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Ryujinx/Ryujinx.Graphics.Gpu
riperiperi a16f201a6f
Do not align sizes for buffer texture targets. (#1671)
This should fix a random crash in Hyrule Warriors, and potentially other games that use buffer textures.
2020-11-06 18:45:30 +01:00
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Engine Correct BPP of buffer to texture copies (#1670) 2020-11-06 18:37:05 +01:00
Image Do not align sizes for buffer texture targets. (#1671) 2020-11-06 18:45:30 +01:00
Memory Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Shader Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00
State Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
GpuContext.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
GraphicsConfig.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj New GPFifo and fast guest constant buffer updates (#1400) 2020-07-23 23:53:25 -03:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00