mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
eeb2af9953
* Fix redundancies * Add back elses * `MainWindow` Refactor * Switch commands to `ReflectionBinding` Not required in Ava 11 * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Resolve issues * Remove Ava 11 Fix * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Fix whitespace + other suggestions * Move Vsync colours to `Styles.xaml` * Remove catch all * Use `switch` instead of `if` * Update locale keys * Use block-scoped namespaces * Fix improper Ava api usage then * Static PTC * Fix `GridItemSelectorSize` with `ShowNames` * Update for new About Window * Add back search fix Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
901 lines
No EOL
31 KiB
C#
901 lines
No EOL
31 KiB
C#
using Avalonia.Collections;
|
|
using Avalonia.Controls;
|
|
using Avalonia.Controls.ApplicationLifetimes;
|
|
using Avalonia.Svg.Skia;
|
|
using Avalonia.Threading;
|
|
using Ryujinx.Ava.Common.Locale;
|
|
using Ryujinx.Ava.Input;
|
|
using Ryujinx.Ava.UI.Controls;
|
|
using Ryujinx.Ava.UI.Helpers;
|
|
using Ryujinx.Ava.UI.Models;
|
|
using Ryujinx.Ava.UI.Windows;
|
|
using Ryujinx.Common;
|
|
using Ryujinx.Common.Configuration;
|
|
using Ryujinx.Common.Configuration.Hid;
|
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
|
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
|
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Common.Utilities;
|
|
using Ryujinx.Input;
|
|
using Ryujinx.Ui.Common.Configuration;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text.Json;
|
|
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
|
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
|
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
|
|
|
namespace Ryujinx.Ava.UI.ViewModels
|
|
{
|
|
public class ControllerSettingsViewModel : BaseModel, IDisposable
|
|
{
|
|
private const string Disabled = "disabled";
|
|
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
|
|
private const string JoyConPairResource = "Ryujinx.Ui.Common/Resources/Controller_JoyConPair.svg";
|
|
private const string JoyConLeftResource = "Ryujinx.Ui.Common/Resources/Controller_JoyConLeft.svg";
|
|
private const string JoyConRightResource = "Ryujinx.Ui.Common/Resources/Controller_JoyConRight.svg";
|
|
private const string KeyboardString = "keyboard";
|
|
private const string ControllerString = "controller";
|
|
private readonly MainWindow _mainWindow;
|
|
|
|
private PlayerIndex _playerId;
|
|
private int _controller;
|
|
private int _controllerNumber = 0;
|
|
private string _controllerImage;
|
|
private int _device;
|
|
private object _configuration;
|
|
private string _profileName;
|
|
private bool _isLoaded;
|
|
private readonly UserControl _owner;
|
|
|
|
public IGamepadDriver AvaloniaKeyboardDriver { get; }
|
|
public IGamepad SelectedGamepad { get; private set; }
|
|
|
|
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
|
|
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
|
|
internal ObservableCollection<ControllerModel> Controllers { get; set; }
|
|
public AvaloniaList<string> ProfilesList { get; set; }
|
|
public AvaloniaList<string> DeviceList { get; set; }
|
|
|
|
// XAML Flags
|
|
public bool ShowSettings => _device > 0;
|
|
public bool IsController => _device > 1;
|
|
public bool IsKeyboard => !IsController;
|
|
public bool IsRight { get; set; }
|
|
public bool IsLeft { get; set; }
|
|
|
|
public bool IsModified { get; set; }
|
|
|
|
public object Configuration
|
|
{
|
|
get => _configuration;
|
|
set
|
|
{
|
|
_configuration = value;
|
|
|
|
OnPropertyChanged();
|
|
}
|
|
}
|
|
|
|
public PlayerIndex PlayerId
|
|
{
|
|
get => _playerId;
|
|
set
|
|
{
|
|
if (IsModified)
|
|
{
|
|
return;
|
|
}
|
|
|
|
IsModified = false;
|
|
_playerId = value;
|
|
|
|
if (!Enum.IsDefined(typeof(PlayerIndex), _playerId))
|
|
{
|
|
_playerId = PlayerIndex.Player1;
|
|
}
|
|
|
|
LoadConfiguration();
|
|
