mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
1ff89d6482
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
27 lines
No EOL
842 B
C#
27 lines
No EOL
842 B
C#
using Ryujinx.HLE.Utilities;
|
|
|
|
namespace Ryujinx.HLE.FileSystem
|
|
{
|
|
struct SaveInfo
|
|
{
|
|
public ulong TitleId { get; private set; }
|
|
public long SaveId { get; private set; }
|
|
public SaveDataType SaveDataType { get; private set; }
|
|
public SaveSpaceId SaveSpaceId { get; private set; }
|
|
public UInt128 UserId { get; private set; }
|
|
|
|
public SaveInfo(
|
|
ulong titleId,
|
|
long saveId,
|
|
SaveDataType saveDataType,
|
|
SaveSpaceId saveSpaceId,
|
|
UInt128 userId = new UInt128())
|
|
{
|
|
TitleId = titleId;
|
|
SaveId = saveId;
|
|
SaveDataType = saveDataType;
|
|
SaveSpaceId = saveSpaceId;
|
|
UserId = userId;
|
|
}
|
|
}
|
|
} |