mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
383 lines
12 KiB
C#
383 lines
12 KiB
C#
using Ryujinx.Common.Configuration;
|
|
using Ryujinx.Common.Configuration.Hid;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Common.Utilities;
|
|
using Ryujinx.Ui.Common.Configuration.System;
|
|
using Ryujinx.Ui.Common.Configuration.Ui;
|
|
using System.Collections.Generic;
|
|
using System.Text.Json.Nodes;
|
|
|
|
namespace Ryujinx.Ui.Common.Configuration
|
|
{
|
|
public class ConfigurationFileFormat
|
|
{
|
|
/// <summary>
|
|
/// The current version of the file format
|
|
/// </summary>
|
|
public const int CurrentVersion = 44;
|
|
|
|
/// <summary>
|
|
/// Version of the configuration file format
|
|
/// </summary>
|
|
public int Version { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables logging to a file on disk
|
|
/// </summary>
|
|
public bool EnableFileLog { get; set; }
|
|
|
|
/// <summary>
|
|
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
|
|
/// </summary>
|
|
public BackendThreading BackendThreading { get; set; }
|
|
|
|
/// <summary>
|
|
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
|
|
/// </summary>
|
|
public int ResScale { get; set; }
|
|
|
|
/// <summary>
|
|
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
|
|
/// </summary>
|
|
public float ResScaleCustom { get; set; }
|
|
|
|
/// <summary>
|
|
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
|
|
/// </summary>
|
|
public float MaxAnisotropy { get; set; }
|
|
|
|
/// <summary>
|
|
/// Aspect Ratio applied to the renderer window.
|
|
/// </summary>
|
|
public AspectRatio AspectRatio { get; set; }
|
|
|
|
/// <summary>
|
|
/// Applies anti-aliasing to the renderer.
|
|
/// </summary>
|
|
public AntiAliasing AntiAliasing { get; set; }
|
|
|
|
/// <summary>
|
|
/// Sets the framebuffer upscaling type.
|
|
/// </summary>
|
|
public ScalingFilter ScalingFilter { get; set; }
|
|
|
|
/// <summary>
|
|
/// Sets the framebuffer upscaling level.
|
|
/// </summary>
|
|
public int ScalingFilterLevel { get; set; }
|
|
|
|
/// <summary>
|
|
/// Dumps shaders in this local directory
|
|
/// </summary>
|
|
public string GraphicsShadersDumpPath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing debug log messages
|
|
/// </summary>
|
|
public bool LoggingEnableDebug { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing stub log messages
|
|
/// </summary>
|
|
public bool LoggingEnableStub { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing info log messages
|
|
/// </summary>
|
|
public bool LoggingEnableInfo { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing warning log messages
|
|
/// </summary>
|
|
public bool LoggingEnableWarn { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing error log messages
|
|
/// </summary>
|
|
public bool LoggingEnableError { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing trace log messages
|
|
/// </summary>
|
|
public bool LoggingEnableTrace { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing guest log messages
|
|
/// </summary>
|
|
public bool LoggingEnableGuest { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing FS access log messages
|
|
/// </summary>
|
|
public bool LoggingEnableFsAccessLog { get; set; }
|
|
|
|
/// <summary>
|
|
/// Controls which log messages are written to the log targets
|
|
/// </summary>
|
|
public LogClass[] LoggingFilteredClasses { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change Graphics API debug log level
|
|
/// </summary>
|
|
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change System Language
|
|
/// </summary>
|
|
public Language SystemLanguage { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change System Region
|
|
/// </summary>
|
|
public Region SystemRegion { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change System TimeZone
|
|
/// </summary>
|
|
public string SystemTimeZone { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change System Time Offset in seconds
|
|
/// </summary>
|
|
public long SystemTimeOffset { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Docked Mode
|
|
/// </summary>
|
|
public bool DockedMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Discord Rich Presence
|
|
/// </summary>
|
|
public bool EnableDiscordIntegration { get; set; }
|
|
|
|
/// <summary>
|
|
/// Checks for updates when Ryujinx starts when enabled
|
|
/// </summary>
|
|
public bool CheckUpdatesOnStart { get; set; }
|
|
|
|
/// <summary>
|
|
/// Show "Confirm Exit" Dialog
|
|
/// </summary>
|
|
public bool ShowConfirmExit { get; set; }
|
|
|
|
/// <summary>
|
|
/// Hide Cursor on Idle
|
|
/// </summary>
|
|
public bool HideCursorOnIdle { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Vertical Sync
|
|
/// </summary>
|
|
public bool EnableVsync { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Shader cache
|
|
/// </summary>
|
|
public bool EnableShaderCache { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables texture recompression
|
|
/// </summary>
|
|
public bool EnableTextureRecompression { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Macro high-level emulation
|
|
/// </summary>
|
|
public bool EnableMacroHLE { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables profiled translation cache persistency
|
|
/// </summary>
|
|
