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Ryujinx/Ryujinx.Common/Configuration/ConfigurationState.cs
LDj3SNuD 5e724cf24e
Add Profiled Persistent Translation Cache. (#769)
* Delete DelegateTypes.cs

* Delete DelegateCache.cs

* Add files via upload

* Update Horizon.cs

* Update Program.cs

* Update MainWindow.cs

* Update Aot.cs

* Update RelocEntry.cs

* Update Translator.cs

* Update MemoryManager.cs

* Update InstEmitMemoryHelper.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nit.

* 10 fewer MSIL bytes for us

* Add comment. Nits.

* Update Translator.cs

* Update Aot.cs

* Nits.

* Opt..

* Opt..

* Opt..

* Opt..

* Allow to change compression level.

* Update MemoryManager.cs

* Update Translator.cs

* Manage corner cases during the save phase. Nits.

* Update Aot.cs

* Translator response tweak for Aot disabled. Nit.

* Nit.

* Nits.

* Create DelegateHelpers.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nits.

* Fix due to #784.

* Fixes due to #757 & #841.

* Fix due to #846.

* Fix due to #847.

* Use MethodInfo for managed method calls.

Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.

* Add missing exception messages.

Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.

* Switch to the new folder structure.

Nits.

* Impl. index-based relocation information. Impl. cache file version field.

* Nit.

* Address gdkchan comments.

Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.

* Address AcK77 comment.

* Address Thealexbarney, jduncanator & emmauss comments.

Header magic, CpuId (FI) & Aot -> Ptc.

* Adaptation to the new application reloading system.

Improvements to the call system of managed methods.
Follow-ups.
Nits.

* Get the same boot times as on master when PTC is disabled.

* Profiled Aot.

* A32 support (#897).

* #975 support (1 of 2).

* #975 support (2 of 2).

* Rebase fix & nits.

* Some fixes and nits (still one bug left).

* One fix & nits.

* Tests fix (by gdk) & nits.

* Support translations not only in high quality and rejit.

Nits.

* Added possibility to skip translations and continue execution, using `ESC` key.

* Update SettingsWindow.cs

* Update GLRenderer.cs

* Update Ptc.cs

* Disabled Profiled PTC by default as requested in the past by gdk.

* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).

Nits.

* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.

* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.

Modifications due to rebase.
Nits.

* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.

* Nits.

* Nits.

* Update Delegates.cs

* Nit.

* Update InstEmitSimdArithmetic.cs

* Address riperiperi comments.

* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.

* Implemented a simple redundant load/save mechanism.

Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.

* Nit.

Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).

