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Ryujinx/Ryujinx.Common
Xpl0itR 94f93727cf
Load default config when an invalid config is found (#1008)
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬

- Write to disk immediately to decrease the chances of corruption
2021-02-09 10:24:37 +01:00
..
Collections GPU - Improve Memory Allocation (#1722) 2020-12-09 19:26:05 -03:00
Configuration Load default config when an invalid config is found (#1008) 2021-02-09 10:24:37 +01:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging ngct: Fix services and stub calls (#1756) 2020-12-10 03:08:28 +01:00
Memory Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
System Prevent Display Sleep on Windows while running a game (#1850) 2021-01-25 10:02:00 +11:00
SystemInfo common: Fix last warning in SystemInfo (#1757) 2020-12-01 22:26:00 +01:00
Utilities Correct type of executable sizes (#1802) 2020-12-13 08:30:27 +01:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
XXHash128.cs Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00