1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-10-01 12:30:00 +02:00
Ryujinx/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
Mary 741db8e43d
amadeus: Fix PCMFloat datasource command v1 (#3127)
Really simple copy pasta error here.

Shouldn't affect anything as float support was added at the same REV as
datasource command v2.
2022-02-16 23:55:40 +01:00

91 lines
3.2 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class PcmFloatDataSourceCommandVersion1 : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public uint ChannelIndex { get; }
public uint ChannelCount { get; }
public float Pitch { get; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
Pitch = serverState.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
}
public void Process(CommandList context)
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmFloat,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
ExtraParameter = 0,
ExtraParameterSize = 0,
ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount,
};
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}