public bool EnablePtc { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables guest Internet access
|
|
/// </summary>
|
|
public bool EnableInternetAccess { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables integrity checks on Game content files
|
|
/// </summary>
|
|
public bool EnableFsIntegrityChecks { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables FS access log output to the console. Possible modes are 0-3
|
|
/// </summary>
|
|
public int FsGlobalAccessLogMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// The selected audio backend
|
|
/// </summary>
|
|
public AudioBackend AudioBackend { get; set; }
|
|
|
|
/// <summary>
|
|
/// The audio volume
|
|
/// </summary>
|
|
public float AudioVolume { get; set; }
|
|
|
|
/// <summary>
|
|
/// The selected memory manager mode
|
|
/// </summary>
|
|
public MemoryManagerMode MemoryManagerMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Expands the RAM amount on the emulated system from 4GiB to 6GiB
|
|
/// </summary>
|
|
public bool ExpandRam { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable ignoring missing services
|
|
/// </summary>
|
|
public bool IgnoreMissingServices { get; set; }
|
|
|
|
/// <summary>
|
|
/// Used to toggle columns in the GUI
|
|
/// </summary>
|
|
public GuiColumns GuiColumns { get; set; }
|
|
|
|
/// <summary>
|
|
/// Used to configure column sort settings in the GUI
|
|
/// </summary>
|
|
public ColumnSort ColumnSort { get; set; }
|
|
|
|
/// <summary>
|
|
/// A list of directories containing games to be used to load games into the games list
|
|
/// </summary>
|
|
public List<string> GameDirs { get; set; }
|
|
|
|
/// <summary>
|
|
/// Language Code for the UI
|
|
/// </summary>
|
|
public string LanguageCode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable custom themes in the GUI
|
|
/// </summary>
|
|
public bool EnableCustomTheme { get; set; }
|
|
|
|
/// <summary>
|
|
/// Path to custom GUI theme
|
|
/// </summary>
|
|
public string CustomThemePath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Chooses the base style // Not Used
|
|
/// </summary>
|
|
public string BaseStyle { get; set; }
|
|
|
|
/// <summary>
|
|
/// Chooses the view mode of the game list // Not Used
|
|
/// </summary>
|
|
public int GameListViewMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Show application name in Grid Mode // Not Used
|
|
/// </summary>
|
|
public bool ShowNames { get; set; }
|
|
|
|
/// <summary>
|
|
/// Sets App Icon Size // Not Used
|
|
/// </summary>
|
|
public int GridSize { get; set; }
|
|
|
|
/// <summary>
|
|
/// Sorts Apps in the game list // Not Used
|
|
/// </summary>
|
|
public int ApplicationSort { get; set; }
|
|
|
|
/// <summary>
|
|
/// Sets if Grid is ordered in Ascending Order // Not Used
|
|
/// </summary>
|
|
public bool IsAscendingOrder { get; set; }
|
|
|
|
/// <summary>
|
|
/// Start games in fullscreen mode
|
|
/// </summary>
|
|
public bool StartFullscreen { get; set; }
|
|
|
|
/// <summary>
|
|
/// Show console window
|
|
/// </summary>
|
|
public bool ShowConsole { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable keyboard support (Independent from controllers binding)
|
|
/// </summary>
|
|
public bool EnableKeyboard { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable mouse support (Independent from controllers binding)
|
|
/// </summary>
|
|
public bool EnableMouse { get; set; }
|
|
|
|
/// <summary>
|
|
/// Hotkey Keyboard Bindings
|
|
/// </summary>
|
|
public KeyboardHotkeys Hotkeys { get; set; }
|
|
|
|
/// <summary>
|
|
/// Legacy keyboard control bindings
|
|
/// </summary>
|
|
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
|
|
/// TODO: Remove this when those older versions aren't in use anymore.
|
|
public List<JsonObject> KeyboardConfig { get; set; }
|
|
|
|
/// <summary>
|
|
/// Legacy controller control bindings
|
|
/// </summary>
|
|
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
|
|
/// TODO: Remove this when those older versions aren't in use anymore.
|
|
public List<JsonObject> ControllerConfig { get; set; }
|
|
|
|
/// <summary>
|
|
/// Input configurations
|
|
/// </summary>
|
|
public List<InputConfig> InputConfig { get; set; }
|
|
|
|
/// <summary>
|
|
/// Graphics backend
|
|
/// </summary>
|
|
public GraphicsBackend GraphicsBackend { get; set; }
|
|
|
|
/// <summary>
|
|
/// Preferred GPU
|
|
/// </summary>
|
|
public string PreferredGpu { get; set; }
|
|
|
|
/// <summary>
|
|
/// Uses Hypervisor over JIT if available
|
|
/// </summary>
|
|
public bool UseHypervisor { get; set; }
|
|
|
|
/// <summary>
|
|
/// Loads a configuration file from disk
|
|
/// </summary>
|
|
/// <param name="path">The path to the JSON configuration file</param>
|
|
/// <param name="configurationFileFormat">Parsed configuration file</param>
|
|
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
|
|
{
|
|
try
|
|
{
|
|
configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
|
|
|
|
return configurationFileFormat.Version != 0;
|
|
}
|
|
catch
|
|
{
|
|
configurationFileFormat = null;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save a configuration file to disk
|
|
/// </summary>
|
|
/// <param name="path">The path to the JSON configuration file</param>
|
|
public void SaveConfig(string path)
|
|
{
|
|
JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
|
|
}
|
|
}
|
|
}
|