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Ryujinx/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
riperiperi cf7044e37b
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1

Still needs ability to take and set width/height slices. (using pack paramaters)

* PBO Copies pt 2

* Some fixes and cleanup.

* Misc Cleanup

* Move handle into the TextureInfo interface.

This interface is shared between texture storages and views.

* Move unscaled copy to the TextureCopy class.

* Address feedback.
2020-11-20 13:30:59 -03:00

38 lines
950 B
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureBase : ITextureInfo
{
public int Handle { get; protected set; }
public TextureCreateInfo Info { get; }
public int Width => Info.Width;
public int Height => Info.Height;
public float ScaleFactor { get; }
public Target Target => Info.Target;
public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
{
Info = info;
ScaleFactor = scaleFactor;
Handle = GL.GenTexture();
}
public void Bind(int unit)
{
Bind(Target.Convert(), unit);
}
protected void Bind(TextureTarget target, int unit)
{
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
}
}
}