mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
c17e1f99f0
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume - Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE). - Add Get and Set for Volume into audio backends. - Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard. - Split OpenAL backend into 2 files for consistency. * Address comments * Fix the volume calculation
27 lines
No EOL
610 B
C#
27 lines
No EOL
610 B
C#
using System;
|
|
|
|
namespace Ryujinx.Audio
|
|
{
|
|
public interface IAalOutput : IDisposable
|
|
{
|
|
int OpenTrack(int sampleRate, int channels, ReleaseCallback callback);
|
|
|
|
void CloseTrack(int trackId);
|
|
|
|
bool ContainsBuffer(int trackId, long bufferTag);
|
|
|
|
long[] GetReleasedBuffers(int trackId, int maxCount);
|
|
|
|
void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
|
|
|
|
void Start(int trackId);
|
|
|
|
void Stop(int trackId);
|
|
|
|
float GetVolume();
|
|
|
|
void SetVolume(float volume);
|
|
|
|
PlaybackState GetState(int trackId);
|
|
}
|
|
} |