LoadDevice();
|
|
LoadProfiles();
|
|
|
|
_isLoaded = true;
|
|
|
|
OnPropertyChanged();
|
|
}
|
|
}
|
|
|
|
public int Controller
|
|
{
|
|
get => _controller;
|
|
set
|
|
{
|
|
_controller = value;
|
|
|
|
if (_controller == -1)
|
|
{
|
|
_controller = 0;
|
|
}
|
|
|
|
if (Controllers.Count > 0 && value < Controllers.Count && _controller > -1)
|
|
{
|
|
ControllerType controller = Controllers[_controller].Type;
|
|
|
|
IsLeft = true;
|
|
IsRight = true;
|
|
|
|
switch (controller)
|
|
{
|
|
case ControllerType.Handheld:
|
|
ControllerImage = JoyConPairResource;
|
|
break;
|
|
case ControllerType.ProController:
|
|
ControllerImage = ProControllerResource;
|
|
break;
|
|
case ControllerType.JoyconPair:
|
|
ControllerImage = JoyConPairResource;
|
|
break;
|
|
case ControllerType.JoyconLeft:
|
|
ControllerImage = JoyConLeftResource;
|
|
IsRight = false;
|
|
break;
|
|
case ControllerType.JoyconRight:
|
|
ControllerImage = JoyConRightResource;
|
|
IsLeft = false;
|
|
break;
|
|
}
|
|
|
|
LoadInputDriver();
|
|
LoadProfiles();
|
|
}
|
|
|
|
OnPropertyChanged();
|
|
NotifyChanges();
|
|
}
|
|
}
|
|
|
|
public string ControllerImage
|
|
{
|
|
get => _controllerImage;
|
|
set
|
|
{
|
|
_controllerImage = value;
|
|
|
|
OnPropertyChanged();
|
|
OnPropertyChanged(nameof(Image));
|
|
}
|
|
}
|
|
|
|
public SvgImage Image
|
|
{
|
|
get
|
|
{
|
|
SvgImage image = new SvgImage();
|
|
|
|
if (!string.IsNullOrWhiteSpace(_controllerImage))
|
|
{
|
|
SvgSource source = new SvgSource();
|
|
|
|
source.Load(EmbeddedResources.GetStream(_controllerImage));
|
|
|
|
image.Source = source;
|
|
}
|
|
|
|
return image;
|
|
}
|
|
}
|
|
|
|
public string ProfileName
|
|
{
|
|
get => _profileName; set
|
|
{
|
|
_profileName = value;
|
|
|
|
OnPropertyChanged();
|
|
}
|
|
}
|
|
|
|
public int Device
|
|
{
|
|
get => _device;
|
|
set
|
|
{
|
|
_device = value < 0 ? 0 : value;
|
|
|
|
if (_device >= Devices.Count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var selected = Devices[_device].Type;
|
|
|
|
if (selected != DeviceType.None)
|
|
{
|
|
LoadControllers();
|
|
|
|
if (_isLoaded)
|
|
{
|
|
LoadConfiguration(LoadDefaultConfiguration());
|
|
}
|
|
}
|
|
|
|
OnPropertyChanged();
|
|
NotifyChanges();
|
|
}
|
|
}
|
|
|
|
public InputConfig Config { get; set; }
|
|
|
|
public ControllerSettingsViewModel(UserControl owner) : this()
|
|
{
|
|
_owner = owner;
|
|
|
|
if (Program.PreviewerDetached)
|
|
{
|
|
_mainWindow =
|
|
(MainWindow)((IClassicDesktopStyleApplicationLifetime)Avalonia.Application.Current
|
|
.ApplicationLifetime).MainWindow;
|
|
|
|
AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(owner);
|
|
|
|
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
|
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
|
if (_mainWindow.ViewModel.AppHost != null)
|
|
{
|
|
_mainWindow.ViewModel.AppHost.NpadManager.BlockInputUpdates();
|
|
}
|
|
|
|
_isLoaded = false;
|
|
|
|
LoadDevices();
|
|
|
|
PlayerId = PlayerIndex.Player1;
|
|
}
|
|
}
|
|
|
|
public ControllerSettingsViewModel()
|
|
{
|
|
PlayerIndexes = new ObservableCollection<PlayerModel>();
|
|
Controllers = new ObservableCollection<ControllerModel>();
|
|
Devices = new ObservableCollection<(DeviceType Type, string Id, string Name)>();
|
|
ProfilesList = new AvaloniaList<string>();
|
|
DeviceList = new AvaloniaList<string>();
|
|
|
|
ControllerImage = ProControllerResource;
|
|
|
|
PlayerIndexes.Add(new(PlayerIndex.Player1, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer1]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player2, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer2]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player3, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer3]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player4, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer4]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player5, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer5]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player6, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer6]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player7, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer7]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Player8, LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer8]));
