mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
fd7567a6b5
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
25 lines
625 B
C#
25 lines
625 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
/// <summary>
|
|
/// Features used by the shader that are important for the code generator to know in advance.
|
|
/// These typically change the declarations in the shader header.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FeatureFlags
|
|
{
|
|
None = 0,
|
|
|
|
// Affected by resolution scaling.
|
|
IntegerSampling = 1 << 0,
|
|
FragCoordXY = 1 << 1,
|
|
|
|
Bindless = 1 << 2,
|
|
InstanceId = 1 << 3,
|
|
RtLayer = 1 << 4,
|
|
CbIndexing = 1 << 5,
|
|
IaIndexing = 1 << 6,
|
|
OaIndexing = 1 << 7
|
|
}
|
|
}
|