mirror of
https://github.com/Ryujinx/Ryujinx.git
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3cb1fa0e85
* Implement texture buffers * Throw NotSupportedException where appropriate
1106 lines
No EOL
41 KiB
C#
1106 lines
No EOL
41 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture.Astc;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Represents a cached GPU texture.
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/// </summary>
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class Texture : IRange, IDisposable
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{
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private GpuContext _context;
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private SizeInfo _sizeInfo;
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/// <summary>
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/// Texture format.
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/// </summary>
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public Format Format => Info.FormatInfo.Format;
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/// <summary>
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/// Texture information.
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/// </summary>
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public TextureInfo Info { get; private set; }
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private int _depth;
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private int _layers;
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private readonly int _firstLayer;
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private readonly int _firstLevel;
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private bool _hasData;
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private ITexture _arrayViewTexture;
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private Target _arrayViewTarget;
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private Texture _viewStorage;
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private List<Texture> _views;
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/// <summary>
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/// Host texture.
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/// </summary>
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public ITexture HostTexture { get; private set; }
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/// <summary>
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/// Intrusive linked list node used on the auto deletion texture cache.
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/// </summary>
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public LinkedListNode<Texture> CacheNode { get; set; }
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/// <summary>
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/// Event to fire when texture data is modified by the GPU.
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/// </summary>
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public event Action<Texture> Modified;
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/// <summary>
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/// Event to fire when texture data is disposed.
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/// </summary>
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public event Action<Texture> Disposed;
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/// <summary>
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/// Start address of the texture in guest memory.
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/// </summary>
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public ulong Address => Info.Address;
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/// <summary>
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/// End address of the texture in guest memory.
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/// </summary>
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public ulong EndAddress => Info.Address + Size;
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/// <summary>
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/// Texture size in bytes.
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/// </summary>
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public ulong Size => (ulong)_sizeInfo.TotalSize;
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private int _referenceCount;
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private int _sequenceNumber;
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/// <summary>
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/// Constructs a new instance of the cached GPU texture.
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/// </summary>
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/// <param name="context">GPU context that the texture belongs to</param>
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/// <param name="info">Texture information</param>
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/// <param name="sizeInfo">Size information of the texture</param>
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/// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
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/// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
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private Texture(
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GpuContext context,
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TextureInfo info,
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SizeInfo sizeInfo,
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int firstLayer,
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int firstLevel)
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{
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InitializeTexture(context, info, sizeInfo);
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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_hasData = true;
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}
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/// <summary>
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/// Constructs a new instance of the cached GPU texture.
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/// </summary>
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/// <param name="context">GPU context that the texture belongs to</param>
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/// <param name="info">Texture information</param>
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/// <param name="sizeInfo">Size information of the texture</param>
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public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
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{
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InitializeTexture(context, info, sizeInfo);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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}
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/// <summary>
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/// Common texture initialization method.
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/// This sets the context, info and sizeInfo fields.
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/// Other fields are initialized with their default values.
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/// </summary>
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/// <param name="context">GPU context that the texture belongs to</param>
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/// <param name="info">Texture information</param>
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/// <param name="sizeInfo">Size information of the texture</param>
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private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
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{
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_context = context;
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_sizeInfo = sizeInfo;
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SetInfo(info);
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_viewStorage = this;
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_views = new List<Texture>();
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}
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/// <summary>
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/// Create a texture view from this texture.
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/// A texture view is defined as a child texture, from a sub-range of their parent texture.
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/// For example, the initial layer and mipmap level of the view can be defined, so the texture
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/// will start at the given layer/level of the parent texture.
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/// </summary>
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/// <param name="info">Child texture information</param>
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/// <param name="sizeInfo">Child texture size information</param>
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/// <param name="firstLayer">Start layer of the child texture on the parent texture</param>
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/// <param name="firstLevel">Start mipmap level of the child texture on the parent texture</param>
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/// <returns>The child texture</returns>
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public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
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{
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Texture texture = new Texture(
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_context,
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info,
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sizeInfo,
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_firstLayer + firstLayer,
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_firstLevel + firstLevel);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
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texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
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_viewStorage.AddView(texture);
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return texture;
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}
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/// <summary>
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/// Adds a child texture to this texture.
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/// </summary>
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/// <param name="texture">The child texture</param>
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private void AddView(Texture texture)
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{
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_views.Add(texture);
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texture._viewStorage = this;
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}
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/// <summary>
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/// Removes a child texture from this texture.
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/// </summary>
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/// <param name="texture">The child texture</param>
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private void RemoveView(Texture texture)
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{
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_views.Remove(texture);
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texture._viewStorage = null;
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DeleteIfNotUsed();
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}
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/// <summary>
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/// Changes the texture size.
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/// </summary>
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/// <remarks>
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/// This operation may also change the size of all mipmap levels, including from the parent
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/// and other possible child textures, to ensure that all sizes are consistent.
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/// </remarks>
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/// <param name="width">The new texture width</param>
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/// <param name="height">The new texture height</param>
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/// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
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public void ChangeSize(int width, int height, int depthOrLayers)
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{
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width <<= _firstLevel;
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height <<= _firstLevel;
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if (Info.Target == Target.Texture3D)
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{
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depthOrLayers <<= _firstLevel;
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}
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else
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{
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depthOrLayers = _viewStorage.Info.DepthOrLayers;
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}
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_viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
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foreach (Texture view in _viewStorage._views)
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{
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int viewWidth = Math.Max(1, width >> view._firstLevel);
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int viewHeight = Math.Max(1, height >> view._firstLevel);
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int viewDepthOrLayers;
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if (view.Info.Target == Target.Texture3D)
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{
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viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
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}
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else
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{
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viewDepthOrLayers = view.Info.DepthOrLayers;
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}
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view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
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}
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}
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/// <summary>
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/// Recreates the texture storage (or view, in the case of child textures) of this texture.
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/// This allows recreating the texture with a new size.
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/// A copy is automatically performed from the old to the new texture.
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/// </summary>
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/// <param name="width">The new texture width</param>
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/// <param name="height">The new texture height</param>
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/// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
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private void RecreateStorageOrView(int width, int height, int depthOrLayers)
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{
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SetInfo(new TextureInfo(
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Info.Address,
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width,
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height,
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depthOrLayers,
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Info.Levels,
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Info.SamplesInX,
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Info.SamplesInY,
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Info.Stride,
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Info.IsLinear,
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Info.GobBlocksInY,
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Info.GobBlocksInZ,
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Info.GobBlocksInTileX,
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Info.Target,
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Info.FormatInfo,
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Info.DepthStencilMode,
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Info.SwizzleR,
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Info.SwizzleG,
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Info.SwizzleB,
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Info.SwizzleA));
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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if (_viewStorage != this)
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{
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ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
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}
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else
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{
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ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
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HostTexture.CopyTo(newStorage, 0, 0);
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ReplaceStorage(newStorage);
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}
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}
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/// <summary>
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/// Synchronizes guest and host memory.
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/// This will overwrite the texture data with the texture data on the guest memory, if a CPU
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/// modification is detected.
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/// Be aware that this can cause texture data written by the GPU to be lost, this is just a
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/// one way copy (from CPU owned to GPU owned memory).
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/// </summary>
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public void SynchronizeMemory()
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{
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// Texture buffers are not handled here, instead they are invalidated (if modified)
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// when the texture is bound. This is handled by the buffer manager.
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if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
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{
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return;
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}
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_sequenceNumber = _context.SequenceNumber;
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(ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture);
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if (modifiedRanges.Length == 0 && _hasData)
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{
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return;
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}
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ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
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// If the texture was modified by the host GPU, we do partial invalidation
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// of the texture by getting GPU data and merging in the pages of memory
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// that were modified.
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// Note that if ASTC is not supported by the GPU we can't read it back since
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// it will use a different format. Since applications shouldn't be writing
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// ASTC textures from the GPU anyway, ignoring it should be safe.
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if (_context.Methods.TextureManager.IsTextureModified(this) && !Info.FormatInfo.Format.IsAstc())
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{
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Span<byte> gpuData = GetTextureDataFromGpu();
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ulong endAddress = Address + Size;
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for (int i = 0; i < modifiedRanges.Length; i++)
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{
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(ulong modifiedAddress, ulong modifiedSize) = modifiedRanges[i];
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ulong endModifiedAddress = modifiedAddress + modifiedSize;
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if (modifiedAddress < Address)
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{
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modifiedAddress = Address;
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}
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if (endModifiedAddress > endAddress)
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{
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endModifiedAddress = endAddress;
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}
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modifiedSize = endModifiedAddress - modifiedAddress;
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int offset = (int)(modifiedAddress - Address);
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int length = (int)modifiedSize;
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data.Slice(offset, length).CopyTo(gpuData.Slice(offset, length));
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}
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data = gpuData;
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}
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data = ConvertToHostCompatibleFormat(data);
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HostTexture.SetData(data);
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_hasData = true;
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}
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/// <summary>
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/// Converts texture data to a format and layout that is supported by the host GPU.
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/// </summary>
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/// <param name="data">Data to be converted</param>
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/// <returns>Converted data</returns>
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private ReadOnlySpan<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data)
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{
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if (Info.IsLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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Info.Width,
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Info.Height,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.Stride,
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Info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertBlockLinearToLinear(
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Info.Width,
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Info.Height,
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_depth,
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Info.Levels,
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_layers,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.FormatInfo.BytesPerPixel,
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Info.GobBlocksInY,
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Info.GobBlocksInZ,
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Info.GobBlocksInTileX,
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_sizeInfo,
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data);
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}
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if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8(
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data.ToArray(),
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.Width,
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Info.Height,
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_depth,
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Info.Levels,
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out Span<byte> decoded))
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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Logger.PrintDebug(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
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}
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data = decoded;
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}
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return data;
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}
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/// <summary>
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/// Flushes the texture data.
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/// This causes the texture data to be written back to guest memory.
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/// If the texture was written by the GPU, this includes all modification made by the GPU
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/// up to this point.
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/// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
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/// This may cause data corruption if the memory is already being used for something else on the CPU side.
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/// </summary>
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public void Flush()
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{
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_context.PhysicalMemory.Write(Address, GetTextureDataFromGpu());
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}
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/// <summary>
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/// Gets data from the host GPU.
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/// </summary>
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/// <remarks>
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/// This method should be used to retrieve data that was modified by the host GPU.
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/// This is not cheap, avoid doing that unless strictly needed.
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/// </remarks>
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/// <returns>Host texture data</returns>
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private Span<byte> GetTextureDataFromGpu()
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{
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Span<byte> data = HostTexture.GetData();
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if (Info.IsLinear)
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{
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data = LayoutConverter.ConvertLinearToLinearStrided(
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Info.Width,
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Info.Height,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.Stride,
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Info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertLinearToBlockLinear(
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Info.Width,
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Info.Height,
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_depth,
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Info.Levels,
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_layers,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.FormatInfo.BytesPerPixel,
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Info.GobBlocksInY,
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Info.GobBlocksInZ,
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Info.GobBlocksInTileX,
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_sizeInfo,
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data);
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}
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return data;
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}
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/// <summary>
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/// Performs a comparison of this texture information, with the specified texture information.
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/// This performs a strict comparison, used to check if two textures are equal.
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/// </summary>
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/// <param name="info">Texture information to compare with</param>
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/// <param name="flags">Comparison flags</param>
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/// <returns>True if the textures are strictly equal or similar, false otherwise</returns>
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public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
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{
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if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
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{
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return false;
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}
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if (!LayoutMatches(info))
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{
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return false;
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}
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if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
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{
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return false;
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}
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if ((flags & TextureSearchFlags.Sampler) != 0)
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{
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if (!SamplerParamsMatches(info))
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{
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return false;
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}
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}
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if ((flags & TextureSearchFlags.IgnoreMs) != 0)
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{
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bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
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{
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return false;
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}
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}
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else if (!TargetAndSamplesCompatible(info))
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{
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return false;
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}
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return Info.Address == info.Address && Info.Levels == info.Levels;
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}
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/// <summary>
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/// Checks if the texture format matches with the specified texture information.
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/// </summary>
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/// <param name="info">Texture information to compare with</param>
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/// <param name="strict">True to perform a strict comparison (formats must be exactly equal)</param>
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/// <returns>True if the format matches, with the given comparison rules</returns>
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private bool FormatMatches(TextureInfo info, bool strict)
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{
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// D32F and R32F texture have the same representation internally,
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// however the R32F format is used to sample from depth textures.
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if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && !strict)
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{
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return true;
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}
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return Info.FormatInfo.Format == info.FormatInfo.Format;
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}
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/// <summary>
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/// Checks if the texture layout specified matches with this texture layout.
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/// The layout information is composed of the Stride for linear textures, or GOB block size
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/// for block linear textures.
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/// </summary>
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/// <param name="info">Texture information to compare with</param>
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/// <returns>True if the layout matches, false otherwise</returns>
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private bool LayoutMatches(TextureInfo info)
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{
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if (Info.IsLinear != info.IsLinear)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// For linear textures, gob block sizes are ignored.
|
|
// For block linear textures, the stride is ignored.
|
|
if (info.IsLinear)
|
|
{
|
|
return Info.Stride == info.Stride;
|
|
}
|
|
else
|
|
{
|
|
return Info.GobBlocksInY == info.GobBlocksInY &&
|
|
Info.GobBlocksInZ == info.GobBlocksInZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture sizes of the supplied texture information matches this texture.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to compare with</param>
|
|
/// <returns>True if the size matches, false otherwise</returns>
|
|
public bool SizeMatches(TextureInfo info)
|
|
{
|
|
return SizeMatches(info, alignSizes: false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture sizes of the supplied texture information matches the given level of
|
|
/// this texture.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to compare with</param>
|
|
/// <param name="level">Mipmap level of this texture to compare with</param>
|
|
/// <returns>True if the size matches with the level, false otherwise</returns>
|
|
public bool SizeMatches(TextureInfo info, int level)
|
|
{
|
|
return Math.Max(1, Info.Width >> level) == info.Width &&
|
|
Math.Max(1, Info.Height >> level) == info.Height &&
|
|
Math.Max(1, Info.GetDepth() >> level) == info.GetDepth();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture sizes of the supplied texture information matches this texture.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to compare with</param>
|
|
/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
|
|
/// <returns>True if the sizes matches, false otherwise</returns>
|
|
private bool SizeMatches(TextureInfo info, bool alignSizes)
|
|
{
|
|
if (Info.GetLayers() != info.GetLayers())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (alignSizes)
|
|
{
|
|
Size size0 = GetAlignedSize(Info);
|
|
Size size1 = GetAlignedSize(info);
|
|
|
|
return size0.Width == size1.Width &&
|
|
size0.Height == size1.Height &&
|
|
size0.Depth == size1.Depth;
|
|
}
|
|
else
|
|
{
|
|
return Info.Width == info.Width &&
|
|
Info.Height == info.Height &&
|
|
Info.GetDepth() == info.GetDepth();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture shader sampling parameters matches.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to compare with</param>
|
|
/// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
|
|
private bool SamplerParamsMatches(TextureInfo info)
|
|
{
|
|
return Info.DepthStencilMode == info.DepthStencilMode &&
|
|
Info.SwizzleR == info.SwizzleR &&
|
|
Info.SwizzleG == info.SwizzleG &&
|
|
Info.SwizzleB == info.SwizzleB &&
|
|
Info.SwizzleA == info.SwizzleA;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the texture target and samples count (for multisampled textures) matches.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to compare with</param>
|
|
/// <returns>True if the texture target and samples count matches, false otherwise</returns>
|
|
private bool TargetAndSamplesCompatible(TextureInfo info)
|
|
{
|
|
return Info.Target == info.Target &&
|
|
Info.SamplesInX == info.SamplesInX &&
|
|
Info.SamplesInY == info.SamplesInY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if it's possible to create a view, with the given parameters, from this texture.
|
|
/// </summary>
|
|
/// <param name="info">Texture view information</param>
|
|
/// <param name="size">Texture view size</param>
|
|
/// <param name="firstLayer">Texture view initial layer on this texture</param>
|
|
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
|
|
/// <returns>True if a view with the given parameters can be created from this texture, false otherwise</returns>
|
|
public bool IsViewCompatible(
|
|
TextureInfo info,
|
|
ulong size,
|
|
out int firstLayer,
|
|
out int firstLevel)
|
|
{
|
|
return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if it's possible to create a view, with the given parameters, from this texture.
|
|
/// </summary>
|
|
/// <param name="info">Texture view information</param>
|
|
/// <param name="size">Texture view size</param>
|
|
/// <param name="isCopy">True to check for copy compability, instead of view compatibility</param>
|
|
/// <param name="firstLayer">Texture view initial layer on this texture</param>
|
|
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
|
|
/// <returns>True if a view with the given parameters can be created from this texture, false otherwise</returns>
|
|
public bool IsViewCompatible(
|
|
TextureInfo info,
|
|
ulong size,
|
|
bool isCopy,
|
|
out int firstLayer,
|
|
out int firstLevel)
|
|
{
|
|
// Out of range.
|
|
if (info.Address < Address || info.Address + size > EndAddress)
|
|
{
|
|
firstLayer = 0;
|
|
firstLevel = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
int offset = (int)(info.Address - Address);
|
|
|
|
if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ViewLayoutCompatible(info, firstLevel))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ViewFormatCompatible(info))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ViewSizeMatches(info, firstLevel, isCopy))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ViewTargetCompatible(info, isCopy))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return Info.SamplesInX == info.SamplesInX &&
|
|
Info.SamplesInY == info.SamplesInY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if it's possible to create a view with the specified layout.
|
|
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
|
/// for block linear textures.
|
|
/// </summary>
|
|
/// <param name="info">Texture information of the texture view</param>
|
|
/// <param name="level">Start level of the texture view, in relation with this texture</param>
|
|
/// <returns>True if the layout is compatible, false otherwise</returns>
|
|
private bool ViewLayoutCompatible(TextureInfo info, int level)
|
|
{
|
|
if (Info.IsLinear != info.IsLinear)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// For linear textures, gob block sizes are ignored.
|
|
// For block linear textures, the stride is ignored.
|
|
if (info.IsLinear)
|
|
{
|
|
int width = Math.Max(1, Info.Width >> level);
|
|
|
|
int stride = width * Info.FormatInfo.BytesPerPixel;
|
|
|
|
stride = BitUtils.AlignUp(stride, 32);
|
|
|
|
return stride == info.Stride;
|
|
}
|
|
else
|
|
{
|
|
int height = Math.Max(1, Info.Height >> level);
|
|
int depth = Math.Max(1, Info.GetDepth() >> level);
|
|
|
|
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
|
height,
|
|
depth,
|
|
Info.FormatInfo.BlockHeight,
|
|
Info.GobBlocksInY,
|
|
Info.GobBlocksInZ);
|
|
|
|
return gobBlocksInY == info.GobBlocksInY &&
|
|
gobBlocksInZ == info.GobBlocksInZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the view format is compatible with this texture format.
|
|
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
|
|
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
|
|
/// This follows the host API copy compatibility rules.
|
|
/// </summary>
|
|
/// <param name="info">Texture information of the texture view</param>
|
|
/// <returns>True if the formats are compatible, false otherwise</returns>
|
|
private bool ViewFormatCompatible(TextureInfo info)
|
|
{
|
|
return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the size of a given texture view is compatible with this texture.
|
|
/// </summary>
|
|
/// <param name="info">Texture information of the texture view</param>
|
|
/// <param name="level">Mipmap level of the texture view in relation to this texture</param>
|
|
/// <param name="isCopy">True to check for copy compatibility rather than view compatibility</param>
|
|
/// <returns>True if the sizes are compatible, false otherwise</returns>
|
|
private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
|
|
{
|
|
Size size = GetAlignedSize(Info, level);
|
|
|
|
Size otherSize = GetAlignedSize(info);
|
|
|
|
// For copies, we can copy a subset of the 3D texture slices,
|
|
// so the depth may be different in this case.
|
|
if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return size.Width == otherSize.Width &&
|
|
size.Height == otherSize.Height;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the target of the specified texture view information is compatible with this
|
|
/// texture.
|
|
/// This follows the host API target compatibility rules.
|
|
/// </summary>
|
|
/// <param name="info">Texture information of the texture view</param>
|
|
/// <param name="isCopy">True to check for copy rather than view compatibility</param>
|
|
/// <returns>True if the targets are compatible, false otherwise</returns>
|
|
private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
|
|
{
|
|
switch (Info.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
case Target.Texture1DArray:
|
|
return info.Target == Target.Texture1D ||
|
|
info.Target == Target.Texture1DArray;
|
|
|
|
case Target.Texture2D:
|
|
return info.Target == Target.Texture2D ||
|
|
info.Target == Target.Texture2DArray;
|
|
|
|
case Target.Texture2DArray:
|
|
case Target.Cubemap:
|
|
case Target.CubemapArray:
|
|
return info.Target == Target.Texture2D ||
|
|
info.Target == Target.Texture2DArray ||
|
|
info.Target == Target.Cubemap ||
|
|
info.Target == Target.CubemapArray;
|
|
|
|
case Target.Texture2DMultisample:
|
|
case Target.Texture2DMultisampleArray:
|
|
return info.Target == Target.Texture2DMultisample ||
|
|
info.Target == Target.Texture2DMultisampleArray;
|
|
|
|
case Target.Texture3D:
|
|
return info.Target == Target.Texture3D ||
|
|
(info.Target == Target.Texture2D && isCopy);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the aligned sizes of the specified texture information.
|
|
/// The alignment depends on the texture layout and format bytes per pixel.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to calculate the aligned size from</param>
|
|
/// <param name="level">Mipmap level for texture views</param>
|
|
/// <returns>The aligned texture size</returns>
|
|
private static Size GetAlignedSize(TextureInfo info, int level = 0)
|
|
{
|
|
int width = Math.Max(1, info.Width >> level);
|
|
int height = Math.Max(1, info.Height >> level);
|
|
|
|
if (info.IsLinear)
|
|
{
|
|
return SizeCalculator.GetLinearAlignedSize(
|
|
width,
|
|
height,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel);
|
|
}
|
|
else
|
|
{
|
|
int depth = Math.Max(1, info.GetDepth() >> level);
|
|
|
|
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
|
height,
|
|
depth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.GobBlocksInY,
|
|
info.GobBlocksInZ);
|
|
|
|
return SizeCalculator.GetBlockLinearAlignedSize(
|
|
width,
|
|
height,
|
|
depth,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel,
|
|
gobBlocksInY,
|
|
gobBlocksInZ,
|
|
info.GobBlocksInTileX);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a texture of the specified target type from this texture.
|
|
/// This can be used to get an array texture from a non-array texture and vice-versa.
|
|
/// If this texture and the requested targets are equal, then this texture Host texture is returned directly.
|
|
/// </summary>
|
|
/// <param name="target">The desired target type</param>
|
|
/// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
|
|
public ITexture GetTargetTexture(Target target)
|
|
{
|
|
if (target == Info.Target)
|
|
{
|
|
return HostTexture;
|
|
}
|
|
|
|
if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
|
|
{
|
|
TextureCreateInfo createInfo = new TextureCreateInfo(
|
|
Info.Width,
|
|
Info.Height,
|
|
target == Target.CubemapArray ? 6 : 1,
|
|
Info.Levels,
|
|
Info.Samples,
|
|
Info.FormatInfo.BlockWidth,
|
|
Info.FormatInfo.BlockHeight,
|
|
Info.FormatInfo.BytesPerPixel,
|
|
Info.FormatInfo.Format,
|
|
Info.DepthStencilMode,
|
|
target,
|
|
Info.SwizzleR,
|
|
Info.SwizzleG,
|
|
Info.SwizzleB,
|
|
Info.SwizzleA);
|
|
|
|
ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
|
|
|
|
_arrayViewTexture = viewTexture;
|
|
_arrayViewTarget = target;
|
|
|
|
return viewTexture;
|
|
}
|
|
else if (_arrayViewTarget == target)
|
|
{
|
|
return _arrayViewTexture;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if this texture and the specified target have the same number of dimensions.
|
|
/// For the purposes of this comparison, 2D and 2D Multisample textures are not considered to have
|
|
/// the same number of dimensions. Same for Cubemap and 3D textures.
|
|
/// </summary>
|
|
/// <param name="target">The target to compare with</param>
|
|
/// <returns>True if both targets have the same number of dimensions, false otherwise</returns>
|
|
private bool IsSameDimensionsTarget(Target target)
|
|
{
|
|
switch (Info.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
case Target.Texture1DArray:
|
|
return target == Target.Texture1D ||
|
|
target == Target.Texture1DArray;
|
|
|
|
case Target.Texture2D:
|
|
case Target.Texture2DArray:
|
|
return target == Target.Texture2D ||
|
|
target == Target.Texture2DArray;
|
|
|
|
case Target.Cubemap:
|
|
case Target.CubemapArray:
|
|
return target == Target.Cubemap ||
|
|
target == Target.CubemapArray;
|
|
|
|
case Target.Texture2DMultisample:
|
|
case Target.Texture2DMultisampleArray:
|
|
return target == Target.Texture2DMultisample ||
|
|
target == Target.Texture2DMultisampleArray;
|
|
|
|
case Target.Texture3D:
|
|
return target == Target.Texture3D;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces view texture information.
|
|
/// This should only be used for child textures with a parent.
|
|
/// </summary>
|
|
/// <param name="parent">The parent texture</param>
|
|
/// <param name="info">The new view texture information</param>
|
|
/// <param name="hostTexture">The new host texture</param>
|
|
public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
|
|
{
|
|
ReplaceStorage(hostTexture);
|
|
|
|
parent._viewStorage.AddView(this);
|
|
|
|
SetInfo(info);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the internal texture information structure.
|
|
/// </summary>
|
|
/// <param name="info">The new texture information</param>
|
|
private void SetInfo(TextureInfo info)
|
|
{
|
|
Info = info;
|
|
|
|
_depth = info.GetDepth();
|
|
_layers = info.GetLayers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals that the texture has been modified.
|
|
/// </summary>
|
|
public void SignalModified()
|
|
{
|
|
Modified?.Invoke(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces the host texture, while disposing of the old one if needed.
|
|
/// </summary>
|
|
/// <param name="hostTexture">The new host texture</param>
|
|
private void ReplaceStorage(ITexture hostTexture)
|
|
{
|
|
DisposeTextures();
|
|
|
|
HostTexture = hostTexture;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture overlaps with a memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size of the range</param>
|
|
/// <returns>True if the texture overlaps with the range, false otherwise</returns>
|
|
public bool OverlapsWith(ulong address, ulong size)
|
|
{
|
|
return Address < address + size && address < EndAddress;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Increments the texture reference count.
|
|
/// </summary>
|
|
public void IncrementReferenceCount()
|
|
{
|
|
_referenceCount++;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decrements the texture reference count.
|
|
/// When the reference count hits zero, the texture may be deleted and can't be used anymore.
|
|
/// </summary>
|
|
public void DecrementReferenceCount()
|
|
{
|
|
int newRefCount = --_referenceCount;
|
|
|
|
if (newRefCount == 0)
|
|
{
|
|
if (_viewStorage != this)
|
|
{
|
|
_viewStorage.RemoveView(this);
|
|
}
|
|
|
|
_context.Methods.TextureManager.RemoveTextureFromCache(this);
|
|
}
|
|
|
|
Debug.Assert(newRefCount >= 0);
|
|
|
|
DeleteIfNotUsed();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete the texture if it is not used anymore.
|
|
/// The texture is considered unused when the reference count is zero,
|
|
/// and it has no child views.
|
|
/// </summary>
|
|
private void DeleteIfNotUsed()
|
|
{
|
|
// We can delete the texture as long it is not being used
|
|
// in any cache (the reference count is 0 in this case), and
|
|
// also all views that may be created from this texture were
|
|
// already deleted (views count is 0).
|
|
if (_referenceCount == 0 && _views.Count == 0)
|
|
{
|
|
DisposeTextures();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs texture disposal, deleting the texture.
|
|
/// </summary>
|
|
private void DisposeTextures()
|
|
{
|
|
HostTexture.Dispose();
|
|
|
|
_arrayViewTexture?.Dispose();
|
|
_arrayViewTexture = null;
|
|
|
|
Disposed?.Invoke(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs texture disposal, deleting the texture.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
DisposeTextures();
|
|
}
|
|
}
|
|
} |