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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan db4242c5dc
Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
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Engine Implement DMA texture copy component shuffle (#4717) 2023-04-24 15:28:03 +02:00
Image Support copy between multisample and non-multisample depth textures (#4676) 2023-04-17 08:13:53 +00:00
Memory Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Shader Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuChannel.cs Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) 2023-01-14 00:16:06 -03:00
GpuContext.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Window.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00