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1df6c07f78
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback |
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.. | ||
HostMemoryRange.cs | ||
IMultiRangeItem.cs | ||
INonOverlappingRange.cs | ||
IRange.cs | ||
MemoryRange.cs | ||
MultiRange.cs | ||
MultiRangeList.cs | ||
NonOverlappingRangeList.cs | ||
RangeList.cs |