|
|
PlayerIndexes.Add(new(PlayerIndex.Handheld, LocaleManager.Instance[LocaleKeys.ControllerSettingsHandheld]));
|
|
}
|
|
|
|
private void LoadConfiguration(InputConfig inputConfig = null)
|
|
{
|
|
Config = inputConfig ?? ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.PlayerIndex == _playerId);
|
|
|
|
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
|
|
{
|
|
Configuration = new InputConfiguration<Key, ConfigStickInputId>(keyboardInputConfig);
|
|
}
|
|
|
|
if (Config is StandardControllerInputConfig controllerInputConfig)
|
|
{
|
|
Configuration = new InputConfiguration<ConfigGamepadInputId, ConfigStickInputId>(controllerInputConfig);
|
|
}
|
|
}
|
|
|
|
public void LoadDevice()
|
|
{
|
|
if (Config == null || Config.Backend == InputBackendType.Invalid)
|
|
{
|
|
Device = 0;
|
|
}
|
|
else
|
|
{
|
|
var type = DeviceType.None;
|
|
|
|
if (Config is StandardKeyboardInputConfig)
|
|
{
|
|
type = DeviceType.Keyboard;
|
|
}
|
|
|
|
if (Config is StandardControllerInputConfig)
|
|
{
|
|
type = DeviceType.Controller;
|
|
}
|
|
|
|
var item = Devices.FirstOrDefault(x => x.Type == type && x.Id == Config.Id);
|
|
if (item != default)
|
|
{
|
|
Device = Devices.ToList().FindIndex(x => x.Id == item.Id);
|
|
}
|
|
else
|
|
{
|
|
Device = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public async void ShowMotionConfig()
|
|
{
|
|
await MotionSettingsWindow.Show(this);
|
|
}
|
|
|
|
public async void ShowRumbleConfig()
|
|
{
|
|
await RumbleSettingsWindow.Show(this);
|
|
}
|
|
|
|
private void LoadInputDriver()
|
|
{
|
|
if (_device < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string id = GetCurrentGamepadId();
|
|
var type = Devices[Device].Type;
|
|
|
|
if (type == DeviceType.None)
|
|
{
|
|
return;
|
|
}
|
|
else if (type == DeviceType.Keyboard)
|
|
{
|
|
if (_mainWindow.InputManager.KeyboardDriver is AvaloniaKeyboardDriver)
|
|
{
|
|
// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
|
|
SelectedGamepad = AvaloniaKeyboardDriver.GetGamepad(id);
|
|
}
|
|
else
|
|
{
|
|
SelectedGamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SelectedGamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
|
|
}
|
|
}
|
|
|
|
private void HandleOnGamepadDisconnected(string id)
|
|
{
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
LoadDevices();
|
|
});
|
|
}
|
|
|
|
private void HandleOnGamepadConnected(string id)
|
|
{
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
LoadDevices();
|
|
});
|
|
}
|
|
|
|
private string GetCurrentGamepadId()
|
|
{
|
|
if (_device < 0)
|
|
{
|
|
return string.Empty;
|
|
}
|
|
|
|
var device = Devices[Device];
|
|
|
|
if (device.Type == DeviceType.None)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return device.Id.Split(" ")[0];
|
|
}
|
|
|
|
public void LoadControllers()
|
|
{
|
|
Controllers.Clear();
|
|
|
|
if (_playerId == PlayerIndex.Handheld)
|
|
{
|
|
Controllers.Add(new(ControllerType.Handheld, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeHandheld]));
|
|
|
|
Controller = 0;
|
|
}
|
|
else
|
|
{
|
|
Controllers.Add(new(ControllerType.ProController, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeProController]));
|
|
Controllers.Add(new(ControllerType.JoyconPair, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeJoyConPair]));
|
|
Controllers.Add(new(ControllerType.JoyconLeft, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeJoyConLeft]));
|
|
Controllers.Add(new(ControllerType.JoyconRight, LocaleManager.Instance[LocaleKeys.ControllerSettingsControllerTypeJoyConRight]));
