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Ryujinx/Ryujinx.Graphics.Gpu/State/CopyTextureControl.cs

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296 B
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Texture to texture copy control.
/// </summary>
struct CopyTextureControl
{
public uint Packed;
public bool UnpackLinearFilter()
{
return (Packed & (1u << 4)) != 0;
}
}
}