mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
57 lines
No EOL
1.6 KiB
C#
57 lines
No EOL
1.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace Ryujinx.Ui.Common.Models.Amiibo
|
|
{
|
|
public struct AmiiboApi : IEquatable<AmiiboApi>
|
|
{
|
|
[JsonPropertyName("name")]
|
|
public string Name { get; set; }
|
|
[JsonPropertyName("head")]
|
|
public string Head { get; set; }
|
|
[JsonPropertyName("tail")]
|
|
public string Tail { get; set; }
|
|
[JsonPropertyName("image")]
|
|
public string Image { get; set; }
|
|
[JsonPropertyName("amiiboSeries")]
|
|
public string AmiiboSeries { get; set; }
|
|
[JsonPropertyName("character")]
|
|
public string Character { get; set; }
|
|
[JsonPropertyName("gameSeries")]
|
|
public string GameSeries { get; set; }
|
|
[JsonPropertyName("type")]
|
|
public string Type { get; set; }
|
|
|
|
[JsonPropertyName("release")]
|
|
public Dictionary<string, string> Release { get; set; }
|
|
|
|
[JsonPropertyName("gamesSwitch")]
|
|
public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
|
|
public string GetId()
|
|
{
|
|
return Head + Tail;
|
|
}
|
|
|
|
public bool Equals(AmiiboApi other)
|
|
{
|
|
return Head + Tail == other.Head + other.Tail;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is AmiiboApi other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(Head, Tail);
|
|
}
|
|
}
|
|
} |