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Ryujinx/Ryujinx.HLE/HOS/Services/Mm/IRequest.cs
Ac_K 596b61ce1f IPC services refactoring (#726)
* IPC services refactoring

- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.

* fix var name

* fix syntax

* Change Permission to Parameter

* Delete BsdServicePermissionLevel.cs

* Fix Linq
2019-07-10 12:59:54 -03:00

116 lines
No EOL
3.2 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Mm
{
[Service("mm:u")]
class IRequest : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IRequest(ServiceCtx context)
{
_commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, InitializeOld },
{ 1, FinalizeOld },
{ 2, SetAndWaitOld },
{ 3, GetOld },
{ 4, Initialize },
{ 5, Finalize },
{ 6, SetAndWait },
{ 7, Get }
};
}
// InitializeOld(u32, u32, u32)
public long InitializeOld(ServiceCtx context)
{
int unknown0 = context.RequestData.ReadInt32();
int unknown1 = context.RequestData.ReadInt32();
int unknown2 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
return 0;
}
// FinalizeOld(u32)
public long FinalizeOld(ServiceCtx context)
{
context.Device.Gpu.UninitializeVideoDecoder();
Logger.PrintStub(LogClass.ServiceMm);
return 0;
}
// SetAndWaitOld(u32, u32, u32)
public long SetAndWaitOld(ServiceCtx context)
{
int unknown0 = context.RequestData.ReadInt32();
int unknown1 = context.RequestData.ReadInt32();
int unknown2 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
return 0;
}
// GetOld(u32) -> u32
public long GetOld(ServiceCtx context)
{
int unknown0 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
context.ResponseData.Write(0);
return 0;
}
// Initialize()
public long Initialize(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceMm);
return 0;
}
// Finalize(u32)
public long Finalize(ServiceCtx context)
{
context.Device.Gpu.UninitializeVideoDecoder();
Logger.PrintStub(LogClass.ServiceMm);
return 0;
}
// SetAndWait(u32, u32, u32)
public long SetAndWait(ServiceCtx context)
{
int unknown0 = context.RequestData.ReadInt32();
int unknown1 = context.RequestData.ReadInt32();
int unknown2 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
return 0;
}
// Get(u32) -> u32
public long Get(ServiceCtx context)
{
int unknown0 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
context.ResponseData.Write(0);
return 0;
}
}
}