mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
39 lines
2 KiB
XML
39 lines
2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net5.0</TargetFramework>
|
|
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
|
<OutputType>Exe</OutputType>
|
|
<IsPackable>false</IsPackable>
|
|
|
|
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
|
|
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
|
|
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
|
|
<Configurations>Debug;Release</Configurations>
|
|
</PropertyGroup>
|
|
|
|
<PropertyGroup>
|
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
|
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
|
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
|
|
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
|
|
</ItemGroup>
|
|
|
|
<Target Name="CopyUnicorn" AfterTargets="Build">
|
|
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\unicorn.dll" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
|
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\libunicorn.dylib" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
|
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\libunicorn.so" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
|
</Target>
|
|
|
|
</Project>
|