedbackInternal();
|
|
_tfActive = false;
|
|
}
|
|
}
|
|
|
|
private void ResumeTransformFeedbackInternal()
|
|
{
|
|
if (_tfEnabled && !_tfActive)
|
|
{
|
|
BeginTransformFeedbackInternal();
|
|
_tfActive = true;
|
|
}
|
|
}
|
|
|
|
private unsafe void BeginTransformFeedbackInternal()
|
|
{
|
|
Gd.TransformFeedbackApi.CmdBeginTransformFeedback(CommandBuffer, 0, 0, null, null);
|
|
}
|
|
|
|
private unsafe void EndTransformFeedbackInternal()
|
|
{
|
|
Gd.TransformFeedbackApi.CmdEndTransformFeedback(CommandBuffer, 0, 0, null, null);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_renderPass?.Dispose();
|
|
_framebuffer?.Dispose();
|
|
_newState.Dispose();
|
|
_descriptorSetUpdater.Dispose();
|
|
|
|
for (int i = 0; i < _vertexBuffers.Length; i++)
|
|
{
|
|
_vertexBuffers[i].Dispose();
|
|
}
|
|
|
|
for (int i = 0; i < _transformFeedbackBuffers.Length; i++)
|
|
{
|
|
_transformFeedbackBuffers[i].Dispose();
|
|
}
|
|
|
|
Pipeline?.Dispose();
|
|
|
|
unsafe
|
|
{
|
|
Gd.Api.DestroyPipelineCache(Device, PipelineCache, null);
|
|
}
|
|
|
|
SupportBufferUpdater.Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
}
|