* Add configuration migration for PTC

Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00

658 lines
29 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration.Hid;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
using System;
using System.Collections.Generic;
namespace Ryujinx.Configuration
{
public class ConfigurationState
{
/// <summary>
/// UI configuration section
/// </summary>
public class UiSection
{
public class Columns
{
public ReactiveObject<bool> FavColumn { get; private set; }
public ReactiveObject<bool> IconColumn { get; private set; }
public ReactiveObject<bool> AppColumn { get; private set; }
public ReactiveObject<bool> DevColumn { get; private set; }
public ReactiveObject<bool> VersionColumn { get; private set; }
public ReactiveObject<bool> TimePlayedColumn { get; private set; }
public ReactiveObject<bool> LastPlayedColumn { get; private set; }
public ReactiveObject<bool> FileExtColumn { get; private set; }
public ReactiveObject<bool> FileSizeColumn { get; private set; }
public ReactiveObject<bool> PathColumn { get; private set; }
public Columns()
{
FavColumn = new ReactiveObject<bool>();
IconColumn = new ReactiveObject<bool>();
AppColumn = new ReactiveObject<bool>();
DevColumn = new ReactiveObject<bool>();
VersionColumn = new ReactiveObject<bool>();
TimePlayedColumn = new ReactiveObject<bool>();
LastPlayedColumn = new ReactiveObject<bool>();
FileExtColumn = new ReactiveObject<bool>();
FileSizeColumn = new ReactiveObject<bool>();
PathColumn = new ReactiveObject<bool>();
}
}
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public Columns GuiColumns { get; private set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public ReactiveObject<List<string>> GameDirs { get; private set; }
/// <summary>
/// Enable or disable custom themes in the GUI
/// </summary>
public ReactiveObject<bool> EnableCustomTheme { get; private set; }
/// <summary>
/// Path to custom GUI theme
/// </summary>
public ReactiveObject<string> CustomThemePath { get; private set; }
public UiSection()
{
GuiColumns = new Columns();
GameDirs = new ReactiveObject<List<string>>();
EnableCustomTheme = new ReactiveObject<bool>();
CustomThemePath = new ReactiveObject<string>();
}
}
/// <summary>
/// Logger configuration section
/// </summary>
public class LoggerSection
{
/// <summary>
/// Enables printing debug log messages
/// </summary>
public ReactiveObject<bool> EnableDebug { get; private set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public ReactiveObject<bool> EnableStub { get; private set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public ReactiveObject<bool> EnableInfo { get; private set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public ReactiveObject<bool> EnableWarn { get; private set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public ReactiveObject<bool> EnableError { get; private set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public ReactiveObject<bool> EnableGuest { get; private set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public ReactiveObject<bool> EnableFileLog { get; private set; }
public LoggerSection()
{
EnableDebug = new ReactiveObject<bool>();
EnableStub = new ReactiveObject<bool>();
EnableInfo = new ReactiveObject<bool>();
EnableWarn = new ReactiveObject<bool>();
EnableError = new ReactiveObject<bool>();
EnableGuest = new ReactiveObject<bool>();
EnableFsAccessLog = new ReactiveObject<bool>();
FilteredClasses = new ReactiveObject<LogClass[]>();
EnableFileLog = new ReactiveObject<bool>();
}
}
/// <summary>
/// System configuration section
/// </summary>
public class SystemSection
{
/// <summary>
/// Change System Language
/// </summary>
public ReactiveObject<Language> Language { get; private set; }
/// <summary>
/// Change System Region
/// </summary>
public ReactiveObject<Region> Region { get; private set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public ReactiveObject<string> TimeZone { get; private set; }
/// <summary>
/// System Time Offset in Seconds
/// </summary>
public ReactiveObject<long> SystemTimeOffset { get; private set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public ReactiveObject<bool> EnableDockedMode { get; private set; }
/// <summary>
/// Enables or disables multi-core scheduling of threads
/// </summary>
public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>
public ReactiveObject<bool> EnablePtc { get; private set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
public SystemSection()
{
Language = new ReactiveObject<Language>();
Region = new ReactiveObject<Region>();
TimeZone = new ReactiveObject<string>();
SystemTimeOffset = new ReactiveObject<long>();
