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Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
Berkan Diler c1372ed775
Use ReadOnlySpan<byte> compiler optimization in more places ()
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
..
Common Improvements with new .NET 5 functions or bugfixes () 2020-11-18 19:28:40 +01:00
Dsp Removed unused usings. () 2022-08-18 18:04:54 +02:00
Types Support NVDEC H264 interlaced video decoding and VIC deinterlacing () 2022-03-23 17:09:32 -03:00
BitDepth.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
CodecErr.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
Constants.cs Silence several build warnings () 2020-08-06 23:40:41 +02:00
DecodeFrame.cs Removed extra semicolons. () 2022-08-17 09:05:15 +02:00
DecodeMv.cs Rename ToSpan to AsSpan () 2022-08-11 18:07:37 -03:00
Decoder.cs Use ReadOnlySpan<byte> compiler optimization for static data () 2022-02-17 21:38:50 +01:00
Detokenize.cs Use ReadOnlySpan<byte> compiler optimization in more places () 2022-11-18 03:10:44 +00:00
Idct.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
InternalErrorException.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
InternalErrorInfo.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
LoopFilter.cs Rename ToSpan to AsSpan () 2022-08-11 18:07:37 -03:00
Luts.cs Use ReadOnlySpan<byte> compiler optimization in more places () 2022-11-18 03:10:44 +00:00
PredCommon.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
QuantCommon.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
ReconInter.cs New NVDEC and VIC implementation () 2020-07-12 05:07:01 +02:00
ReconIntra.cs Use ReadOnlySpan<byte> compiler optimization for static data () 2022-02-17 21:38:50 +01:00
Ryujinx.Graphics.Nvdec.Vp9.csproj infra: Migrate to .NET 7 () 2022-11-09 20:22:43 +01:00
TileBuffer.cs Enable multithreaded VP9 decoding () 2021-02-11 01:54:42 +01:00
TileWorkerData.cs Enable multithreaded VP9 decoding () 2021-02-11 01:54:42 +01:00