|
|
|
|
if (Config != null && Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType) != -1)
|
|
{
|
|
Controller = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
|
|
}
|
|
else
|
|
{
|
|
Controller = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static string GetShortGamepadName(string str)
|
|
{
|
|
const string Ellipsis = "...";
|
|
const int MaxSize = 50;
|
|
|
|
if (str.Length > MaxSize)
|
|
{
|
|
return str.Substring(0, MaxSize - Ellipsis.Length) + Ellipsis;
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
private static string GetShortGamepadId(string str)
|
|
{
|
|
const string Hyphen = "-";
|
|
const int Offset = 1;
|
|
|
|
return str.Substring(str.IndexOf(Hyphen) + Offset);
|
|
}
|
|
|
|
public void LoadDevices()
|
|
{
|
|
lock (Devices)
|
|
{
|
|
Devices.Clear();
|
|
DeviceList.Clear();
|
|
Devices.Add((DeviceType.None, Disabled, LocaleManager.Instance[LocaleKeys.ControllerSettingsDeviceDisabled]));
|
|
|
|
foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
|
|
{
|
|
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
|
|
|
|
if (gamepad != null)
|
|
{
|
|
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
|
|
}
|
|
}
|
|
|
|
foreach (string id in _mainWindow.InputManager.GamepadDriver.GamepadsIds)
|
|
{
|
|
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
|
|
|
|
if (gamepad != null)
|
|
{
|
|
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))
|
|
{
|
|
_controllerNumber++;
|
|
}
|
|
|
|
Devices.Add((DeviceType.Controller, id, $"{GetShortGamepadName(gamepad.Name)} ({_controllerNumber})"));
|
|
}
|
|
}
|
|
|
|
_controllerNumber = 0;
|
|
|
|
DeviceList.AddRange(Devices.Select(x => x.Name));
|
|
Device = Math.Min(Device, DeviceList.Count);
|
|
}
|
|
}
|
|
|
|
private string GetProfileBasePath()
|
|
{
|
|
string path = AppDataManager.ProfilesDirPath;
|
|
var type = Devices[Device == -1 ? 0 : Device].Type;
|
|
|
|
if (type == DeviceType.Keyboard)
|
|
{
|
|
path = Path.Combine(path, KeyboardString);
|
|
}
|
|
else if (type == DeviceType.Controller)
|
|
{
|
|
path = Path.Combine(path, ControllerString);
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
private void LoadProfiles()
|
|
{
|
|
ProfilesList.Clear();
|
|
|
|
string basePath = GetProfileBasePath();
|
|
|
|
if (!Directory.Exists(basePath))
|
|
{
|
|
Directory.CreateDirectory(basePath);
|
|
}
|
|
|
|
ProfilesList.Add((LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault]));
|
|
|
|
foreach (string profile in Directory.GetFiles(basePath, "*.json", SearchOption.AllDirectories))
|
|
{
|
|
ProfilesList.Add(Path.GetFileNameWithoutExtension(profile));
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(ProfileName))
|
|
{
|
|
ProfileName = LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault];
|
|
}
|
|
}
|
|
|
|
public InputConfig LoadDefaultConfiguration()
|
|
{
|
|
var activeDevice = Devices.FirstOrDefault();
|
|
|
|
if (Devices.Count > 0 && Device < Devices.Count && Device >= 0)
|
|
{
|
|
activeDevice = Devices[Device];
|
|
}
|
|
|
|
InputConfig config;
|
|
if (activeDevice.Type == DeviceType.Keyboard)
|
|
{
|
|
string id = activeDevice.Id;
|
|
|
|
config = new StandardKeyboardInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.WindowKeyboard,
|
|
Id = id,
|
|
ControllerType = ControllerType.ProController,
|
|
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
|
{
|
|
DpadUp = Key.Up,
|
|
DpadDown = Key.Down,
|
|
DpadLeft = Key.Left,
|
|
DpadRight = Key.Right,
|
|
ButtonMinus = Key.Minus,
|
|
ButtonL = Key.E,
|
|
ButtonZl = Key.Q,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
LeftJoyconStick =
|
|
new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.W,
|
|
StickDown = Key.S,
|
|
StickLeft = Key.A,
|
|
StickRight = Key.D,
|
|
StickButton = Key.F
|
|
},
|
|
RightJoycon = new RightJoyconCommonConfig<Key>
|
|
{
|
|
ButtonA = Key.Z,
|
|
ButtonB = Key.X,
|
|
ButtonX = Key.C,
|
|