EnableDockedMode = new ReactiveObject<bool>();
EnableMulticoreScheduling = new ReactiveObject<bool>();
EnablePtc = new ReactiveObject<bool>();
EnableFsIntegrityChecks = new ReactiveObject<bool>();
FsGlobalAccessLogMode = new ReactiveObject<int>();
IgnoreMissingServices = new ReactiveObject<bool>();
}
}
/// <summary>
/// Hid configuration section
/// </summary>
public class HidSection
{
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableKeyboard { get; private set; }
/// <summary>
/// Input device configuration.
/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
/// TODO: Implement a ReactiveList class.
/// </summary>
public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
public HidSection()
{
EnableKeyboard = new ReactiveObject<bool>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}
}
/// <summary>
/// Graphics configuration section
/// </summary>
public class GraphicsSection
{
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public ReactiveObject<float> MaxAnisotropy { get; private set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public ReactiveObject<string> ShadersDumpPath { get; private set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public ReactiveObject<bool> EnableVsync { get; private set; }
public GraphicsSection()
{
MaxAnisotropy = new ReactiveObject<float>();
ShadersDumpPath = new ReactiveObject<string>();
EnableVsync = new ReactiveObject<bool>();
}
}
/// <summary>
/// The default configuration instance
/// </summary>
public static ConfigurationState Instance { get; private set; }
/// <summary>
/// The Ui section
/// </summary>
public UiSection Ui { get; private set; }
/// <summary>
/// The Logger section
/// </summary>
public LoggerSection Logger { get; private set; }
/// <summary>
/// The System section
/// </summary>
public SystemSection System { get; private set; }
/// <summary>
/// The Graphics section
/// </summary>
public GraphicsSection Graphics { get; private set; }
/// <summary>
/// The Hid section
/// </summary>
public HidSection Hid { get; private set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
private ConfigurationState()
{
Ui = new UiSection();
Logger = new LoggerSection();
System = new SystemSection();
Graphics = new GraphicsSection();
Hid = new HidSection();
EnableDiscordIntegration = new ReactiveObject<bool>();
}
public ConfigurationFileFormat ToFileFormat()
{
List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
foreach (InputConfig inputConfig in Hid.InputConfig.Value)
{
if (inputConfig is ControllerConfig controllerConfig)
{
controllerConfigList.Add(controllerConfig);
}
else if (inputConfig is KeyboardConfig keyboardConfig)
{
keyboardConfigList.Add(keyboardConfig);
}
}
ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
{
Version = ConfigurationFileFormat.CurrentVersion,
MaxAnisotropy = Graphics.MaxAnisotropy,
GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
LoggingEnableDebug = Logger.EnableDebug,
LoggingEnableStub = Logger.EnableStub,
LoggingEnableInfo = Logger.EnableInfo,
LoggingEnableWarn = Logger.EnableWarn,
LoggingEnableError = Logger.EnableError,
LoggingEnableGuest = Logger.EnableGuest,
LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
LoggingFilteredClasses = Logger.FilteredClasses,
EnableFileLog = Logger.EnableFileLog,
SystemLanguage = System.Language,
SystemRegion = System.Region,
SystemTimeZone = System.TimeZone,
SystemTimeOffset = System.SystemTimeOffset,
DockedMode = System.EnableDockedMode,
EnableDiscordIntegration = EnableDiscordIntegration,
EnableVsync = Graphics.EnableVsync,
EnableMulticoreScheduling = System.EnableMulticoreScheduling,
EnablePtc = System.EnablePtc,
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
IgnoreMissingServices = System.IgnoreMissingServices,
GuiColumns = new GuiColumns()
{
FavColumn = Ui.GuiColumns.FavColumn,
IconColumn = Ui.GuiColumns.IconColumn,
AppColumn = Ui.GuiColumns.AppColumn,
DevColumn = Ui.GuiColumns.DevColumn,
VersionColumn = Ui.GuiColumns.VersionColumn,
TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
FileExtColumn = Ui.GuiColumns.FileExtColumn,
FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
PathColumn = Ui.GuiColumns.PathColumn,
},
GameDirs = Ui.GameDirs,
EnableCustomTheme = Ui.EnableCustomTheme,
CustomThemePath = Ui.CustomThemePath,
EnableKeyboard = Hid.EnableKeyboard,
KeyboardConfig = keyboardConfigList,
ControllerConfig = controllerConfigList
};
return configurationFile;
}
public void LoadDefault()
{
Graphics.MaxAnisotropy.Value = -1;
Graphics.ShadersDumpPath.Value = "";
Logger.EnableDebug.Value = false;
Logger.EnableStub.Value = true;
Logger.EnableInfo.Value = true;
