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Ryujinx/Ryujinx.HLE/Switch.cs
Alex Barney 3227218114 Add XCI, NSP and NCA loading support (#404)
* Add XCI and NCA loading support

* Code style changes

* Add NSP loading

* Changes from code review

* Read XCIs with patches. Code style

* Add KEYS.md file

* Make file extension matching case-insensitive
2018-09-08 15:33:27 -03:00

114 lines
2.5 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Memory;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
internal IAalOutput AudioOut { get; private set; }
public Logger Log { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
{
if (Renderer == null)
{
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
{
throw new ArgumentNullException(nameof(AudioOut));
}
this.AudioOut = AudioOut;
Log = new Logger();
Memory = new DeviceMemory();
Gpu = new NvGpu(Renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidSharedMem.PA);
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
System.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadXci(string XciFile)
{
System.LoadXci(XciFile);
}
public void LoadNca(string NcaFile)
{
System.LoadNca(NcaFile);
}
public void LoadNsp(string NspFile)
{
System.LoadNsp(NspFile);
}
public void LoadProgram(string FileName)
{
System.LoadProgram(FileName);
}
public bool WaitFifo()
{
return Gpu.Fifo.Event.WaitOne(8);
}
public void ProcessFrame()
{
Gpu.Fifo.DispatchCalls();
}
internal void Unload()
{
FileSystem.Dispose();
Memory.Dispose();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
System.Dispose();
}
}
}
}