mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
f4f496cb48
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
61 lines
2 KiB
C#
61 lines
2 KiB
C#
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Vic.Image;
|
|
using Ryujinx.Graphics.Vic.Types;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Vic
|
|
{
|
|
public class VicDevice : IDeviceState
|
|
{
|
|
private readonly MemoryManager _gmm;
|
|
private readonly ResourceManager _rm;
|
|
private readonly DeviceState<VicRegisters> _state;
|
|
|
|
public VicDevice(MemoryManager gmm)
|
|
{
|
|
_gmm = gmm;
|
|
_rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
|
|
_state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
|
|
});
|
|
}
|
|
|
|
public int Read(int offset) => _state.Read(offset);
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
private void Execute(int data)
|
|
{
|
|
ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
|
|
|
|
using Surface output = new Surface(
|
|
_rm.SurfacePool,
|
|
config.OutputSurfaceConfig.OutSurfaceWidth + 1,
|
|
config.OutputSurfaceConfig.OutSurfaceHeight + 1);
|
|
|
|
for (int i = 0; i < config.SlotStruct.Length; i++)
|
|
{
|
|
ref SlotStruct slot = ref config.SlotStruct[i];
|
|
|
|
if (!slot.SlotConfig.SlotEnable)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var offsets = _state.State.SetSurfacexSlotx[i][0];
|
|
|
|
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
|
|
|
|
Blender.BlendOne(output, src, ref slot);
|
|
}
|
|
|
|
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
|
|
}
|
|
|
|
private T ReadIndirect<T>(uint offset) where T : unmanaged
|
|
{
|
|
return _gmm.Read<T>((ulong)offset << 8);
|
|
}
|
|
}
|
|
}
|