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Ryujinx/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

55 lines
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1.4 KiB
C#

using Ryujinx.Graphics.Gal;
namespace Ryujinx.HLE.Gpu.Texture
{
struct TextureInfo
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalTextureFormat Format { get; private set; }
public TextureInfo(
long Position,
int Width,
int Height)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
Pitch = 0;
BlockHeight = 16;
Swizzle = TextureSwizzle.BlockLinear;
Format = GalTextureFormat.A8B8G8R8;
}
public TextureInfo(
long Position,
int Width,
int Height,
int Pitch,
int BlockHeight,
TextureSwizzle Swizzle,
GalTextureFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}