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Ryujinx/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/IManagerDisplayService.cs
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00

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C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
class IManagerDisplayService : IpcService
{
private static IApplicationDisplayService _applicationDisplayService;
public IManagerDisplayService(IApplicationDisplayService applicationDisplayService)
{
_applicationDisplayService = applicationDisplayService;
}
[Command(2010)]
// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
public ResultCode CreateManagedLayer(ServiceCtx context)
{
long layerFlags = context.RequestData.ReadInt64();
long displayId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
context.ResponseData.Write(layerId);
return ResultCode.Success;
}
[Command(2011)]
// DestroyManagedLayer(u64)
public ResultCode DestroyManagedLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
[Command(2012)] // 7.0.0+
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
return _applicationDisplayService.CreateStrayLayer(context);
}
[Command(6000)]
// AddToLayerStack(u32, u64)
public ResultCode AddToLayerStack(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(6002)]
// SetLayerVisibility(b8, u64)
public ResultCode SetLayerVisibility(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
}
}