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7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
896 B
C#
25 lines
896 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
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{
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public CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
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{
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_texture = texture;
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_data = data;
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}
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public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
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}
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}
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}
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