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Ryujinx/ChocolArm64/Translation/TranslatorCache.cs
Alex Barney b2b736abc2 Misc cleanup (#708)
* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
2019-07-02 04:39:22 +02:00

196 lines
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5.7 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
namespace ChocolArm64.Translation
{
class TranslatorCache
{
// Maximum size of the cache, the unit used is completely arbitrary.
private const int MaxTotalSize = 0x800000;
// Minimum time required in milliseconds for a method to be eligible for deletion.
private const int MinTimeDelta = 2 * 60000;
// Minimum number of calls required to update the timestamp.
private const int MinCallCountForUpdate = 250;
private class CacheBucket
{
public TranslatedSub Subroutine { get; private set; }
public LinkedListNode<long> Node { get; private set; }
public int CallCount { get; set; }
public int Size { get; private set; }
public long Timestamp { get; private set; }
public CacheBucket(TranslatedSub subroutine, LinkedListNode<long> node, int size)
{
Subroutine = subroutine;
Size = size;
UpdateNode(node);
}
public void UpdateNode(LinkedListNode<long> node)
{
Node = node;
Timestamp = GetTimestamp();
}
}
private ConcurrentDictionary<long, CacheBucket> _cache;
private LinkedList<long> _sortedCache;
private int _totalSize;
public TranslatorCache()
{
_cache = new ConcurrentDictionary<long, CacheBucket>();
_sortedCache = new LinkedList<long>();
}
public TranslatedSub GetOrAdd(long position, TranslatedSub subroutine, int size)
{
ClearCacheIfNeeded();
lock (_sortedCache)
{
LinkedListNode<long> node = _sortedCache.AddLast(position);
CacheBucket bucket = new CacheBucket(subroutine, node, size);
bucket = _cache.GetOrAdd(position, bucket);
if (bucket.Node == node)
{
_totalSize += size;
}
else
{
_sortedCache.Remove(node);
}
return bucket.Subroutine;
}
}
public void AddOrUpdate(long position, TranslatedSub subroutine, int size)
{
ClearCacheIfNeeded();
lock (_sortedCache)
{
_totalSize += size;
LinkedListNode<long> node = _sortedCache.AddLast(position);
CacheBucket newBucket = new CacheBucket(subroutine, node, size);
_cache.AddOrUpdate(position, newBucket, (key, bucket) =>
{
_totalSize -= bucket.Size;
_sortedCache.Remove(bucket.Node);
return newBucket;
});
}
}
public bool HasSubroutine(long position)
{
return _cache.ContainsKey(position);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetSubroutine(long position, out TranslatedSub subroutine)
{
if (_cache.TryGetValue(position, out CacheBucket bucket))
{
if (bucket.CallCount++ > MinCallCountForUpdate)
{
if (Monitor.TryEnter(_sortedCache))
{
try
{
// The bucket value on the dictionary may have changed between the
// time we get the value from the dictionary, and we acquire the
// lock. So we need to ensure we are working with the latest value,
// we can do that by getting the value again, inside the lock.
if (_cache.TryGetValue(position, out CacheBucket latestBucket))
{
latestBucket.CallCount = 0;
_sortedCache.Remove(latestBucket.Node);
latestBucket.UpdateNode(_sortedCache.AddLast(position));
}
}
finally
{
Monitor.Exit(_sortedCache);
}
}
}
subroutine = bucket.Subroutine;
return true;
}
subroutine = default(TranslatedSub);
return false;
}
private void ClearCacheIfNeeded()
{
long timestamp = GetTimestamp();
while (_totalSize > MaxTotalSize)
{
lock (_sortedCache)
{
LinkedListNode<long> node = _sortedCache.First;
if (node == null)
{
break;
}
CacheBucket bucket = _cache[node.Value];
long timeDelta = timestamp - bucket.Timestamp;
if (timeDelta <= MinTimeDelta)
{
break;
}
if (_cache.TryRemove(node.Value, out bucket))
{
_totalSize -= bucket.Size;
_sortedCache.Remove(bucket.Node);
}
}
}
}
private static long GetTimestamp()
{
long timestamp = Stopwatch.GetTimestamp();
return timestamp / (Stopwatch.Frequency / 1000);
}
}
}