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Ryujinx/Ryujinx.HLE/FileSystem/SystemVersion.cs
Ac_K e3b36db71c
hle: Some cleanup (#3210)
* hle: Some cleanup

This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly.
A larger cleanup should be done later since there is still be duplicated code here and there.

* Fix Headless.SDL2

* Addresses gdkchan feedback
2022-03-22 20:46:16 +01:00

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1.4 KiB
C#

using Ryujinx.HLE.Utilities;
using System.IO;
namespace Ryujinx.HLE.FileSystem
{
public class SystemVersion
{
public byte Major { get; }
public byte Minor { get; }
public byte Micro { get; }
public byte RevisionMajor { get; }
public byte RevisionMinor { get; }
public string PlatformString { get; }
public string Hex { get; }
public string VersionString { get; }
public string VersionTitle { get; }
public SystemVersion(Stream systemVersionFile)
{
using (BinaryReader reader = new BinaryReader(systemVersionFile))
{
Major = reader.ReadByte();
Minor = reader.ReadByte();
Micro = reader.ReadByte();
reader.ReadByte(); // Padding
RevisionMajor = reader.ReadByte();
RevisionMinor = reader.ReadByte();
reader.ReadBytes(2); // Padding
PlatformString = StringUtils.ReadInlinedAsciiString(reader, 0x20);
Hex = StringUtils.ReadInlinedAsciiString(reader, 0x40);
VersionString = StringUtils.ReadInlinedAsciiString(reader, 0x18);
VersionTitle = StringUtils.ReadInlinedAsciiString(reader, 0x80);
}
}
}
}