ButtonY = Key.V,
|
|
ButtonPlus = Key.Plus,
|
|
ButtonR = Key.U,
|
|
ButtonZr = Key.O,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.I,
|
|
StickDown = Key.K,
|
|
StickLeft = Key.J,
|
|
StickRight = Key.L,
|
|
StickButton = Key.H
|
|
}
|
|
};
|
|
}
|
|
else if (activeDevice.Type == DeviceType.Controller)
|
|
{
|
|
bool isNintendoStyle = Devices.ToList().Find(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
|
|
|
|
string id = activeDevice.Id.Split(" ")[0];
|
|
|
|
config = new StandardControllerInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.GamepadSDL2,
|
|
Id = id,
|
|
ControllerType = ControllerType.ProController,
|
|
DeadzoneLeft = 0.1f,
|
|
DeadzoneRight = 0.1f,
|
|
RangeLeft = 1.0f,
|
|
RangeRight = 1.0f,
|
|
TriggerThreshold = 0.5f,
|
|
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
DpadUp = ConfigGamepadInputId.DpadUp,
|
|
DpadDown = ConfigGamepadInputId.DpadDown,
|
|
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
|
DpadRight = ConfigGamepadInputId.DpadRight,
|
|
ButtonMinus = ConfigGamepadInputId.Minus,
|
|
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
|
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
|
ButtonSl = ConfigGamepadInputId.Unbound,
|
|
ButtonSr = ConfigGamepadInputId.Unbound
|
|
},
|
|
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
Joystick = ConfigStickInputId.Left,
|
|
StickButton = ConfigGamepadInputId.LeftStick,
|
|
InvertStickX = false,
|
|
InvertStickY = false
|
|
},
|
|
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
|
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
|
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
|
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
|
ButtonPlus = ConfigGamepadInputId.Plus,
|
|
ButtonR = ConfigGamepadInputId.RightShoulder,
|
|
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
|
ButtonSl = ConfigGamepadInputId.Unbound,
|
|
ButtonSr = ConfigGamepadInputId.Unbound
|
|
},
|
|
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
Joystick = ConfigStickInputId.Right,
|
|
StickButton = ConfigGamepadInputId.RightStick,
|
|
InvertStickX = false,
|
|
InvertStickY = false
|
|
},
|
|
Motion = new StandardMotionConfigController
|
|
{
|
|
MotionBackend = MotionInputBackendType.GamepadDriver,
|
|
EnableMotion = true,
|
|
Sensitivity = 100,
|
|
GyroDeadzone = 1
|
|
},
|
|
Rumble = new RumbleConfigController
|
|
{
|
|
StrongRumble = 1f,
|
|
WeakRumble = 1f,
|
|
EnableRumble = false
|
|
}
|
|
};
|
|
}
|
|
else
|
|
{
|
|
config = new InputConfig();
|
|
}
|
|
|
|
config.PlayerIndex = _playerId;
|
|
|
|
return config;
|
|
}
|
|
|
|
public async void LoadProfile()
|
|
{
|
|
if (Device == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
InputConfig config = null;
|
|
|
|
if (string.IsNullOrWhiteSpace(ProfileName))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault])
|
|
{
|
|
config = LoadDefaultConfiguration();
|
|
}
|
|
else
|
|
{
|
|
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
|
|
|
if (!File.Exists(path))
|
|
{
|
|
var index = ProfilesList.IndexOf(ProfileName);
|
|
if (index != -1)
|
|
{
|
|
ProfilesList.RemoveAt(index);
|
|
}
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
using (Stream stream = File.OpenRead(path))
|
|
{
|
|
config = JsonHelper.Deserialize<InputConfig>(stream);
|
|
}
|
|
}
|
|
catch (JsonException) { }
|
|
catch (InvalidOperationException)
|
|
{
|
|
Logger.Error?.Print(LogClass.Configuration, $"Profile {ProfileName} is incompatible with the current input configuration system.");
|
|
|
|
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileErrorMessage], ProfileName));
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (config != null)
|
|
{
|
|
_isLoaded = false;
|
|
|
|
LoadConfiguration(config);
|
|
|
|
LoadDevice();
|
|
|
|
_isLoaded = true;
|
|
|
|
NotifyChanges();
|
|
}
|
|
}
|
|
|
|
public async void SaveProfile()
|
|
{
|
|
