mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
76 lines
No EOL
2.3 KiB
C#
76 lines
No EOL
2.3 KiB
C#
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Common.Logging
|
|
{
|
|
public enum AsyncLogTargetOverflowAction
|
|
{
|
|
/// <summary>
|
|
/// Block until there's more room in the queue
|
|
/// </summary>
|
|
Block = 0,
|
|
|
|
/// <summary>
|
|
/// Discard the overflowing item
|
|
/// </summary>
|
|
Discard = 1
|
|
}
|
|
|
|
public class AsyncLogTargetWrapper : ILogTarget
|
|
{
|
|
private ILogTarget _target;
|
|
|
|
private Thread _messageThread;
|
|
|
|
private BlockingCollection<LogEventArgs> _messageQueue;
|
|
|
|
private readonly int _overflowTimeout;
|
|
|
|
public AsyncLogTargetWrapper(ILogTarget target)
|
|
: this(target, -1, AsyncLogTargetOverflowAction.Block)
|
|
{ }
|
|
|
|
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit, AsyncLogTargetOverflowAction overflowAction)
|
|
{
|
|
_target = target;
|
|
_messageQueue = new BlockingCollection<LogEventArgs>(queueLimit);
|
|
_overflowTimeout = overflowAction == AsyncLogTargetOverflowAction.Block ? -1 : 0;
|
|
|
|
_messageThread = new Thread(() => {
|
|
while (!_messageQueue.IsCompleted)
|
|
{
|
|
try
|
|
{
|
|
_target.Log(this, _messageQueue.Take());
|
|
}
|
|
catch (InvalidOperationException)
|
|
{
|
|
// IOE means that Take() was called on a completed collection.
|
|
// Some other thread can call CompleteAdding after we pass the
|
|
// IsCompleted check but before we call Take.
|
|
// We can simply catch the exception since the loop will break
|
|
// on the next iteration.
|
|
}
|
|
}
|
|
});
|
|
|
|
_messageThread.IsBackground = true;
|
|
_messageThread.Start();
|
|
}
|
|
|
|
public void Log(object sender, LogEventArgs e)
|
|
{
|
|
if (!_messageQueue.IsAddingCompleted)
|
|
{
|
|
_messageQueue.TryAdd(e, _overflowTimeout);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_messageQueue.CompleteAdding();
|
|
_messageThread.Join();
|
|
}
|
|
}
|
|
} |