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Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/ReportCounterCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

30 lines
1.1 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
{
public CommandType CommandType => CommandType.ReportCounter;
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;
private bool _hostReserved;
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved)
{
_event = evt;
_type = type;
_resultHandler = resultHandler;
_hostReserved = hostReserved;
}
public static void Run(ref ReportCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedCounterEvent evt = command._event.Get(threaded);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved);
}
}
}