mirror of
https://github.com/Ryujinx/Ryujinx.git
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3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
180 lines
No EOL
7.7 KiB
C#
180 lines
No EOL
7.7 KiB
C#
using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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namespace Ryujinx.HLE.Loaders.Processes.Extensions
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{
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public static class PartitionFileSystemExtensions
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{
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private static readonly DownloadableContentJsonSerializerContext ContentSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly TitleUpdateMetadataJsonSerializerContext TitleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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internal static (bool, ProcessResult) TryLoad(this PartitionFileSystem partitionFileSystem, Switch device, string path, out string errorMessage)
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{
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errorMessage = null;
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// Load required NCAs.
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Nca mainNca = null;
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Nca patchNca = null;
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Nca controlNca = null;
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try
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{
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device.Configuration.VirtualFileSystem.ImportTickets(partitionFileSystem);
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// TODO: To support multi-games container, this should use CNMT NCA instead.
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foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
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{
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Nca nca = partitionFileSystem.GetNca(device, fileEntry.FullPath);
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if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
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{
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continue;
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}
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if (nca.IsPatch())
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{
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patchNca = nca;
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}
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else if (nca.IsProgram())
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{
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mainNca = nca;
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}
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else if (nca.IsControl())
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{
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controlNca = nca;
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}
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}
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ProcessLoaderHelper.RegisterProgramMapInfo(device, partitionFileSystem).ThrowIfFailure();
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}
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catch (Exception ex)
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{
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errorMessage = $"Unable to load: {ex.Message}";
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return (false, ProcessResult.Failed);
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}
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if (mainNca != null)
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{
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if (mainNca.Header.ContentType != NcaContentType.Program)
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{
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errorMessage = "Selected NCA file is not a \"Program\" NCA";
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return (false, ProcessResult.Failed);
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}
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// Load Update NCAs.
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Nca updatePatchNca = null;
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Nca updateControlNca = null;
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if (ulong.TryParse(mainNca.Header.TitleId.ToString("x16"), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdBase))
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{
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// Clear the program index part.
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titleIdBase &= ~0xFUL;
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// Load update information if exists.
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string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleIdBase.ToString("x16"), "updates.json");
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if (File.Exists(titleUpdateMetadataPath))
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{
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string updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, TitleSerializerContext.TitleUpdateMetadata).Selected;
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if (File.Exists(updatePath))
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{
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PartitionFileSystem updatePartitionFileSystem = new(new FileStream(updatePath, FileMode.Open, FileAccess.Read).AsStorage());
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device.Configuration.VirtualFileSystem.ImportTickets(updatePartitionFileSystem);
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// TODO: This should use CNMT NCA instead.
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foreach (DirectoryEntryEx fileEntry in updatePartitionFileSystem.EnumerateEntries("/", "*.nca"))
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{
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Nca nca = updatePartitionFileSystem.GetNca(device, fileEntry.FullPath);
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if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
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{
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continue;
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}
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if ($"{nca.Header.TitleId.ToString("x16")[..^3]}000" != titleIdBase.ToString("x16"))
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{
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break;
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}
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if (nca.IsProgram())
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{
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updatePatchNca = nca;
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}
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else if (nca.IsControl())
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{
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updateControlNca = nca;
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}
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}
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}
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}
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}
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if (updatePatchNca != null)
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{
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patchNca = updatePatchNca;
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}
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if (updateControlNca != null)
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{
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controlNca = updateControlNca;
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}
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// Load contained DownloadableContents.
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// TODO: If we want to support multi-processes in future, we shouldn't clear AddOnContent data here.
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device.Configuration.ContentManager.ClearAocData();
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device.Configuration.ContentManager.AddAocData(partitionFileSystem, path, mainNca.Header.TitleId, device.Configuration.FsIntegrityCheckLevel);
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// Load DownloadableContents.
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string addOnContentMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
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if (File.Exists(addOnContentMetadataPath))
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{
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List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile(addOnContentMetadataPath, ContentSerializerContext.ListDownloadableContentContainer);
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foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
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{
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foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
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{
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if (File.Exists(downloadableContentContainer.ContainerPath) && downloadableContentNca.Enabled)
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{
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device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
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}
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}
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}
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}
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return (true, mainNca.Load(device, patchNca, controlNca));
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}
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errorMessage = "Unable to load: Could not find Main NCA";
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return (false, ProcessResult.Failed);
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}
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public static Nca GetNca(this IFileSystem fileSystem, Switch device, string path)
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{
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using var ncaFile = new UniqueRef<IFile>();
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fileSystem.OpenFile(ref ncaFile.Ref, path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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return new Nca(device.Configuration.VirtualFileSystem.KeySet, ncaFile.Release().AsStorage());
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}
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}
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} |