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0973daefa1
* Reworked scissor tests to remove fixme and handle issues with intel gpu's * Error handling for scissor tests * Disable strict opengl by default * Reformatting for JD * Updated scheme for new property in config * Fixed typo * Moved magic value to constant. I liked the magic :( * Fixed ordering for undertale * Fixed undertale bug * Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions * Uses clamp instead of if's * Removed evil tabs and no longer used include
70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OGLExtension
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{
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// Private lazy backing variables
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private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
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private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
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private static Lazy<bool> s_NvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
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// Public accessors
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public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
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public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
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public static bool ViewportArray => s_ViewportArray.Value;
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public static bool NvidiaDrvier => s_NvidiaDriver.Value;
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private static bool HasExtension(string Name)
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{
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int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
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for (int Extension = 0; Extension < NumExtensions; Extension++)
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{
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if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
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{
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return true;
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}
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}
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Logger.PrintInfo(LogClass.Gpu, $"OpenGL extension {Name} unavailable. You may experience some performance degredation");
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return false;
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}
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private static bool IsNvidiaDriver()
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{
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return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
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}
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public static class Required
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{
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// Public accessors
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public static bool EnhancedLayouts => s_EnhancedLayoutsRequired.Value;
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public static bool TextureMirrorClamp => s_TextureMirrorClampRequired.Value;
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public static bool ViewportArray => s_ViewportArrayRequired.Value;
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// Private lazy backing variables
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private static Lazy<bool> s_EnhancedLayoutsRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.EnhancedLayouts, "GL_ARB_enhanced_layouts"));
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private static Lazy<bool> s_TextureMirrorClampRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.TextureMirrorClamp, "GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> s_ViewportArrayRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.ViewportArray, "GL_ARB_viewport_array"));
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private static bool HasExtensionRequired(bool Value, string Name)
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{
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if (Value)
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{
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return true;
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}
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Logger.PrintWarning(LogClass.Gpu, $"Required OpenGL extension {Name} unavailable. You may experience some rendering issues");
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return false;
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}
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}
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}
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}
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