Logger.EnableWarn.Value = true;
Logger.EnableError.Value = true;
Logger.EnableGuest.Value = true;
Logger.EnableFsAccessLog.Value = false;
Logger.FilteredClasses.Value = new LogClass[] { };
Logger.EnableFileLog.Value = true;
System.Language.Value = Language.AmericanEnglish;
System.Region.Value = Region.USA;
System.TimeZone.Value = "UTC";
System.SystemTimeOffset.Value = 0;
System.EnableDockedMode.Value = false;
EnableDiscordIntegration.Value = true;
Graphics.EnableVsync.Value = true;
System.EnableMulticoreScheduling.Value = true;
System.EnablePtc.Value = false;
System.EnableFsIntegrityChecks.Value = true;
System.FsGlobalAccessLogMode.Value = 0;
System.IgnoreMissingServices.Value = false;
Ui.GuiColumns.FavColumn.Value = true;
Ui.GuiColumns.IconColumn.Value = true;
Ui.GuiColumns.AppColumn.Value = true;
Ui.GuiColumns.DevColumn.Value = true;
Ui.GuiColumns.VersionColumn.Value = true;
Ui.GuiColumns.TimePlayedColumn.Value = true;
Ui.GuiColumns.LastPlayedColumn.Value = true;
Ui.GuiColumns.FileExtColumn.Value = true;
Ui.GuiColumns.FileSizeColumn.Value = true;
Ui.GuiColumns.PathColumn.Value = true;
Ui.GameDirs.Value = new List<string>();
Ui.EnableCustomTheme.Value = false;
Ui.CustomThemePath.Value = "";
Hid.EnableKeyboard.Value = false;
Hid.InputConfig.Value = new List<InputConfig>
{
new KeyboardConfig
{
Index = 0,
ControllerType = ControllerType.JoyconPair,
PlayerIndex = PlayerIndex.Player1,
LeftJoycon = new NpadKeyboardLeft
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
DPadUp = Key.Up,
DPadDown = Key.Down,
DPadLeft = Key.Left,
DPadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Home,
ButtonSr = Key.End
},
RightJoycon = new NpadKeyboardRight
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.PageUp,
ButtonSr = Key.PageDown
},
Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.Tab
}
}
};
}
public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
{
bool configurationFileUpdated = false;
if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
LoadDefault();
return;
}
if (configurationFileFormat.Version < 2)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
configurationFileFormat.SystemRegion = Region.USA;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 3)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
configurationFileFormat.SystemTimeZone = "UTC";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 4)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
configurationFileFormat.MaxAnisotropy = -1;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 5)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
configurationFileFormat.SystemTimeOffset = 0;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 6)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>{
new KeyboardConfig
{
Index = 0,
ControllerType = ControllerType.JoyconPair,
PlayerIndex = PlayerIndex.Player1,
LeftJoycon = new NpadKeyboardLeft
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
DPadUp = Key.Up,
DPadDown = Key.Down,
DPadLeft = Key.Left,
DPadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoycon = new NpadKeyboardRight
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.Tab
}
}
};
configurationFileUpdated = true;
}
// Only needed for version 6 configurations.
if (configurationFileFormat.Version == 6)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
{
if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
{
configurationFileFormat.KeyboardConfig[i].Index++;
}
}
}
if (configurationFileFormat.Version < 8)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
configurationFileFormat.EnablePtc = false;
configurationFileUpdated = true;
}
List<InputConfig> inputConfig = new List<InputConfig>();
foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
{
inputConfig.Add(controllerConfig);
}
foreach (KeyboardConfig keyboardConfig in configurationFileFormat.KeyboardConfig)
{
inputConfig.Add(keyboardConfig);
}
Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
System.Language.Value = configurationFileFormat.SystemLanguage;
System.Region.Value = configurationFileFormat.SystemRegion;
System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
System.EnablePtc.Value = configurationFileFormat.EnablePtc;
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
Ui.GameDirs.Value = configurationFileFormat.GameDirs;
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.InputConfig.Value = inputConfig;
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file has been updated!");
}
}
public static void Initialize()
{
if (Instance != null)
{
throw new InvalidOperationException("Configuration is already initialized");
}
Instance = new ConfigurationState();
}
}
}