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* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType |
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.. | ||
Compute.cs | ||
ComputeQmd.cs | ||
Inline2Memory.cs | ||
MethodClear.cs | ||
MethodCopyBuffer.cs | ||
MethodCopyTexture.cs | ||
MethodDraw.cs | ||
MethodFifo.cs | ||
MethodFirmware.cs | ||
MethodIncrementSyncpoint.cs | ||
MethodReport.cs | ||
MethodResetCounter.cs | ||
Methods.cs | ||
MethodUniformBufferBind.cs | ||
MethodUniformBufferUpdate.cs |