mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
fbb4019ed5
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
237 lines
No EOL
10 KiB
C#
237 lines
No EOL
10 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using Ryujinx.Graphics.Texture;
|
|
using System;
|
|
using System.Runtime.Intrinsics;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
enum CopyFlags
|
|
{
|
|
SrcLinear = 1 << 7,
|
|
DstLinear = 1 << 8,
|
|
MultiLineEnable = 1 << 9,
|
|
RemapEnable = 1 << 10
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine if a buffer-to-texture region covers the entirety of a texture.
|
|
/// </summary>
|
|
/// <param name="cbp">Copy command parameters</param>
|
|
/// <param name="tex">Texture to compare</param>
|
|
/// <param name="linear">True if the texture is linear, false if block linear</param>
|
|
/// <param name="bpp">Texture bytes per pixel</param>
|
|
/// <param name="stride">Texture stride</param>
|
|
/// <returns></returns>
|
|
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
|
|
{
|
|
if (linear)
|
|
{
|
|
int alignWidth = Constants.StrideAlignment / bpp;
|
|
return tex.RegionX == 0 &&
|
|
tex.RegionY == 0 &&
|
|
stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
|
|
}
|
|
else
|
|
{
|
|
int alignWidth = Constants.GobAlignment / bpp;
|
|
return tex.RegionX == 0 &&
|
|
tex.RegionY == 0 &&
|
|
tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
|
|
tex.Height == cbp.YCount;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a buffer to buffer, or buffer to texture copy.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
private void CopyBuffer(GpuState state, int argument)
|
|
{
|
|
var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
|
|
|
|
var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
|
|
|
|
CopyFlags copyFlags = (CopyFlags)argument;
|
|
|
|
bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
|
|
bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
|
|
bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
|
|
bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
|
|
|
|
int size = cbp.XCount;
|
|
|
|
if (size == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FlushUboDirty(state.Channel.MemoryManager);
|
|
|
|
if (copy2D)
|
|
{
|
|
// Buffer to texture copy.
|
|
int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
|
|
int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
|
|
|
|
var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
|
|
var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
|
|
|
|
var srcCalculator = new OffsetCalculator(
|
|
src.Width,
|
|
src.Height,
|
|
cbp.SrcStride,
|
|
srcLinear,
|
|
src.MemoryLayout.UnpackGobBlocksInY(),
|
|
src.MemoryLayout.UnpackGobBlocksInZ(),
|
|
srcBpp);
|
|
|
|
var dstCalculator = new OffsetCalculator(
|
|
dst.Width,
|
|
dst.Height,
|
|
cbp.DstStride,
|
|
dstLinear,
|
|
dst.MemoryLayout.UnpackGobBlocksInY(),
|
|
dst.MemoryLayout.UnpackGobBlocksInZ(),
|
|
dstBpp);
|
|
|
|
ulong srcBaseAddress = state.Channel.MemoryManager.Translate(cbp.SrcAddress.Pack());
|
|
ulong dstBaseAddress = state.Channel.MemoryManager.Translate(cbp.DstAddress.Pack());
|
|
|
|
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
|
|
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
|
|
|
|
ReadOnlySpan<byte> srcSpan = state.Channel.MemoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
|
|
Span<byte> dstSpan = state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
|
|
|
|
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
|
|
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
|
|
|
|
if (completeSource && completeDest)
|
|
{
|
|
Image.Texture target = state.Channel.MemoryManager.Physical.TextureCache.FindTexture(
|
|
state.Channel.MemoryManager,
|
|
dst,
|
|
cbp,
|
|
swizzle,
|
|
dstLinear);
|
|
|
|
if (target != null)
|
|
{
|
|
ReadOnlySpan<byte> data;
|
|
if (srcLinear)
|
|
{
|
|
data = LayoutConverter.ConvertLinearStridedToLinear(
|
|
target.Info.Width,
|
|
target.Info.Height,
|
|
1,
|
|
1,
|
|
cbp.SrcStride,
|
|
target.Info.FormatInfo.BytesPerPixel,
|
|
srcSpan);
|
|
}
|
|
else
|
|
{
|
|
data = LayoutConverter.ConvertBlockLinearToLinear(
|
|
src.Width,
|
|
src.Height,
|
|
1,
|
|
target.Info.Levels,
|
|
1,
|
|
1,
|
|
1,
|
|
srcBpp,
|
|
src.MemoryLayout.UnpackGobBlocksInY(),
|
|
src.MemoryLayout.UnpackGobBlocksInZ(),
|
|
1,
|
|
new SizeInfo((int)target.Size),
|
|
srcSpan);
|
|
}
|
|
|
|
target.SetData(data);
|
|
target.SignalModified();
|
|
|
|
return;
|
|
}
|
|
else if (srcCalculator.LayoutMatches(dstCalculator))
|
|
{
|
|
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
|
|
|
|
state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
|
|
{
|
|
fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
|
|
{
|
|
byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
|
|
byte* srcBase = srcPtr - srcBaseOffset;
|
|
|
|
for (int y = 0; y < cbp.YCount; y++)
|
|
{
|
|
srcCalculator.SetY(src.RegionY + y);
|
|
dstCalculator.SetY(dst.RegionY + y);
|
|
|
|
for (int x = 0; x < cbp.XCount; x++)
|
|
{
|
|
int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
|
|
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
|
|
|
|
*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool _ = srcBpp switch
|
|
{
|
|
1 => Convert<byte>(dstSpan, srcSpan),
|
|
2 => Convert<ushort>(dstSpan, srcSpan),
|
|
4 => Convert<uint>(dstSpan, srcSpan),
|
|
8 => Convert<ulong>(dstSpan, srcSpan),
|
|
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
|
|
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
|
|
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
|
|
};
|
|
|
|
state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
|
}
|
|
else
|
|
{
|
|
if (remap &&
|
|
swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA &&
|
|
swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA &&
|
|
swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA &&
|
|
swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA &&
|
|
swizzle.UnpackSrcComponentsCount() == 1 &&
|
|
swizzle.UnpackDstComponentsCount() == 1 &&
|
|
swizzle.UnpackComponentSize() == 4)
|
|
{
|
|
// Fast path for clears when remap is enabled.
|
|
state.Channel.MemoryManager.Physical.BufferCache.ClearBuffer(
|
|
state.Channel.MemoryManager,
|
|
cbp.DstAddress,
|
|
(uint)size * 4,
|
|
state.Get<uint>(MethodOffset.CopyBufferConstA));
|
|
}
|
|
else
|
|
{
|
|
// TODO: Implement remap functionality.
|
|
// Buffer to buffer copy.
|
|
state.Channel.MemoryManager.Physical.BufferCache.CopyBuffer(
|
|
state.Channel.MemoryManager,
|
|
cbp.SrcAddress,
|
|
cbp.DstAddress,
|
|
(uint)size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |