mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
234 lines
No EOL
6.3 KiB
C#
234 lines
No EOL
6.3 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
class ValueRangeSet<T>
|
|
{
|
|
private List<ValueRange<T>> Ranges;
|
|
|
|
public ValueRangeSet()
|
|
{
|
|
Ranges = new List<ValueRange<T>>();
|
|
}
|
|
|
|
public void Add(ValueRange<T> Range)
|
|
{
|
|
if (Range.End <= Range.Start)
|
|
{
|
|
//Empty or invalid range, do nothing.
|
|
return;
|
|
}
|
|
|
|
int First = BinarySearchFirstIntersection(Range);
|
|
|
|
if (First == -1)
|
|
{
|
|
//No intersections case.
|
|
//Find first greater than range (after the current one).
|
|
//If found, add before, otherwise add to the end of the list.
|
|
int GtIndex = BinarySearchGt(Range);
|
|
|
|
if (GtIndex != -1)
|
|
{
|
|
Ranges.Insert(GtIndex, Range);
|
|
}
|
|
else
|
|
{
|
|
Ranges.Add(Range);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
(int Start, int End) = GetAllIntersectionRanges(Range, First);
|
|
|
|
ValueRange<T> Prev = Ranges[Start];
|
|
ValueRange<T> Next = Ranges[End];
|
|
|
|
Ranges.RemoveRange(Start, (End - Start) + 1);
|
|
|
|
InsertNextNeighbour(Start, Range, Next);
|
|
|
|
int NewIndex = Start;
|
|
|
|
Ranges.Insert(Start, Range);
|
|
|
|
InsertPrevNeighbour(Start, Range, Prev);
|
|
|
|
//Try merging neighbours if the value is equal.
|
|
if (NewIndex > 0)
|
|
{
|
|
Prev = Ranges[NewIndex - 1];
|
|
|
|
if (Prev.End == Range.Start && CompareValues(Prev, Range))
|
|
{
|
|
Ranges.RemoveAt(--NewIndex);
|
|
|
|
Ranges[NewIndex] = new ValueRange<T>(Prev.Start, Range.End, Range.Value);
|
|
}
|
|
}
|
|
|
|
if (NewIndex < Ranges.Count - 1)
|
|
{
|
|
Next = Ranges[NewIndex + 1];
|
|
|
|
if (Next.Start == Range.End && CompareValues(Next, Range))
|
|
{
|
|
Ranges.RemoveAt(NewIndex + 1);
|
|
|
|
Ranges[NewIndex] = new ValueRange<T>(Range.Start, Next.End, Range.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CompareValues(ValueRange<T> LHS, ValueRange<T> RHS)
|
|
{
|
|
return LHS.Value?.Equals(RHS.Value) ?? RHS.Value == null;
|
|
}
|
|
|
|
public void Remove(ValueRange<T> Range)
|
|
{
|
|
int First = BinarySearchFirstIntersection(Range);
|
|
|
|
if (First == -1)
|
|
{
|
|
//Nothing to remove.
|
|
return;
|
|
}
|
|
|
|
(int Start, int End) = GetAllIntersectionRanges(Range, First);
|
|
|
|
ValueRange<T> Prev = Ranges[Start];
|
|
ValueRange<T> Next = Ranges[End];
|
|
|
|
Ranges.RemoveRange(Start, (End - Start) + 1);
|
|
|
|
InsertNextNeighbour(Start, Range, Next);
|
|
InsertPrevNeighbour(Start, Range, Prev);
|
|
}
|
|
|
|
private void InsertNextNeighbour(int Index, ValueRange<T> Range, ValueRange<T> Next)
|
|
{
|
|
//Split last intersection (ordered by Start) if necessary.
|
|
if (Range.End < Next.End)
|
|
{
|
|
InsertNewRange(Index, Range.End, Next.End, Next.Value);
|
|
}
|
|
}
|
|
|
|
private void InsertPrevNeighbour(int Index, ValueRange<T> Range, ValueRange<T> Prev)
|
|
{
|
|
//Split first intersection (ordered by Start) if necessary.
|
|
if (Range.Start > Prev.Start)
|
|
{
|
|
InsertNewRange(Index, Prev.Start, Range.Start, Prev.Value);
|
|
}
|
|
}
|
|
|
|
private void InsertNewRange(int Index, long Start, long End, T Value)
|
|
{
|
|
Ranges.Insert(Index, new ValueRange<T>(Start, End, Value));
|
|
}
|
|
|
|
public ValueRange<T>[] GetAllIntersections(ValueRange<T> Range)
|
|
{
|
|
int First = BinarySearchFirstIntersection(Range);
|
|
|
|
if (First == -1)
|
|
{
|
|
return new ValueRange<T>[0];
|
|
}
|
|
|
|
(int Start, int End) = GetAllIntersectionRanges(Range, First);
|
|
|
|
return Ranges.GetRange(Start, (End - Start) + 1).ToArray();
|
|
}
|
|
|
|
private (int Start, int End) GetAllIntersectionRanges(ValueRange<T> Range, int BaseIndex)
|
|
{
|
|
int Start = BaseIndex;
|
|
int End = BaseIndex;
|
|
|
|
while (Start > 0 && Intersects(Range, Ranges[Start - 1]))
|
|
{
|
|
Start--;
|
|
}
|
|
|
|
while (End < Ranges.Count - 1 && Intersects(Range, Ranges[End + 1]))
|
|
{
|
|
End++;
|
|
}
|
|
|
|
return (Start, End);
|
|
}
|
|
|
|
private int BinarySearchFirstIntersection(ValueRange<T> Range)
|
|
{
|
|
int Left = 0;
|
|
int Right = Ranges.Count - 1;
|
|
|
|
while (Left <= Right)
|
|
{
|
|
int Size = Right - Left;
|
|
|
|
int Middle = Left + (Size >> 1);
|
|
|
|
ValueRange<T> Current = Ranges[Middle];
|
|
|
|
if (Intersects(Range, Current))
|
|
{
|
|
return Middle;
|
|
}
|
|
|
|
if (Range.Start < Current.Start)
|
|
{
|
|
Right = Middle - 1;
|
|
}
|
|
else
|
|
{
|
|
Left = Middle + 1;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private int BinarySearchGt(ValueRange<T> Range)
|
|
{
|
|
int GtIndex = -1;
|
|
|
|
int Left = 0;
|
|
int Right = Ranges.Count - 1;
|
|
|
|
while (Left <= Right)
|
|
{
|
|
int Size = Right - Left;
|
|
|
|
int Middle = Left + (Size >> 1);
|
|
|
|
ValueRange<T> Current = Ranges[Middle];
|
|
|
|
if (Range.Start < Current.Start)
|
|
{
|
|
Right = Middle - 1;
|
|
|
|
if (GtIndex == -1 || Current.Start < Ranges[GtIndex].Start)
|
|
{
|
|
GtIndex = Middle;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Left = Middle + 1;
|
|
}
|
|
}
|
|
|
|
return GtIndex;
|
|
}
|
|
|
|
private bool Intersects(ValueRange<T> LHS, ValueRange<T> RHS)
|
|
{
|
|
return LHS.Start < RHS.End && RHS.Start < LHS.End;
|
|
}
|
|
}
|
|
} |