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Ryujinx/src/Ryujinx.Memory/Range
gdkchan 1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00
..
HostMemoryRange.cs [Ryujinx.Memory] Address dotnet-format issues (#5386) 2023-06-28 18:34:00 +02:00
IMultiRangeItem.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
INonOverlappingRange.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IRange.cs [Ryujinx.Memory] Address dotnet-format issues (#5386) 2023-06-28 18:34:00 +02:00
MemoryRange.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MultiRange.cs Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
MultiRangeList.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
NonOverlappingRangeList.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
RangeList.cs [Ryujinx.Memory] Address dotnet-format issues (#5386) 2023-06-28 18:34:00 +02:00