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Ryujinx/Ryujinx.HLE/HOS
riperiperi a2c6cd5132
Enqueue frame before signalling the frame is ready. (#2722)
It seems that certain games (Link's Awakening, Xenoblade DE) had their fences reached already when posting framebuffers, so the signal that a frame was ready would go out _before_ the frame was enqueued, and the render loop would fail to dequeue anything and "skip" a frame.

This was resulting in their performance lowering dramatically after some loading transitions, as a frame signal would be consumed and presentation would be one frame behind.

It's possible this might have eventually caused deadlocks in these games or others, if it happened twice.
2021-10-12 23:29:50 +02:00
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Applets Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00
Diagnostics/Demangler Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Ipc ipc: Remove size checks for buffer type 0x21/0x22 (#2387) 2021-06-22 19:32:22 +02:00
Kernel Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
Services Enqueue frame before signalling the frame is ready. (#2722) 2021-10-12 23:29:50 +02:00
SystemState Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00
Tamper Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
ApplicationLoader.cs Update to LibHac 0.13.1 (#2475) 2021-08-12 23:56:24 +02:00
ArmProcessContext.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
ArmProcessContextFactory.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
HomebrewRomFsStream.cs Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Horizon.cs Fix problems added by Pause (#2645) 2021-09-18 14:31:44 +02:00
IdDictionary.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
LibHacHorizonManager.cs hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
ModLoader.cs Update to LibHac 0.13.1 (#2475) 2021-08-12 23:56:24 +02:00
ProgramLoader.cs Update to LibHac 0.13.1 (#2475) 2021-08-12 23:56:24 +02:00
ResultCode.cs Refactoring result codes (#731) 2019-07-14 16:04:38 -03:00
ServiceCtx.cs hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
TamperMachine.cs Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
UserChannelPersistence.cs Fix exiting emulator with multi programs (#1590) 2020-10-10 00:52:11 +02:00