mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
644de99e86
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Synchronization
|
|
{
|
|
/// <summary>
|
|
/// Represents GPU hardware syncpoint.
|
|
/// </summary>
|
|
class Syncpoint
|
|
{
|
|
private int _storedValue;
|
|
|
|
public readonly uint Id;
|
|
|
|
// TODO: get rid of this lock
|
|
private object _listLock = new object();
|
|
|
|
/// <summary>
|
|
/// The value of the syncpoint.
|
|
/// </summary>
|
|
public uint Value => (uint)_storedValue;
|
|
|
|
// TODO: switch to something handling concurrency?
|
|
private List<SyncpointWaiterHandle> _waiters;
|
|
|
|
public Syncpoint(uint id)
|
|
{
|
|
Id = id;
|
|
_waiters = new List<SyncpointWaiterHandle>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register a new callback for a target threshold.
|
|
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
|
/// </summary>
|
|
/// <param name="threshold">The target threshold</param>
|
|
/// <param name="callback">The callback to call when the threshold is reached</param>
|
|
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
|
public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
|
|
{
|
|
lock (_listLock)
|
|
{
|
|
if (Value >= threshold)
|
|
{
|
|
callback();
|
|
|
|
return null;
|
|
}
|
|
else
|
|
{
|
|
SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
|
|
{
|
|
Threshold = threshold,
|
|
Callback = callback
|
|
};
|
|
|
|
_waiters.Add(waiterInformation);
|
|
|
|
return waiterInformation;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
|
|
{
|
|
lock (_listLock)
|
|
{
|
|
_waiters.Remove(waiterInformation);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Increment the syncpoint
|
|
/// </summary>
|
|
/// <returns>The incremented value of the syncpoint</returns>
|
|
public uint Increment()
|
|
{
|
|
uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
|
|
|
|
lock (_listLock)
|
|
{
|
|
_waiters.RemoveAll(item =>
|
|
{
|
|
bool isPastThreshold = currentValue >= item.Threshold;
|
|
|
|
if (isPastThreshold)
|
|
{
|
|
item.Callback();
|
|
}
|
|
|
|
return isPastThreshold;
|
|
});
|
|
}
|
|
|
|
return currentValue;
|
|
}
|
|
}
|
|
}
|