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https://github.com/Ryujinx/Ryujinx.git
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cf6cd71488
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
224 lines
No EOL
6.9 KiB
C#
224 lines
No EOL
6.9 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
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{
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class IAudioOut : IpcService, IDisposable
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{
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private readonly IAalOutput _audioOut;
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private readonly KEvent _releaseEvent;
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private int _releaseEventHandle;
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private readonly int _track;
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private readonly int _clientHandle;
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public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track, int clientHandle)
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{
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_audioOut = audioOut;
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_releaseEvent = releaseEvent;
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_track = track;
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_clientHandle = clientHandle;
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}
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[Command(0)]
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// GetAudioOutState() -> u32 state
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public ResultCode GetAudioOutState(ServiceCtx context)
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{
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context.ResponseData.Write((int)_audioOut.GetState(_track));
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return ResultCode.Success;
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}
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[Command(1)]
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// StartAudioOut()
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public ResultCode StartAudioOut(ServiceCtx context)
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{
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_audioOut.Start(_track);
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return ResultCode.Success;
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}
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[Command(2)]
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// StopAudioOut()
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public ResultCode StopAudioOut(ServiceCtx context)
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{
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_audioOut.Stop(_track);
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return ResultCode.Success;
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}
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[Command(3)]
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// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
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public ResultCode AppendAudioOutBuffer(ServiceCtx context)
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{
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return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
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}
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[Command(4)]
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// RegisterBufferEvent() -> handle<copy>
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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{
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if (_releaseEventHandle == 0)
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{
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if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out _releaseEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_releaseEventHandle);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
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public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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[Command(6)]
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// ContainsAudioOutBuffer(u64 tag) -> b8
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public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
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{
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long tag = context.RequestData.ReadInt64();
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context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag));
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return ResultCode.Success;
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}
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[Command(7)] // 3.0.0+
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// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
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public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, _) = context.Request.GetBufferType0x21();
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return AppendAudioOutBufferImpl(context, position);
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}
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public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
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{
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long tag = context.RequestData.ReadInt64();
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AudioOutData data = MemoryHelper.Read<AudioOutData>(context.Memory, position);
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// NOTE: Assume PCM16 all the time, change if new format are found.
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short[] buffer = new short[data.SampleBufferSize / sizeof(short)];
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context.Process.HandleTable.GetKProcess(_clientHandle).CpuMemory.Read((ulong)data.SampleBufferPtr, MemoryMarshal.Cast<short, byte>(buffer));
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_audioOut.AppendBuffer(_track, tag, buffer);
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return ResultCode.Success;
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}
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[Command(8)] // 3.0.0+
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// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
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public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
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{
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uint count = (uint)((ulong)size >> 3);
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long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
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for (uint index = 0; index < count; index++)
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{
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long tag = 0;
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if (index < releasedBuffers.Length)
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{
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tag = releasedBuffers[index];
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}
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context.Memory.Write((ulong)(position + index * 8), tag);
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}
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context.ResponseData.Write(releasedBuffers.Length);
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return ResultCode.Success;
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}
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[Command(9)] // 4.0.0+
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// GetAudioOutBufferCount() -> u32
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public ResultCode GetAudioOutBufferCount(ServiceCtx context)
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{
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uint bufferCount = _audioOut.GetBufferCount(_track);
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context.ResponseData.Write(bufferCount);
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return ResultCode.Success;
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}
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[Command(10)] // 4.0.0+
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// GetAudioOutPlayedSampleCount() -> u64
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public ResultCode GetAudioOutPlayedSampleCount(ServiceCtx context)
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{
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ulong playedSampleCount = _audioOut.GetPlayedSampleCount(_track);
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context.ResponseData.Write(playedSampleCount);
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return ResultCode.Success;
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}
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[Command(11)] // 4.0.0+
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// FlushAudioOutBuffers() -> b8
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public ResultCode FlushAudioOutBuffers(ServiceCtx context)
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{
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bool heldBuffers = _audioOut.FlushBuffers(_track);
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context.ResponseData.Write(heldBuffers);
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return ResultCode.Success;
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}
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[Command(12)] // 6.0.0+
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// SetAudioOutVolume(s32)
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public ResultCode SetAudioOutVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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_audioOut.SetVolume(_track, volume);
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return ResultCode.Success;
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}
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[Command(13)] // 6.0.0+
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// GetAudioOutVolume() -> s32
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public ResultCode GetAudioOutVolume(ServiceCtx context)
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{
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float volume = _audioOut.GetVolume(_track);
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context.ResponseData.Write(volume);
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_audioOut.CloseTrack(_track);
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}
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}
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}
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} |