if (Device == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Configuration == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault])
|
|
{
|
|
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileDefaultProfileOverwriteErrorMessage]);
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
bool validFileName = ProfileName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1;
|
|
|
|
if (validFileName)
|
|
{
|
|
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
|
|
|
InputConfig config = null;
|
|
|
|
if (IsKeyboard)
|
|
{
|
|
config = (Configuration as InputConfiguration<Key, ConfigStickInputId>).GetConfig();
|
|
}
|
|
else if (IsController)
|
|
{
|
|
config = (Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>).GetConfig();
|
|
}
|
|
|
|
config.ControllerType = Controllers[_controller].Type;
|
|
|
|
string jsonString = JsonHelper.Serialize(config, true);
|
|
|
|
await File.WriteAllTextAsync(path, jsonString);
|
|
|
|
LoadProfiles();
|
|
}
|
|
else
|
|
{
|
|
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileNameErrorMessage]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public async void RemoveProfile()
|
|
{
|
|
if (Device == 0 || ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault] || ProfilesList.IndexOf(ProfileName) == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
|
LocaleManager.Instance[LocaleKeys.DialogProfileDeleteProfileTitle],
|
|
LocaleManager.Instance[LocaleKeys.DialogProfileDeleteProfileMessage],
|
|
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
|
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
|
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
|
|
|
if (result == UserResult.Yes)
|
|
{
|
|
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
File.Delete(path);
|
|
}
|
|
|
|
LoadProfiles();
|
|
}
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
IsModified = false;
|
|
|
|
List<InputConfig> newConfig = new();
|
|
|
|
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
|
|
|
|
newConfig.Remove(newConfig.Find(x => x == null));
|
|
|
|
if (Device == 0)
|
|
{
|
|
newConfig.Remove(newConfig.Find(x => x.PlayerIndex == this.PlayerId));
|
|
}
|
|
else
|
|
{
|
|
var device = Devices[Device];
|
|
|
|
if (device.Type == DeviceType.Keyboard)
|
|
{
|
|
var inputConfig = Configuration as InputConfiguration<Key, ConfigStickInputId>;
|
|
inputConfig.Id = device.Id;
|
|
}
|
|
else
|
|
{
|
|
var inputConfig = Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>;
|
|
inputConfig.Id = device.Id.Split(" ")[0];
|
|
}
|
|
|
|
var config = !IsController
|
|
? (Configuration as InputConfiguration<Key, ConfigStickInputId>).GetConfig()
|
|
: (Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>).GetConfig();
|
|
config.ControllerType = Controllers[_controller].Type;
|
|
config.PlayerIndex = _playerId;
|
|
|
|
int i = newConfig.FindIndex(x => x.PlayerIndex == PlayerId);
|
|
if (i == -1)
|
|
{
|
|
newConfig.Add(config);
|
|
}
|
|
else
|
|
{
|
|
newConfig[i] = config;
|
|
}
|
|
}
|
|
|
|
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
|
|
|
// Atomically replace and signal input change.
|
|
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
|
|
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
|
|
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
|
}
|
|
|
|
public void NotifyChange(string property)
|
|
{
|
|
OnPropertyChanged(property);
|
|
}
|
|
|
|
public void NotifyChanges()
|
|
{
|
|
OnPropertyChanged(nameof(Configuration));
|
|
OnPropertyChanged(nameof(IsController));
|
|
OnPropertyChanged(nameof(ShowSettings));
|
|
OnPropertyChanged(nameof(IsKeyboard));
|
|
OnPropertyChanged(nameof(IsRight));
|
|
OnPropertyChanged(nameof(IsLeft));
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
|
|
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
|
|
|
|
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
|
|
|
|
SelectedGamepad?.Dispose();
|
|
|
|
AvaloniaKeyboardDriver.Dispose();
|
|
}
|
|
}
|
|
} |