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Ryujinx/Ryujinx.Graphics.GAL/Capabilities.cs
riperiperi 212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit

* Removal of old workaround.
2021-05-16 20:43:27 +02:00

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1.6 KiB
C#

namespace Ryujinx.Graphics.GAL
{
public struct Capabilities
{
public bool SupportsAstcCompression { get; }
public bool SupportsImageLoadFormatted { get; }
public bool SupportsNonConstantTextureOffset { get; }
public bool SupportsMismatchingViewFormat { get; }
public bool SupportsViewportSwizzle { get; }
public int MaximumComputeSharedMemorySize { get; }
public float MaximumSupportedAnisotropy { get; }
public int StorageBufferOffsetAlignment { get; }
public Capabilities(
bool supportsAstcCompression,
bool supportsImageLoadFormatted,
bool supportsNonConstantTextureOffset,
bool supportsMismatchingViewFormat,
bool supportsViewportSwizzle,
int maximumComputeSharedMemorySize,
float maximumSupportedAnisotropy,
int storageBufferOffsetAlignment)
{
SupportsAstcCompression = supportsAstcCompression;
SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsViewportSwizzle = supportsViewportSwizzle;
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
}