mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
23 lines
No EOL
415 B
C#
23 lines
No EOL
415 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalRenderer
|
|
{
|
|
void QueueAction(Action ActionMthd);
|
|
|
|
void RunActions();
|
|
|
|
IGalConstBuffer Buffer { get; }
|
|
|
|
IGalRenderTarget RenderTarget { get; }
|
|
|
|
IGalRasterizer Rasterizer { get; }
|
|
|
|
IGalShader Shader { get; }
|
|
|
|
IGalPipeline Pipeline { get; }
|
|
|
|
IGalTexture Texture { get; }
|
|
}
|
|
} |