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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
Helper Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Image Add copy dependency for some incompatible texture formats (#4380) 2023-02-21 19:21:57 -03:00
Queries ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885) 2022-11-24 15:08:27 +01:00
BackgroundContextWorker.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
EnumConversion.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
FormatInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FormatTable.cs Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Pipeline.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
Program.cs Log shader compile errors with Warning level (#2617) 2023-02-09 03:50:18 +01:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Use NuGet Central Package Management to manage package versions solution-wise (#4095) 2022-12-12 16:03:10 +01:00
Sync.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
VertexArray.cs Ensure that vertex attribute buffer index is valid on GPU (#3942) 2022-11-30 18:06:40 -03:00
Window.cs ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885) 2022-11-24 15:08:27 +01:00