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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 9e4f668f6c
Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match

* Correct index shift
2020-02-14 11:29:58 +01:00
..
Optimizations Update bindless to indexed conversion code pattern match (#938) 2020-02-14 11:29:58 +01:00
AttributeConsts.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ControlFlowGraph.cs Initial work 2020-01-09 02:13:00 +01:00
Dominance.cs Initial work 2020-01-09 02:13:00 +01:00
EmitterContext.cs Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
EmitterContextInsts.cs Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Lowering.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
ShaderConfig.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShaderHeader.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Ssa.cs Initial work 2020-01-09 02:13:00 +01:00
TranslationFlags.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Translator.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
TranslatorCallbacks.cs Address PR feedback 2020-01-09 02:13:00 +01:00