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Ryujinx/Ryujinx.HLE/Input/Hid.cs
Thog 01a4c80ed5
Rewrite the configuration system (#831)
The configuration system was quite fragile and too dependent on everything, this fix #812 .

The changes:

    The file configuration is now entirely independent from the internal configuration state.
    The file configuration is versioned (current version is 1).
    Every configuration elements are now reactive properties that the emulator can register on to handle initialization and configuration changes.
    The configuration system is now in Ryujinx.Common to be accessible on every projects.
    Discord integration is now independent from the UI and can be reloaded.
    The primary controller is now configurable at runtime (NOTE: the UI currently doesn't have any options to configure real controller).
    The logger is entirely reloadable.
    You can now hotplug your controller when the emulator is running.
    The logger now takes name for every LogTarget to make them removable at runtime.
    The logger now always add the default "console" target to avoid loosing early init logs.
    The configuration system now generates a default file configuration if it's missing or too new.
    General system stability improvements to enhance the user's experience
2019-12-21 20:52:31 +01:00

218 lines
7.2 KiB
C#

using Ryujinx.Common;
using Ryujinx.Configuration.Hid;
using Ryujinx.HLE.HOS;
using System;
namespace Ryujinx.HLE.Input
{
public partial class Hid
{
private Switch _device;
private long _touchScreenOffset;
private long _touchEntriesOffset;
private long _keyboardOffset;
private TouchHeader _currentTouchHeader;
private KeyboardHeader _currentKeyboardHeader;
private KeyboardEntry _currentKeyboardEntry;
public BaseController PrimaryController { get; private set; }
internal long HidPosition;
public Hid(Switch device, long hidPosition)
{
_device = device;
HidPosition = hidPosition;
device.Memory.FillWithZeros(hidPosition, Horizon.HidSize);
_currentTouchHeader = new TouchHeader()
{
CurrentEntryIndex = -1,
};
_currentKeyboardHeader = new KeyboardHeader()
{
CurrentEntryIndex = -1,
};
_currentKeyboardEntry = new KeyboardEntry()
{
SamplesTimestamp = -1,
SamplesTimestamp2 = -1
};
_touchScreenOffset = HidPosition + HidTouchScreenOffset;
_touchEntriesOffset = _touchScreenOffset + HidTouchHeaderSize;
_keyboardOffset = HidPosition + HidKeyboardOffset;
}
private static ControllerStatus ConvertControllerTypeToState(ControllerType controllerType)
{
switch (controllerType)
{
case ControllerType.Handheld: return ControllerStatus.Handheld;
case ControllerType.NpadLeft: return ControllerStatus.NpadLeft;
case ControllerType.NpadRight: return ControllerStatus.NpadRight;
case ControllerType.NpadPair: return ControllerStatus.NpadPair;
case ControllerType.ProController: return ControllerStatus.ProController;
default: throw new NotImplementedException();
}
}
public void InitializePrimaryController(ControllerType controllerType)
{
ControllerId controllerId = controllerType == ControllerType.Handheld ?
ControllerId.ControllerHandheld : ControllerId.ControllerPlayer1;
if (controllerType == ControllerType.ProController)
{
PrimaryController = new ProController(_device, NpadColor.Black, NpadColor.Black);
}
else
{
PrimaryController = new NpadController(ConvertControllerTypeToState(controllerType),
_device,
(NpadColor.BodyNeonRed, NpadColor.BodyNeonRed),
(NpadColor.ButtonsNeonBlue, NpadColor.ButtonsNeonBlue));
}
PrimaryController.Connect(controllerId);
}
public ControllerButtons UpdateStickButtons(
JoystickPosition leftStick,
JoystickPosition rightStick)
{
ControllerButtons result = 0;
if (rightStick.Dx < 0)
{
result |= ControllerButtons.RStickLeft;
}
if (rightStick.Dx > 0)
{
result |= ControllerButtons.RStickRight;
}
if (rightStick.Dy < 0)
{
result |= ControllerButtons.RStickDown;
}
if (rightStick.Dy > 0)
{
result |= ControllerButtons.RStickUp;
}
if (leftStick.Dx < 0)
{
result |= ControllerButtons.LStickLeft;
}
if (leftStick.Dx > 0)
{
result |= ControllerButtons.LStickRight;
}
if (leftStick.Dy < 0)
{
result |= ControllerButtons.LStickDown;
}
if (leftStick.Dy > 0)
{
result |= ControllerButtons.LStickUp;
}
return result;
}
public void SetTouchPoints(params TouchPoint[] points)
{
long timestamp = GetTimestamp();
long sampleCounter = _currentTouchHeader.SamplesTimestamp + 1;
var newTouchHeader = new TouchHeader
{
CurrentEntryIndex = (_currentTouchHeader.CurrentEntryIndex + 1) % HidEntryCount,
EntryCount = HidEntryCount,
MaxEntries = HidEntryCount - 1,
SamplesTimestamp = sampleCounter,
Timestamp = timestamp,
};
long currentTouchEntryOffset = _touchEntriesOffset + newTouchHeader.CurrentEntryIndex * HidTouchEntrySize;
TouchEntry touchEntry = new TouchEntry()
{
SamplesTimestamp = sampleCounter,
TouchCount = points.Length
};
_device.Memory.WriteStruct(currentTouchEntryOffset, touchEntry);
currentTouchEntryOffset += HidTouchEntryHeaderSize;
for (int i = 0; i < points.Length; i++)
{
TouchData touch = new TouchData()
{
Angle = points[i].Angle,
DiameterX = points[i].DiameterX,
DiameterY = points[i].DiameterY,
Index = i,
SampleTimestamp = sampleCounter,
X = points[i].X,
Y = points[i].Y
};
_device.Memory.WriteStruct(currentTouchEntryOffset, touch);
currentTouchEntryOffset += HidTouchEntryTouchSize;
}
_device.Memory.WriteStruct(_touchScreenOffset, newTouchHeader);
_currentTouchHeader = newTouchHeader;
}
public unsafe void WriteKeyboard(Keyboard keyboard)
{
long timestamp = GetTimestamp();
var newKeyboardHeader = new KeyboardHeader()
{
CurrentEntryIndex = (_currentKeyboardHeader.CurrentEntryIndex + 1) % HidEntryCount,
EntryCount = HidEntryCount,
MaxEntries = HidEntryCount - 1,
Timestamp = timestamp,
};
_device.Memory.WriteStruct(_keyboardOffset, newKeyboardHeader);
long keyboardEntryOffset = _keyboardOffset + HidKeyboardHeaderSize;
keyboardEntryOffset += newKeyboardHeader.CurrentEntryIndex * HidKeyboardEntrySize;
var newkeyboardEntry = new KeyboardEntry()
{
SamplesTimestamp = _currentKeyboardEntry.SamplesTimestamp + 1,
SamplesTimestamp2 = _currentKeyboardEntry.SamplesTimestamp2 + 1,
Keys = keyboard.Keys,
Modifier = keyboard.Modifier,
};
_device.Memory.WriteStruct(keyboardEntryOffset, newkeyboardEntry);
_currentKeyboardEntry = newkeyboardEntry;
_currentKeyboardHeader = newKeyboardHeader;
}
internal static long GetTimestamp()
{
return PerformanceCounter.ElapsedMilliseconds * 19200;
}
}
}