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https://github.com/Ryujinx/Ryujinx.git
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79a5939734
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
88 lines
No EOL
2.5 KiB
C#
88 lines
No EOL
2.5 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Audio;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Text;
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using static Ryujinx.Core.OsHle.IpcServices.ObjHelper;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class ServiceAudOut : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ServiceAudOut()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioOuts },
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{ 1, OpenAudioOut }
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};
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}
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public long ListAudioOuts(ServiceCtx Context)
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{
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long Position = Context.Request.ReceiveBuff[0].Position;
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AMemoryHelper.WriteBytes(Context.Memory, Position, Encoding.ASCII.GetBytes("iface"));
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Context.ResponseData.Write(1);
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return 0;
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}
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public long OpenAudioOut(ServiceCtx Context)
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{
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IAalOutput AudioOut = Context.Ns.AudioOut;
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string DeviceName = AMemoryHelper.ReadAsciiString(
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Context.Memory,
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Context.Request.SendBuff[0].Position,
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Context.Request.SendBuff[0].Size);
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if (DeviceName == string.Empty)
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{
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DeviceName = "FIXME";
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}
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long DeviceNamePosition = Context.Request.ReceiveBuff[0].Position;
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long DeviceNameSize = Context.Request.ReceiveBuff[0].Size;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName);
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if (DeviceName.Length <= DeviceNameSize)
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{
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AMemoryHelper.WriteBytes(Context.Memory, DeviceNamePosition, DeviceNameBuffer);
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}
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int SampleRate = Context.RequestData.ReadInt32();
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int Channels = Context.RequestData.ReadInt32();
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Channels = (ushort)(Channels >> 16);
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if (SampleRate == 0)
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{
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SampleRate = 48000;
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}
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if (Channels < 1 || Channels > 2)
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{
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Channels = 2;
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}
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int Track = AudioOut.OpenTrack(SampleRate, Channels, out AudioFormat Format);
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MakeObject(Context, new IAudioOut(AudioOut, Track));
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Context.ResponseData.Write(SampleRate);
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Context.ResponseData.Write(Channels);
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Context.ResponseData.Write((int)Format);
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Context.ResponseData.Write((int)PlaybackState.Stopped);
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return 0;
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}
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}
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} |