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Ryujinx/Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

42 lines
1.2 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(GalImage Image)
{
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
if (Image.Layout == GalMemoryLayout.BlockLinear)
{
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
Width = (Width + AlignMask) & ~AlignMask;
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
}
else
{
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
}
}
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
IMemory Memory,
long Position)
{
if (Memory is NvGpuVmm Vmm)
{
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
}
return ((MemoryManager)Memory, Position);
}
}
}