mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
44d7fcff39
* Implement FIFO semaphore * New enum for FIFO semaphore operation
103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using Ryujinx.Graphics.Gpu.State;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Writes a GPU counter to guest memory.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void Semaphore(GpuState state, int argument)
|
|
{
|
|
FifoSemaphoreOperation op = (FifoSemaphoreOperation)(argument & 3);
|
|
|
|
var semaphore = state.Get<SemaphoreState>(MethodOffset.Semaphore);
|
|
|
|
int value = semaphore.Payload;
|
|
|
|
if (op == FifoSemaphoreOperation.Counter)
|
|
{
|
|
// TODO: There's much more that should be done here.
|
|
// NVN only supports the "Accumulate" mode, so we
|
|
// can't currently guess which bits specify the
|
|
// reduction operation.
|
|
value += _context.MemoryAccessor.Read<int>(semaphore.Address.Pack());
|
|
}
|
|
|
|
_context.MemoryAccessor.Write(semaphore.Address.Pack(), value);
|
|
|
|
_context.AdvanceSequence();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Waits for the GPU to be idle.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void WaitForIdle(GpuState state, int argument)
|
|
{
|
|
PerformDeferredDraws();
|
|
|
|
_context.Renderer.Pipeline.Barrier();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send macro code/data to the MME.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void SendMacroCodeData(GpuState state, int argument)
|
|
{
|
|
int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
|
|
|
|
_context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
|
|
|
|
state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bind a macro index to a position for the MME.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void BindMacro(GpuState state, int argument)
|
|
{
|
|
int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
|
|
|
|
_context.Fifo.BindMacro(macroBindingIndex++, argument);
|
|
|
|
state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
|
|
}
|
|
|
|
public void SetMmeShadowRamControl(GpuState state, int argument)
|
|
{
|
|
_context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply a fence operation on a syncpoint.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void FenceAction(GpuState state, int argument)
|
|
{
|
|
uint threshold = state.Get<uint>(MethodOffset.FenceValue);
|
|
|
|
FenceActionOperation operation = (FenceActionOperation)(argument & 1);
|
|
|
|
uint syncpointId = (uint)(argument >> 8) & 0xFF;
|
|
|
|
if (operation == FenceActionOperation.Acquire)
|
|
{
|
|
_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
|
|
}
|
|
else if (operation == FenceActionOperation.Increment)
|
|
{
|
|
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
|
}
|
|
}
|
|
}
|
|
}
|