mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
7e967d796c
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
19 lines
548 B
C#
19 lines
548 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
struct TransformFeedbackDescriptor
|
|
{
|
|
public int BufferIndex { get; }
|
|
public int Stride { get; }
|
|
|
|
public byte[] VaryingLocations { get; }
|
|
|
|
public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
|
|
{
|
|
BufferIndex = bufferIndex;
|
|
Stride = stride;
|
|
VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
|
|
}
|
|
}
|
|
}
|