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Ryujinx/Ryujinx.Graphics.Shader/IntermediateRepresentation
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
..
BasicBlock.cs Initial work 2020-01-09 02:13:00 +01:00
CommentNode.cs Initial work 2020-01-09 02:13:00 +01:00
INode.cs Initial work 2020-01-09 02:13:00 +01:00
Instruction.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
IrConsts.cs Initial work 2020-01-09 02:13:00 +01:00
Operand.cs Initial work 2020-01-09 02:13:00 +01:00
OperandHelper.cs Initial work 2020-01-09 02:13:00 +01:00
OperandType.cs Initial work 2020-01-09 02:13:00 +01:00
Operation.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
PhiNode.cs Initial work 2020-01-09 02:13:00 +01:00
TextureFlags.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
TextureOperation.cs Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00